forked from bit/DotRecastNetSim
Merged Build Regios of Layered and Monotone as they are very similar
This commit is contained in:
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a04629f415
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@ -218,21 +218,11 @@ namespace DotRecast.Recast
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// Prepare for region partitioning, by calculating distance field
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// Prepare for region partitioning, by calculating distance field
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// along the walkable surface.
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// along the walkable surface.
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RcRegions.BuildDistanceField(ctx, chf);
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RcRegions.BuildDistanceField(ctx, chf);
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// Partition the walkable surface into simple regions without holes.
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RcRegions.BuildRegions(ctx, chf, cfg.MinRegionArea, cfg.MergeRegionArea);
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}
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else if (cfg.Partition == RcPartitionType.MONOTONE.Value)
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{
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// Partition the walkable surface into simple regions without holes.
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// Monotone partitioning does not need distancefield.
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RcRegions.BuildRegionsMonotone(ctx, chf, cfg.MinRegionArea, cfg.MergeRegionArea);
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}
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else
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{
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// Partition the walkable surface into simple regions without holes.
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RcRegions.BuildLayerRegions(ctx, chf, cfg.MinRegionArea);
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}
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}
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// Partition the walkable surface into simple regions without holes.
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RcRegions.BuildRegions(ctx, chf, cfg.MinRegionArea, cfg.MergeRegionArea, RcPartitionType.OfValue(cfg.Partition));
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//
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//
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// Step 5. Trace and simplify region contours.
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// Step 5. Trace and simplify region contours.
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//
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//
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@ -1476,8 +1476,50 @@ namespace DotRecast.Recast
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/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
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/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
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///
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///
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/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
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/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
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public static void BuildRegionsMonotone(RcTelemetry ctx, RcCompactHeightfield chf, int minRegionArea,
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public static void BuildRegions(RcTelemetry ctx, RcCompactHeightfield chf, int minRegionArea,
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int mergeRegionArea)
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int mergeRegionArea, RcPartition rcPartitiona)
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{
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using var timer = ctx.ScopedTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS);
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int[] srcReg = new int[chf.spanCount];
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if(rcPartitiona == RcPartition.WATERSHED)
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{
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BuildRegionsWatershed(ctx, chf, minRegionArea, mergeRegionArea, srcReg);
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}
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else
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{
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BuildRegionsMonotoneOrLayered(ctx, chf, minRegionArea, mergeRegionArea, srcReg, rcPartitiona == RcPartition.LAYERS);
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}
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// Write the result out.
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for (int i = 0; i < chf.spanCount; ++i)
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{
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chf.spans[i].reg = srcReg[i];
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}
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}
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/// @par
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///
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/// Non-null regions will consist of connected, non-overlapping walkable spans that form a single contour.
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/// Contours will form simple polygons.
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///
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/// If multiple regions form an area that is smaller than @p minRegionArea, then all spans will be
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/// re-assigned to the zero (null) region.
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///
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/// Partitioning can result in smaller than necessary regions. @p mergeRegionArea helps
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/// reduce unnecessarily small regions.
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///
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/// See the #rcConfig documentation for more information on the configuration parameters.
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///
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/// The region data will be available via the rcCompactHeightfield::maxRegions
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/// and rcCompactSpan::reg fields.
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///
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/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
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///
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/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
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private static void BuildRegionsMonotoneOrLayered(RcTelemetry ctx, RcCompactHeightfield chf, int minRegionArea,
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int mergeRegionArea, int[] srcReg, bool isLayered)
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{
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{
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using var timer = ctx.ScopedTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS);
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using var timer = ctx.ScopedTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS);
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@ -1486,14 +1528,8 @@ namespace DotRecast.Recast
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int borderSize = chf.borderSize;
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int borderSize = chf.borderSize;
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int id = 1;
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int id = 1;
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int[] srcReg = new int[chf.spanCount];
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int nsweeps = Math.Max(chf.width, chf.height);
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int nsweeps = Math.Max(chf.width, chf.height);
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RcSweepSpan[] sweeps = new RcSweepSpan[nsweeps];
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RcSweepSpan[] sweeps = new RcSweepSpan[nsweeps];
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for (int i = 0; i < sweeps.Length; i++)
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{
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sweeps[i] = new RcSweepSpan();
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}
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// Mark border regions.
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// Mark border regions.
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if (borderSize > 0)
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if (borderSize > 0)
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@ -1622,9 +1658,20 @@ namespace DotRecast.Recast
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}
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}
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ctx.StartTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
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ctx.StartTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
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// Merge regions and filter out small regions.
