forked from bit/DotRecastNetSim
change interface SegmentVert
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@ -118,8 +118,8 @@ namespace DotRecast.Detour.Crowd
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for (int k = 0; k < segmentRefs.Count; ++k)
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{
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SegmentVert s = segmentVerts[k];
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var s0 = RcVec3f.Of(s[0], s[1], s[2]);
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var s3 = RcVec3f.Of(s[3], s[4], s[5]);
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var s0 = s.vmin;
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var s3 = s.vmax;
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// Skip too distant segments.
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var distSqr = DetourCommon.DistancePtSegSqr2D(pos, s0, s3, out var tseg);
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@ -845,8 +845,8 @@ public class TestNavmeshTool : IRcTool
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for (int j = 0; j < segmentVerts.Count; ++j)
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{
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SegmentVert s = segmentVerts[j];
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var v0 = RcVec3f.Of(s[0], s[1], s[2]);
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var s3 = RcVec3f.Of(s[3], s[4], s[5]);
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var v0 = s.vmin;
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var s3 = s.vmax;
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// Skip too distant segments.
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var distSqr = DetourCommon.DistancePtSegSqr2D(m_spos, v0, s3, out var tseg);
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if (distSqr > RcMath.Sqr(m_neighbourhoodRadius))
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@ -863,8 +863,8 @@ public class TestNavmeshTool : IRcTool
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if (segmentRefs[j] != 0)
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{
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int col = DuRGBA(255, 255, 255, 32);
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dd.Vertex(s[0], s[1] + agentClimb, s[2], col);
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dd.Vertex(s[3], s[4] + agentClimb, s[5], col);
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dd.Vertex(s.vmin.x, s.vmin.y + agentClimb, s.vmin.z, col);
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dd.Vertex(s.vmax.x, s.vmax.y + agentClimb, s.vmax.z, col);
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}
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else
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{
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@ -877,8 +877,8 @@ public class TestNavmeshTool : IRcTool
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dd.Vertex(p0.x, p0.y + agentClimb, p0.z, col);
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dd.Vertex(p1.x, p1.y + agentClimb, p1.z, col);
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dd.Vertex(s[0], s[1] + agentClimb, s[2], col);
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dd.Vertex(s[3], s[4] + agentClimb, s[5], col);
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dd.Vertex(s.vmin.x, s.vmin.y + agentClimb, s.vmin.z, col);
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dd.Vertex(s.vmax.x, s.vmax.y + agentClimb, s.vmax.z, col);
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}
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}
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