From 8e7c9394b32350138119c41011f26ab7cde8382b Mon Sep 17 00:00:00 2001 From: ikpil Date: Tue, 16 Jan 2024 01:09:28 +0900 Subject: [PATCH] typo --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 891962c..b4c06ae 100644 --- a/README.md +++ b/README.md @@ -25,13 +25,14 @@ DotRecast is a port of [recastnavigation](https://github.com/recastnavigation/re Recast Navigation is divided into multiple modules, each contained in its own folder: +- `DotRecast.Core`: Module utilities - `DotRecast.Recast`: Navmesh generation - `DotRecast.Detour`: Runtime loading of navmesh data, pathfinding, navmesh queries - `DotRecast.Detour.TileCache`: Navmesh streaming. Useful for large levels and open-world games - `DotRecast.Detour.Crowd`: Agent movement, collision avoidance, and crowd simulation -- `DotRecast.Recast.Dynamic`: robust support for dynamic nav meshes combining pre-built voxels with dynamic objects which can be freely added and removed -- `DotRecast.Recast.Extras`: simple tool to import navmeshes created with [A* Pathfinding Project](https://arongranberg.com/astar/) -- `DotRecast.Recast.Toolset`: sdk +- `DotRecast.Detour.Dynamic`: robust support for dynamic nav meshes combining pre-built voxels with dynamic objects which can be freely added and removed +- `DotRecast.Detour.Extras`: simple tool to import navmeshes created with [A* Pathfinding Project](https://arongranberg.com/astar/) +- `DotRecast.Recast.Toolset`: all modules - `DotRecast.Recast.Demo`: Standalone, comprehensive demo app showcasing all aspects of Recast & Detour's functionality - `test/DotRecast.*.Test`: Unit tests