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// Merge regions and filter out small regions.
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List<int> overlaps = new List<int>();
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List<int> overlaps = new List<int>();
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chf.maxRegions = MergeAndFilterRegions(ctx, minRegionArea, mergeRegionArea, id, chf, srcReg, overlaps);
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if (isLayered)
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{
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// Merge monotone regions to layers and remove small regions.
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chf.maxRegions = MergeAndFilterLayerRegions(ctx, minRegionArea, id, chf, srcReg, overlaps);
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}
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else
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{
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// Merge regions and filter out small regions.
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chf.maxRegions = MergeAndFilterRegions(ctx, minRegionArea, mergeRegionArea, id, chf, srcReg, overlaps);
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}
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// Monotone partitioning does not generate overlapping regions.
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// Monotone partitioning does not generate overlapping regions.
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ctx.StopTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
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ctx.StopTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
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@ -1655,11 +1702,8 @@ namespace DotRecast.Recast
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/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
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/// @warning The distance field must be created using #rcBuildDistanceField before attempting to build regions.
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///
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///
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/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
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/// @see rcCompactHeightfield, rcCompactSpan, rcBuildDistanceField, rcBuildRegionsMonotone, rcConfig
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public static void BuildRegions(RcTelemetry ctx, RcCompactHeightfield chf, int minRegionArea,
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private static void BuildRegionsWatershed(RcTelemetry ctx, RcCompactHeightfield chf, int minRegionArea, int mergeRegionArea, int[] srcReg)
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int mergeRegionArea)
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{
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{
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using var timer = ctx.ScopedTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS);
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int w = chf.width;
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int w = chf.width;
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int h = chf.height;
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int h = chf.height;
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int borderSize = chf.borderSize;
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int borderSize = chf.borderSize;
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@ -1676,7 +1720,6 @@ namespace DotRecast.Recast
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List<int> stack = new List<int>(1024);
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List<int> stack = new List<int>(1024);
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int[] srcReg = new int[chf.spanCount];
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int[] srcDist = new int[chf.spanCount];
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int[] srcDist = new int[chf.spanCount];
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int regionId = 1;
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int regionId = 1;
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@ -1770,170 +1813,6 @@ namespace DotRecast.Recast
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}
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}
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ctx.StopTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
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ctx.StopTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
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// Write the result out.
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for (int i = 0; i < chf.spanCount; ++i)
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{
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chf.spans[i].reg = srcReg[i];
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}
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}
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public static void BuildLayerRegions(RcTelemetry ctx, RcCompactHeightfield chf, int minRegionArea)
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{
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using var timer = ctx.ScopedTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS);
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int w = chf.width;
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int h = chf.height;
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int borderSize = chf.borderSize;
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int id = 1;
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int[] srcReg = new int[chf.spanCount];
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int nsweeps = Math.Max(chf.width, chf.height);
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RcSweepSpan[] sweeps = new RcSweepSpan[nsweeps];
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for (int i = 0; i < sweeps.Length; i++)
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{
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sweeps[i] = new RcSweepSpan();
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}
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// Mark border regions.
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if (borderSize > 0)
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{
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// Make sure border will not overflow.
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int bw = Math.Min(w, borderSize);
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int bh = Math.Min(h, borderSize);
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// Paint regions
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PaintRectRegion(0, bw, 0, h, id | RC_BORDER_REG, chf, srcReg);
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id++;
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PaintRectRegion(w - bw, w, 0, h, id | RC_BORDER_REG, chf, srcReg);
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id++;
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PaintRectRegion(0, w, 0, bh, id | RC_BORDER_REG, chf, srcReg);
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id++;
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PaintRectRegion(0, w, h - bh, h, id | RC_BORDER_REG, chf, srcReg);
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id++;
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}
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int[] prev = new int[1024];
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// Sweep one line at a time.
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for (int y = borderSize; y < h - borderSize; ++y)
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{
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// Collect spans from this row.
