forked from bit/DotRecastNetSim
refactor: vcelfile save and load
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9788fd536f
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6e8867ec94
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@ -692,10 +692,7 @@ public class DynamicUpdateSampleTool : ISampleTool
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{
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{
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try
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try
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{
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{
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using var fs = new FileStream(filename, FileMode.Open, FileAccess.Read);
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var voxelFile = _tool.Load(filename, DtVoxelTileLZ4DemoCompressor.Shared);
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using var br = new BinaryReader(fs);
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VoxelFileReader reader = new VoxelFileReader(DtVoxelTileLZ4DemoCompressor.Shared);
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VoxelFile voxelFile = reader.Read(br);
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dynaMesh = new DynamicNavMesh(voxelFile);
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dynaMesh = new DynamicNavMesh(voxelFile);
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dynaMesh.config.keepIntermediateResults = true;
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dynaMesh.config.keepIntermediateResults = true;
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@ -714,11 +711,8 @@ public class DynamicUpdateSampleTool : ISampleTool
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private void Save(string filename)
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private void Save(string filename)
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{
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{
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using var fs = new FileStream(filename, FileMode.CreateNew, FileAccess.Write);
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using var bw = new BinaryWriter(fs);
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VoxelFile voxelFile = VoxelFile.From(dynaMesh);
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VoxelFile voxelFile = VoxelFile.From(dynaMesh);
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VoxelFileWriter writer = new VoxelFileWriter(DtVoxelTileLZ4DemoCompressor.Shared);
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_tool.Save(filename, voxelFile, compression, DtVoxelTileLZ4DemoCompressor.Shared);
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writer.Write(bw, voxelFile, compression);
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}
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}
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private void BuildDynaMesh()
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private void BuildDynaMesh()
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@ -1,4 +1,8 @@
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namespace DotRecast.Recast.Toolset.Tools
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using System.IO;
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using DotRecast.Core;
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using DotRecast.Detour.Dynamic.Io;
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namespace DotRecast.Recast.Toolset.Tools
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{
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{
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public class RcDynamicUpdateTool : IRcToolable
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public class RcDynamicUpdateTool : IRcToolable
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{
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{
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@ -6,5 +10,23 @@
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{
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{
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return "Dynamic Updates";
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return "Dynamic Updates";
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}
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}
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public VoxelFile Load(string filename, IRcCompressor compressor)
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{
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using var fs = new FileStream(filename, FileMode.Open, FileAccess.Read);
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using var br = new BinaryReader(fs);
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VoxelFileReader reader = new VoxelFileReader(compressor);
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VoxelFile voxelFile = reader.Read(br);
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return voxelFile;
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}
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public void Save(string filename, VoxelFile voxelFile, bool compression, IRcCompressor compressor)
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{
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using var fs = new FileStream(filename, FileMode.CreateNew, FileAccess.Write);
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using var bw = new BinaryWriter(fs);
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VoxelFileWriter writer = new VoxelFileWriter(compressor);
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writer.Write(bw, voxelFile, compression);
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}
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}
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}
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}
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}
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