forked from bit/DotRecastNetSim
remove class FindRandomPointResult
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@ -0,0 +1,16 @@
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using DotRecast.Core;
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namespace DotRecast.Detour
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{
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public readonly struct DtPolyPoint
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{
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public readonly long refs;
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public readonly RcVec3f pt;
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public DtPolyPoint(long polyRefs, RcVec3f polyPt)
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{
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refs = polyRefs;
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pt = polyPt;
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}
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}
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}
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@ -1,49 +0,0 @@
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/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using DotRecast.Core;
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namespace DotRecast.Detour.QueryResults
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{
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//TODO: (PP) Add comments
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public class FindRandomPointResult
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{
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private readonly long randomRef;
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private readonly RcVec3f randomPt;
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public FindRandomPointResult(long randomRef, RcVec3f randomPt)
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{
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this.randomRef = randomRef;
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this.randomPt = randomPt;
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}
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/// @param[out] randomRef The reference id of the random location.
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public long GetRandomRef()
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{
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return randomRef;
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}
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/// @param[out] randomPt The random location.
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public RcVec3f GetRandomPt()
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{
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return randomPt;
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}
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}
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}
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@ -48,7 +48,7 @@ public class CrowdProfilingTool
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private DtNavMesh navMesh;
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private DtNavMesh navMesh;
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private DtCrowdConfig config;
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private DtCrowdConfig config;
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private FRand rnd;
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private FRand rnd;
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private readonly List<FindRandomPointResult> zones = new();
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private readonly List<DtPolyPoint> _polyPoints = new();
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private long crowdUpdateTime;
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private long crowdUpdateTime;
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public CrowdProfilingTool(Func<DtCrowdAgentParams> agentParamsSupplier)
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public CrowdProfilingTool(Func<DtCrowdAgentParams> agentParamsSupplier)
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@ -158,10 +158,10 @@ public class CrowdProfilingTool
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private RcVec3f? GetVillagerPosition(DtNavMeshQuery navquery, IDtQueryFilter filter)
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private RcVec3f? GetVillagerPosition(DtNavMeshQuery navquery, IDtQueryFilter filter)
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{
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{
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if (0 < zones.Count)
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if (0 < _polyPoints.Count)
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{
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{
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int zone = (int)(rnd.Next() * zones.Count);
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int zone = (int)(rnd.Next() * _polyPoints.Count);
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var status = navquery.FindRandomPointWithinCircle(zones[zone].GetRandomRef(), zones[zone].GetRandomPt(), zoneRadius, filter, rnd,
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var status = navquery.FindRandomPointWithinCircle(_polyPoints[zone].refs, _polyPoints[zone].pt, zoneRadius, filter, rnd,
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out var randomRef, out var randomPt);
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out var randomRef, out var randomPt);
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if (status.Succeeded())
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if (status.Succeeded())
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{
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{
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@ -174,7 +174,7 @@ public class CrowdProfilingTool
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private void CreateZones()
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private void CreateZones()
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{
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{
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zones.Clear();
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_polyPoints.Clear();
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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DtNavMeshQuery navquery = new DtNavMeshQuery(navMesh);
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DtNavMeshQuery navquery = new DtNavMeshQuery(navMesh);
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for (int i = 0; i < numberOfZones; i++)
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for (int i = 0; i < numberOfZones; i++)
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@ -186,9 +186,9 @@ public class CrowdProfilingTool
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if (status.Succeeded())
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if (status.Succeeded())
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{
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{
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bool valid = true;
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bool valid = true;
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foreach (var zone in zones)
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foreach (var zone in _polyPoints)
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{
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{
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if (RcVec3f.DistSqr(zone.GetRandomPt(), randomPt) < zoneSeparation)
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if (RcVec3f.DistSqr(zone.pt, randomPt) < zoneSeparation)
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{
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{
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valid = false;
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valid = false;
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break;
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break;
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@ -197,7 +197,7 @@ public class CrowdProfilingTool
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if (valid)
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if (valid)
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{
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{
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zones.Add(new FindRandomPointResult(randomRef, randomPt));
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_polyPoints.Add(new DtPolyPoint(randomRef, randomPt));
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break;
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break;
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}
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}
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}
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}
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@ -309,10 +309,10 @@ public class CrowdProfilingTool
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private void MoveTraveller(DtNavMeshQuery navquery, IDtQueryFilter filter, DtCrowdAgent ag, CrowdAgentData crowAgentData)
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private void MoveTraveller(DtNavMeshQuery navquery, IDtQueryFilter filter, DtCrowdAgent ag, CrowdAgentData crowAgentData)
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{
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{
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// Move to another zone
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// Move to another zone
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List<FindRandomPointResult> potentialTargets = new();
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List<DtPolyPoint> potentialTargets = new();
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foreach (FindRandomPointResult zone in zones)
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foreach (var zone in _polyPoints)
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{
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{
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if (RcVec3f.DistSqr(zone.GetRandomPt(), ag.npos) > zoneRadius * zoneRadius)
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if (RcVec3f.DistSqr(zone.pt, ag.npos) > zoneRadius * zoneRadius)
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{
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{
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potentialTargets.Add(zone);
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potentialTargets.Add(zone);
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}
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}
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@ -321,7 +321,7 @@ public class CrowdProfilingTool
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if (0 < potentialTargets.Count)
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if (0 < potentialTargets.Count)
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{
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{
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potentialTargets.Shuffle();
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potentialTargets.Shuffle();
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crowd.RequestMoveTarget(ag, potentialTargets[0].GetRandomRef(), potentialTargets[0].GetRandomPt());
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crowd.RequestMoveTarget(ag, potentialTargets[0].refs, potentialTargets[0].pt);
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}
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}
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}
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}
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