forked from bit/DotRecastNetSim
move GetPolyCenter
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@ -1736,5 +1736,29 @@ namespace DotRecast.Detour
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return tiles;
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}
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public RcVec3f GetPolyCenter(long refs)
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{
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RcVec3f center = RcVec3f.Zero;
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var status = GetTileAndPolyByRef(refs, out var tile, out var poly);
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if (status.Succeeded())
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{
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for (int i = 0; i < poly.vertCount; ++i)
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{
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int v = poly.verts[i] * 3;
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center.x += tile.data.verts[v];
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center.y += tile.data.verts[v + 1];
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center.z += tile.data.verts[v + 2];
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}
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float s = 1.0f / poly.vertCount;
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center.x *= s;
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center.y *= s;
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center.z *= s;
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}
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return center;
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}
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}
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}
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@ -618,8 +618,8 @@ public class TestNavmeshTool : IRcTool
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if (m_parent[i] != 0)
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{
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dd.DepthMask(false);
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RcVec3f p0 = GetPolyCenter(m_navMesh, m_parent[i]);
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RcVec3f p1 = GetPolyCenter(m_navMesh, m_polys[i]);
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RcVec3f p0 = m_navMesh.GetPolyCenter(m_parent[i]);
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RcVec3f p1 = m_navMesh.GetPolyCenter(m_polys[i]);
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dd.DebugDrawArc(p0.x, p0.y, p0.z, p1.x, p1.y, p1.z, 0.25f, 0.0f, 0.4f,
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DuRGBA(0, 0, 0, 128), 2.0f);
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dd.DepthMask(true);
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@ -651,8 +651,8 @@ public class TestNavmeshTool : IRcTool
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if (m_parent[i] != 0)
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{
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dd.DepthMask(false);
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RcVec3f p0 = GetPolyCenter(m_navMesh, m_parent[i]);
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RcVec3f p1 = GetPolyCenter(m_navMesh, m_polys[i]);
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RcVec3f p0 = m_navMesh.GetPolyCenter(m_parent[i]);
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RcVec3f p1 = m_navMesh.GetPolyCenter(m_polys[i]);
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dd.DebugDrawArc(p0.x, p0.y, p0.z, p1.x, p1.y, p1.z, 0.25f, 0.0f, 0.4f,
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DuRGBA(0, 0, 0, 128), 2.0f);
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dd.DepthMask(true);
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@ -691,8 +691,8 @@ public class TestNavmeshTool : IRcTool
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if (m_parent[i] != 0)
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{
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dd.DepthMask(false);
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RcVec3f p0 = GetPolyCenter(m_navMesh, m_parent[i]);
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RcVec3f p1 = GetPolyCenter(m_navMesh, m_polys[i]);
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RcVec3f p0 = m_navMesh.GetPolyCenter(m_parent[i]);
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RcVec3f p1 = m_navMesh.GetPolyCenter(m_polys[i]);
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dd.DebugDrawArc(p0.x, p0.y, p0.z, p1.x, p1.y, p1.z, 0.25f, 0.0f, 0.4f,
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DuRGBA(0, 0, 0, 128), 2.0f);
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dd.DepthMask(true);
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@ -811,29 +811,7 @@ public class TestNavmeshTool : IRcTool
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dd.DepthMask(true);
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}
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private RcVec3f GetPolyCenter(DtNavMesh navMesh, long refs)
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{
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RcVec3f center = RcVec3f.Zero;
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var status = navMesh.GetTileAndPolyByRef(refs, out var tile, out var poly);
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if (status.Succeeded())
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{
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for (int i = 0; i < poly.vertCount; ++i)
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{
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int v = poly.verts[i] * 3;
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center.x += tile.data.verts[v];
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center.y += tile.data.verts[v + 1];
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center.z += tile.data.verts[v + 2];
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}
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float s = 1.0f / poly.vertCount;
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center.x *= s;
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center.y *= s;
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center.z *= s;
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}
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return center;
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}
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public void HandleUpdate(float dt)
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{
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