forked from bit/DotRecastNetSim
typo
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@ -29,8 +29,8 @@ namespace DotRecast.Detour.Dynamic.Colliders
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private readonly RcVec3f end;
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private readonly float radius;
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public CapsuleCollider(RcVec3f start, RcVec3f end, float radius, int area, float flagMergeThreshold) :
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base(area, flagMergeThreshold, Bounds(start, end, radius))
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public CapsuleCollider(RcVec3f start, RcVec3f end, float radius, int area, float flagMergeThreshold)
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: base(area, flagMergeThreshold, Bounds(start, end, radius))
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{
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this.start = start;
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this.end = end;
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@ -28,15 +28,15 @@ namespace DotRecast.Detour.Dynamic.Colliders
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private readonly float[] vertices;
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private readonly int[] triangles;
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public ConvexTrimeshCollider(float[] vertices, int[] triangles, int area, float flagMergeThreshold) :
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base(area, flagMergeThreshold, TrimeshCollider.ComputeBounds(vertices))
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public ConvexTrimeshCollider(float[] vertices, int[] triangles, int area, float flagMergeThreshold)
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: base(area, flagMergeThreshold, TrimeshCollider.ComputeBounds(vertices))
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{
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this.vertices = vertices;
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this.triangles = triangles;
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}
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public ConvexTrimeshCollider(float[] vertices, int[] triangles, float[] bounds, int area, float flagMergeThreshold) :
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base(area, flagMergeThreshold, bounds)
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public ConvexTrimeshCollider(float[] vertices, int[] triangles, float[] bounds, int area, float flagMergeThreshold)
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: base(area, flagMergeThreshold, bounds)
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{
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this.vertices = vertices;
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this.triangles = triangles;
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@ -28,8 +28,8 @@ namespace DotRecast.Detour.Dynamic.Colliders
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private readonly RcVec3f center;
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private readonly float radius;
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public SphereCollider(RcVec3f center, float radius, int area, float flagMergeThreshold) :
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base(area, flagMergeThreshold, Bounds(center, radius))
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public SphereCollider(RcVec3f center, float radius, int area, float flagMergeThreshold)
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: base(area, flagMergeThreshold, Bounds(center, radius))
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{
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this.center = center;
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this.radius = radius;
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@ -28,8 +28,8 @@ namespace DotRecast.Detour.Dynamic.Colliders
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private readonly float[] vertices;
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private readonly int[] triangles;
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public TrimeshCollider(float[] vertices, int[] triangles, int area, float flagMergeThreshold) :
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base(area, flagMergeThreshold, ComputeBounds(vertices))
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public TrimeshCollider(float[] vertices, int[] triangles, int area, float flagMergeThreshold)
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: base(area, flagMergeThreshold, ComputeBounds(vertices))
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{
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this.vertices = vertices;
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this.triangles = triangles;
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@ -18,7 +18,7 @@ freely, subject to the following restrictions:
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using System;
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using System.IO.Compression;
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using System.Numerics;
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using DotRecast.Core;
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namespace DotRecast.Detour.Extras.Unity.Astar
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