forked from bit/DotRecastNetSim
change ClosestPointOnPolyBoundary
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@ -515,7 +515,7 @@ namespace DotRecast.Detour.Crowd
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}
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}
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public void TrimInvalidPath(long safeRef, float[] safePos, DtNavMeshQuery navquery, IDtQueryFilter filter)
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public bool TrimInvalidPath(long safeRef, float[] safePos, DtNavMeshQuery navquery, IDtQueryFilter filter)
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{
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// Keep valid path as far as possible.
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int n = 0;
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@ -524,7 +524,12 @@ namespace DotRecast.Detour.Crowd
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n++;
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}
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if (n == 0)
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if (m_path.Count == n)
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{
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// All valid, no need to fix.
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return true;
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}
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else if (n == 0)
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{
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// The first polyref is bad, use current safe values.
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m_pos.Set(safePos);
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@ -533,16 +538,13 @@ namespace DotRecast.Detour.Crowd
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}
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else if (n < m_path.Count)
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{
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m_path = m_path.GetRange(0, n);
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// The path is partially usable.
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m_path = m_path.GetRange(0, n);
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}
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// Clamp target pos to last poly
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var result = navquery.ClosestPointOnPolyBoundary(m_path[m_path.Count - 1], m_target);
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if (result.Succeeded())
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{
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m_target = result.result;
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}
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navquery.ClosestPointOnPolyBoundary(m_path[m_path.Count - 1], m_target, out m_target);
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return true;
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}
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/**
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@ -448,35 +448,31 @@ namespace DotRecast.Detour
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///
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/// Much faster than ClosestPointOnPoly().
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///
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/// If the provided position lies within the polygon's xz-bounds (above or below),
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/// If the provided position lies within the polygon's xz-bounds (above or below),
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/// then @p pos and @p closest will be equal.
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///
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/// The height of @p closest will be the polygon boundary. The height detail is not used.
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///
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/// The height of @p closest will be the polygon boundary. The height detail is not used.
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///
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/// @p pos does not have to be within the bounds of the polybon or the navigation mesh.
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///
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/// Returns a point on the boundary closest to the source point if the source point is outside the
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///
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/// Returns a point on the boundary closest to the source point if the source point is outside the
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/// polygon's xz-bounds.
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/// @param[in] ref The reference id to the polygon.
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/// @param[in] pos The position to check. [(x, y, z)]
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/// @param[out] closest The closest point. [(x, y, z)]
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/// @param[in] ref The reference id to the polygon.
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/// @param[in] pos The position to check. [(x, y, z)]
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/// @param[out] closest The closest point. [(x, y, z)]
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/// @returns The status flags for the query.
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public Result<RcVec3f> ClosestPointOnPolyBoundary(long refs, RcVec3f pos)
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public DtStatus ClosestPointOnPolyBoundary(long refs, RcVec3f pos, out RcVec3f closest)
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{
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closest = pos;
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var status = m_nav.GetTileAndPolyByRef(refs, out var tile, out var poly);
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if (status.Failed())
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{
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return Results.Of<RcVec3f>(status, "");
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return DtStatus.DT_FAILURE | DtStatus.DT_INVALID_PARAM;
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}
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if (tile == null)
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if (tile == null || !RcVec3f.IsFinite(pos))
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{
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return Results.InvalidParam<RcVec3f>("Invalid tile");
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}
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if (!RcVec3f.IsFinite(pos))
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{
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return Results.InvalidParam<RcVec3f>();
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return DtStatus.DT_FAILURE | DtStatus.DT_INVALID_PARAM;
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}
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// Collect vertices.
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@ -489,7 +485,6 @@ namespace DotRecast.Detour
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Array.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3);
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}
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RcVec3f closest;
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if (DetourCommon.DistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
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{
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closest = pos;
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@ -513,7 +508,7 @@ namespace DotRecast.Detour
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closest = RcVec3f.Lerp(verts, va, vb, edget[imin]);
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}
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return Results.Success(closest);
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return DtStatus.DT_SUCCSESS;
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}
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/// @par
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@ -1545,20 +1540,18 @@ namespace DotRecast.Detour
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}
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// TODO: Should this be callers responsibility?
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Result<RcVec3f> closestStartPosRes = ClosestPointOnPolyBoundary(path[0], startPos);
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var closestStartPosRes = ClosestPointOnPolyBoundary(path[0], startPos, out var closestStartPos);
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if (closestStartPosRes.Failed())
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{
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return Results.InvalidParam<List<StraightPathItem>>("Cannot find start position");
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}
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var closestStartPos = closestStartPosRes.result;
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var closestEndPosRes = ClosestPointOnPolyBoundary(path[path.Count - 1], endPos);
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var closestEndPosRes = ClosestPointOnPolyBoundary(path[path.Count - 1], endPos, out var closestEndPos);
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if (closestEndPosRes.Failed())
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{
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return Results.InvalidParam<List<StraightPathItem>>("Cannot find end position");
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}
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var closestEndPos = closestEndPosRes.result;
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// Add start point.
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DtStatus stat = AppendVertex(closestStartPos, DT_STRAIGHTPATH_START, path[0], straightPath, maxStraightPath);
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if (!stat.InProgress())
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@ -1592,18 +1585,17 @@ namespace DotRecast.Detour
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int fromType; // // fromType is ignored.
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// Next portal.
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var portalPoints = GetPortalPoints(path[i], path[i + 1], out left, out right, out fromType, out toType);
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if (portalPoints.Failed())
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var ppStatus = GetPortalPoints(path[i], path[i + 1], out left, out right, out fromType, out toType);
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if (ppStatus.Failed())
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{
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// Failed to get portal points, in practice this means that path[i+1] is invalid polygon.
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// Clamp the end point to path[i], and return the path so far.
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closestEndPosRes = ClosestPointOnPolyBoundary(path[i], endPos);
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if (closestEndPosRes.Failed())
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var cpStatus = ClosestPointOnPolyBoundary(path[i], endPos, out closestEndPos);
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if (cpStatus.Failed())
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{
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return Results.InvalidParam<List<StraightPathItem>>();
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}
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closestEndPos = closestEndPosRes.result;
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// Append portals along the current straight path segment.
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if ((options & (DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS)) != 0)
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{
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