From 8ff17f43a29086d5c197bc009790172b3ed8db36 Mon Sep 17 00:00:00 2001 From: VaibhavWakde52 <149496880+VaibhavWakde52@users.noreply.github.com> Date: Tue, 31 Oct 2023 21:12:57 +0530 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 53a39ac..ddc96e7 100644 --- a/README.md +++ b/README.md @@ -29,7 +29,7 @@ Recast constructs a navmesh through a multi-step rasterization process: 1. First Recast voxelizes the input triangle mesh by rasterizing the triangles into a multi-layer heightfield. 2. Voxels in areas where the character would not be able to move are removed by applying simple voxel data filters. 3. The walkable areas described by the voxel grid are then divided into sets of 2D polygonal regions. -4. The navigation polygons are generated by triangulating and stiching together the generated 2d polygonal regions. +4. The navigation polygons are generated by triangulating and stitching together the generated 2d polygonal regions. ## DotRecast.Detour