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if (prev.Length <= id * 2)
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{
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prev = new int[id * 2];
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}
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else
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{
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Array.Fill(prev, 0, 0, (id) - (0));
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}
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int rid = 1;
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for (int x = borderSize; x < w - borderSize; ++x)
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{
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RcCompactCell c = chf.cells[x + y * w];
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for (int i = c.index, ni = c.index + c.count; i < ni; ++i)
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{
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RcCompactSpan s = chf.spans[i];
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if (chf.areas[i] == RC_NULL_AREA)
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{
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continue;
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}
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// -x
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int previd = 0;
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if (GetCon(s, 0) != RC_NOT_CONNECTED)
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{
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int ax = x + GetDirOffsetX(0);
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int ay = y + GetDirOffsetY(0);
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int ai = chf.cells[ax + ay * w].index + GetCon(s, 0);
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if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
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{
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previd = srcReg[ai];
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}
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}
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if (previd == 0)
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{
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previd = rid++;
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sweeps[previd].rid = previd;
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sweeps[previd].ns = 0;
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sweeps[previd].nei = 0;
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}
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// -y
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if (GetCon(s, 3) != RC_NOT_CONNECTED)
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{
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int ax = x + GetDirOffsetX(3);
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int ay = y + GetDirOffsetY(3);
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int ai = chf.cells[ax + ay * w].index + GetCon(s, 3);
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if (srcReg[ai] != 0 && (srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai])
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{
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int nr = srcReg[ai];
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if (sweeps[previd].nei == 0 || sweeps[previd].nei == nr)
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{
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sweeps[previd].nei = nr;
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sweeps[previd].ns++;
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if (prev.Length <= nr)
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{
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Array.Resize(ref prev, prev.Length * 2);
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}
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prev[nr]++;
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}
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else
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{
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sweeps[previd].nei = RC_NULL_NEI;
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}
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}
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}
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srcReg[i] = previd;
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}
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}
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// Create unique ID.
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for (int i = 1; i < rid; ++i)
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{
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if (sweeps[i].nei != RC_NULL_NEI && sweeps[i].nei != 0 && prev[sweeps[i].nei] == sweeps[i].ns)
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{
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sweeps[i].id = sweeps[i].nei;
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}
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else
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{
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sweeps[i].id = id++;
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}
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}
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// Remap IDs
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for (int x = borderSize; x < w - borderSize; ++x)
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{
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RcCompactCell c = chf.cells[x + y * w];
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for (int i = c.index, ni = c.index + c.count; i < ni; ++i)
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{
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if (srcReg[i] > 0 && srcReg[i] < rid)
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{
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srcReg[i] = sweeps[srcReg[i]].id;
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}
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}
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}
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}
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ctx.StartTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
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// Merge monotone regions to layers and remove small regions.
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List<int> overlaps = new List<int>();
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chf.maxRegions = MergeAndFilterLayerRegions(ctx, minRegionArea, id, chf, srcReg, overlaps);
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ctx.StopTimer(RcTimerLabel.RC_TIMER_BUILD_REGIONS_FILTER);
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// Store the result out.
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for (int i = 0; i < chf.spanCount; ++i)
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{
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chf.spans[i].reg = srcReg[i];
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}
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}
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}
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}
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}
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}
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}
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@ -217,21 +217,11 @@ public class RecastSoloMeshTest
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// Prepare for region partitioning, by calculating distance field
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// Prepare for region partitioning, by calculating distance field
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// along the walkable surface.
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// along the walkable surface.
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RcRegions.BuildDistanceField(m_ctx, m_chf);
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RcRegions.BuildDistanceField(m_ctx, m_chf);
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// Partition the walkable surface into simple regions without holes.
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RcRegions.BuildRegions(m_ctx, m_chf, cfg.MinRegionArea, cfg.MergeRegionArea);
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}
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else if (m_partitionType == RcPartition.MONOTONE)
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{
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// Partition the walkable surface into simple regions without holes.
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// Monotone partitioning does not need distancefield.
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RcRegions.BuildRegionsMonotone(m_ctx, m_chf, cfg.MinRegionArea, cfg.MergeRegionArea);
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}
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else
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{
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// Partition the walkable surface into simple regions without holes.
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RcRegions.BuildLayerRegions(m_ctx, m_chf, cfg.MinRegionArea);
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}
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}
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// Partition the walkable surface into simple regions without holes.
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RcRegions.BuildRegions(m_ctx, m_chf, cfg.MinRegionArea, cfg.MergeRegionArea, RcPartitionType.OfValue(cfg.Partition));
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Assert.That(m_chf.maxDistance, Is.EqualTo(expDistance), "maxDistance");
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Assert.That(m_chf.maxDistance, Is.EqualTo(expDistance), "maxDistance");
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Assert.That(m_chf.maxRegions, Is.EqualTo(expRegions), "Regions");
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Assert.That(m_chf.maxRegions, Is.EqualTo(expRegions), "Regions");
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//
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//
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