forked from bit/DotRecastNetSim
for unity3d
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@ -1,13 +0,0 @@
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namespace DotRecast.Recast.Demo.Tools;
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public enum ColliderShape
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{
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SPHERE,
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CAPSULE,
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BOX,
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CYLINDER,
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COMPOSITE,
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CONVEX,
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TRIMESH_BRIDGE,
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TRIMESH_HOUSE
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}
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@ -73,8 +73,8 @@ public class DynamicUpdateTool : Tool
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private long buildTime;
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private long raycastTime;
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private int colliderShapeIdx = (int)ColliderShape.SPHERE;
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private ColliderShape colliderShape = ColliderShape.SPHERE;
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private int colliderShapeIdx = (int)DynamicColliderShape.SPHERE;
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private DynamicColliderShape colliderShape = DynamicColliderShape.SPHERE;
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private DynamicNavMesh dynaMesh;
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private readonly TaskFactory executor;
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@ -113,35 +113,35 @@ public class DynamicUpdateTool : Tool
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Tuple<ICollider, IColliderGizmo> colliderWithGizmo = null;
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if (dynaMesh != null)
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{
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if (colliderShape == ColliderShape.SPHERE)
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if (colliderShape == DynamicColliderShape.SPHERE)
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{
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colliderWithGizmo = SphereCollider(p);
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}
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else if (colliderShape == ColliderShape.CAPSULE)
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else if (colliderShape == DynamicColliderShape.CAPSULE)
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{
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colliderWithGizmo = CapsuleCollider(p);
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}
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else if (colliderShape == ColliderShape.BOX)
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else if (colliderShape == DynamicColliderShape.BOX)
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{
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colliderWithGizmo = BoxCollider(p);
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}
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else if (colliderShape == ColliderShape.CYLINDER)
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else if (colliderShape == DynamicColliderShape.CYLINDER)
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{
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colliderWithGizmo = CylinderCollider(p);
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}
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else if (colliderShape == ColliderShape.COMPOSITE)
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else if (colliderShape == DynamicColliderShape.COMPOSITE)
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{
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colliderWithGizmo = CompositeCollider(p);
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}
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else if (colliderShape == ColliderShape.TRIMESH_BRIDGE)
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else if (colliderShape == DynamicColliderShape.TRIMESH_BRIDGE)
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{
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colliderWithGizmo = TrimeshBridge(p);
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}
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else if (colliderShape == ColliderShape.TRIMESH_HOUSE)
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else if (colliderShape == DynamicColliderShape.TRIMESH_HOUSE)
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{
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colliderWithGizmo = TrimeshHouse(p);
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}
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else if (colliderShape == ColliderShape.CONVEX)
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else if (colliderShape == DynamicColliderShape.CONVEX)
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{
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colliderWithGizmo = ConvexTrimesh(p);
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}
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@ -617,19 +617,19 @@ public class DynamicUpdateTool : Tool
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ImGui.Separator();
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var prev = colliderShape;
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ImGui.Checkbox("Show", ref showColliders);
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ImGui.RadioButton("Sphere", ref colliderShapeIdx, (int)ColliderShape.SPHERE);
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ImGui.RadioButton("Capsule", ref colliderShapeIdx, (int)ColliderShape.CAPSULE);
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ImGui.RadioButton("Box", ref colliderShapeIdx, (int)ColliderShape.BOX);
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ImGui.RadioButton("Cylinder", ref colliderShapeIdx, (int)ColliderShape.CYLINDER);
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ImGui.RadioButton("Composite", ref colliderShapeIdx, (int)ColliderShape.COMPOSITE);
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ImGui.RadioButton("Convex Trimesh", ref colliderShapeIdx, (int)ColliderShape.CONVEX);
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ImGui.RadioButton("Trimesh Bridge", ref colliderShapeIdx, (int)ColliderShape.TRIMESH_BRIDGE);
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ImGui.RadioButton("Trimesh House", ref colliderShapeIdx, (int)ColliderShape.TRIMESH_HOUSE);
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ImGui.RadioButton("Sphere", ref colliderShapeIdx, (int)DynamicColliderShape.SPHERE);
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ImGui.RadioButton("Capsule", ref colliderShapeIdx, (int)DynamicColliderShape.CAPSULE);
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ImGui.RadioButton("Box", ref colliderShapeIdx, (int)DynamicColliderShape.BOX);
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ImGui.RadioButton("Cylinder", ref colliderShapeIdx, (int)DynamicColliderShape.CYLINDER);
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ImGui.RadioButton("Composite", ref colliderShapeIdx, (int)DynamicColliderShape.COMPOSITE);
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ImGui.RadioButton("Convex Trimesh", ref colliderShapeIdx, (int)DynamicColliderShape.CONVEX);
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ImGui.RadioButton("Trimesh Bridge", ref colliderShapeIdx, (int)DynamicColliderShape.TRIMESH_BRIDGE);
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ImGui.RadioButton("Trimesh House", ref colliderShapeIdx, (int)DynamicColliderShape.TRIMESH_HOUSE);
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ImGui.NewLine();
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if ((int)prev != colliderShapeIdx)
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{
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colliderShape = (ColliderShape)colliderShapeIdx;
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colliderShape = (DynamicColliderShape)colliderShapeIdx;
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}
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}
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@ -0,0 +1,14 @@
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namespace DotRecast.Recast.DemoTool
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{
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public enum DynamicColliderShape
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{
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SPHERE,
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CAPSULE,
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BOX,
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CYLINDER,
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COMPOSITE,
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CONVEX,
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TRIMESH_BRIDGE,
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TRIMESH_HOUSE
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}
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}
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