forked from bit/DotRecastNetSim
refactor: changed float[6] to RcVec3f[2] in DtOffMeshConnection class
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@ -48,15 +48,14 @@ namespace DotRecast.Detour.Extras.Unity.Astar
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startTile.header.vertCount += 2;
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DtOffMeshConnection connection = new DtOffMeshConnection();
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connection.poly = poly;
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connection.pos = new float[]
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connection.pos = new RcVec3f[]
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{
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l.clamped1.X, l.clamped1.Y, l.clamped1.Z,
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l.clamped2.X, l.clamped2.Y, l.clamped2.Z
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l.clamped1, l.clamped2
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};
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connection.rad = 0.1f;
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connection.side = startTile == endTile
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? 0xFF
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: DtNavMeshBuilder.ClassifyOffMeshPoint(RcVecUtils.Create(connection.pos, 3), startTile.header.bmin, startTile.header.bmax);
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: DtNavMeshBuilder.ClassifyOffMeshPoint(connection.pos[1], startTile.header.bmin, startTile.header.bmax);
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connection.userId = (int)l.linkID;
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if (startTile.offMeshCons == null)
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{
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@ -855,10 +855,7 @@ namespace DotRecast.Detour
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};
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// Find polygon to connect to.
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RcVec3f p = new RcVec3f();
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p.X = targetCon.pos[3];
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p.Y = targetCon.pos[4];
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p.Z = targetCon.pos[5];
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RcVec3f p = targetCon.pos[1];
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var refs = FindNearestPolyInTile(tile, p, ext, out var nearestPt);
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if (refs == 0)
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{
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@ -1089,16 +1086,16 @@ namespace DotRecast.Detour
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};
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// Find polygon to connect to.
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var refs = FindNearestPolyInTile(tile, new RcVec3f(con.pos[0], con.pos[1], con.pos[2]), ext, out var nearestPt);
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var refs = FindNearestPolyInTile(tile, con.pos[0], ext, out var nearestPt);
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if (refs == 0)
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{
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continue;
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}
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float[] p = con.pos; // First vertex
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RcVec3f[] p = con.pos; // First vertex
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// findNearestPoly may return too optimistic results, further check
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// to make sure.
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if (RcMath.Sqr(nearestPt.X - p[0]) + RcMath.Sqr(nearestPt.Z - p[2]) > RcMath.Sqr(con.rad))
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if (RcMath.Sqr(nearestPt.X - p[0].X) + RcMath.Sqr(nearestPt.Z - p[0].Z) > RcMath.Sqr(con.rad))
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{
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continue;
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}
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@ -615,7 +615,11 @@ namespace DotRecast.Detour
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con.poly = (offMeshPolyBase + n);
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// Copy connection end-points.
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int endPts = i * 2 * 3;
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Array.Copy(option.offMeshConVerts, endPts, con.pos, 0, 6);
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for (int j = 0; j < 2; ++j)
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{
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con.pos[j] = RcVecUtils.Create(option.offMeshConVerts, endPts + (j * 3));
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}
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con.rad = option.offMeshConRad[i];
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con.flags = option.offMeshConDir[i] != 0 ? DtNavMesh.DT_OFFMESH_CON_BIDIR : 0;
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con.side = offMeshConClass[i * 2 + 1];
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@ -18,6 +18,8 @@ freely, subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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using DotRecast.Core.Numerics;
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namespace DotRecast.Detour
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{
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/// Defines an navigation mesh off-mesh connection within a dtMeshTile object.
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@ -25,7 +27,7 @@ namespace DotRecast.Detour
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public class DtOffMeshConnection
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{
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/// The endpoints of the connection. [(ax, ay, az, bx, by, bz)]
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public float[] pos = new float[6];
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public RcVec3f[] pos = new RcVec3f[2];
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/// The radius of the endpoints. [Limit: >= 0]
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public float rad;
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@ -237,9 +237,11 @@ namespace DotRecast.Detour.Io
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for (int i = 0; i < cons.Length; i++)
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{
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cons[i] = new DtOffMeshConnection();
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for (int j = 0; j < 6; j++)
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for (int j = 0; j < 2; j++)
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{
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cons[i].pos[j] = buf.GetFloat();
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cons[i].pos[j].X = buf.GetFloat();
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cons[i].pos[j].Y = buf.GetFloat();
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cons[i].pos[j].Z = buf.GetFloat();
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}
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cons[i].rad = buf.GetFloat();
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@ -159,9 +159,11 @@ namespace DotRecast.Detour.Io
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{
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for (int i = 0; i < data.header.offMeshConCount; i++)
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{
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for (int j = 0; j < 6; j++)
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for (int j = 0; j < 2; j++)
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{
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Write(stream, data.offMeshCons[i].pos[j], order);
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Write(stream, data.offMeshCons[i].pos[j].X, order);
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Write(stream, data.offMeshCons[i].pos[j].Y, order);
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Write(stream, data.offMeshCons[i].pos[j].Z, order);
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}
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Write(stream, data.offMeshCons[i].rad, order);
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@ -213,25 +213,27 @@ public class RecastDebugDraw : DebugDraw
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// End points and their on-mesh locations.
