forked from bit/DotRecastNetSim
for mac
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@ -76,7 +76,7 @@ public class ModernOpenGLDraw : OpenGLDraw
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public unsafe void init()
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{
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string SHADER_VERSION = PlatformID.MacOSX == Environment.OSVersion.Platform ? "#version 400\n" : "#version 460\n";
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string SHADER_VERSION = "#version 400\n";
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string vertex_shader = SHADER_VERSION + "uniform mat4 ProjMtx;\n" //
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+ "uniform mat4 ViewMtx;\n" //
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+ "in vec3 Position;\n" //
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