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Vertex(va.X, va.Y, va.Z, col);
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Vertex(con.pos[0], con.pos[1], con.pos[2], col);
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Vertex(con.pos[0], col);
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col2 = startSet ? col : DuRGBA(220, 32, 16, 196);
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AppendCircle(con.pos[0], con.pos[1] + 0.1f, con.pos[2], con.rad, col2);
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AppendCircle(con.pos[0].X, con.pos[0].Y + 0.1f, con.pos[0].Z, con.rad, col2);
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Vertex(vb.X, vb.Y, vb.Z, col);
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Vertex(con.pos[3], con.pos[4], con.pos[5], col);
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Vertex(con.pos[1], col);
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col2 = endSet ? col : DuRGBA(220, 32, 16, 196);
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AppendCircle(con.pos[3], con.pos[4] + 0.1f, con.pos[5], con.rad, col2);
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AppendCircle(con.pos[1].X, con.pos[1].Y + 0.1f, con.pos[1].Z, con.rad, col2);
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// End point vertices.
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Vertex(con.pos[0], con.pos[1], con.pos[2], DuRGBA(0, 48, 64, 196));
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Vertex(con.pos[0], con.pos[1] + 0.2f, con.pos[2], DuRGBA(0, 48, 64, 196));
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Vertex(con.pos[0], DuRGBA(0, 48, 64, 196));
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Vertex(con.pos[0].X, con.pos[0].Y + 0.2f, con.pos[0].Z, DuRGBA(0, 48, 64, 196));
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Vertex(con.pos[3], con.pos[4], con.pos[5], DuRGBA(0, 48, 64, 196));
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Vertex(con.pos[3], con.pos[4] + 0.2f, con.pos[5], DuRGBA(0, 48, 64, 196));
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Vertex(con.pos[1], DuRGBA(0, 48, 64, 196));
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Vertex(con.pos[1].X, con.pos[1].Y + 0.2f, con.pos[1].Z, DuRGBA(0, 48, 64, 196));
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// Connection arc.
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AppendArc(con.pos[0], con.pos[1], con.pos[2], con.pos[3], con.pos[4], con.pos[5], 0.25f,
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(con.flags & 1) != 0 ? 0.6f : 0, 0.6f, col);
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AppendArc(
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con.pos[0].X, con.pos[0].Y, con.pos[0].Z,
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con.pos[1].X, con.pos[1].Y, con.pos[1].Z,
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0.25f, (con.flags & 1) != 0 ? 0.6f : 0, 0.6f, col);
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}
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End();
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@ -1293,8 +1295,10 @@ public class RecastDebugDraw : DebugDraw
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Begin(DebugDrawPrimitives.LINES, 2.0f);
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// Connection arc.
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AppendArc(con.pos[0], con.pos[1], con.pos[2], con.pos[3], con.pos[4], con.pos[5], 0.25f,
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(con.flags & 1) != 0 ? 0.6f : 0.0f, 0.6f, c);
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AppendArc(
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con.pos[0].X, con.pos[0].Y, con.pos[0].Z,
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con.pos[1].X, con.pos[1].Y, con.pos[1].Z,
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0.25f, (con.flags & 1) != 0 ? 0.6f : 0.0f, 0.6f, c);
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End();
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}
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@ -131,7 +131,7 @@ public class MeshDataReaderWriterTest
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Assert.That(readData.offMeshCons[i].poly, Is.EqualTo(meshData.offMeshCons[i].poly));
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Assert.That(readData.offMeshCons[i].side, Is.EqualTo(meshData.offMeshCons[i].side));
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Assert.That(readData.offMeshCons[i].userId, Is.EqualTo(meshData.offMeshCons[i].userId));
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for (int j = 0; j < 6; j++)
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for (int j = 0; j < 2; j++)
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{
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Assert.That(readData.offMeshCons[i].pos[j], Is.EqualTo(meshData.offMeshCons[i].pos[j]));
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}
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@ -16,6 +16,7 @@ freely, subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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using DotRecast.Core.Numerics;
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using NUnit.Framework;
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namespace DotRecast.Detour.Test;
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@ -49,9 +50,9 @@ public class NavMeshBuilderTest
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Assert.That(nmd.bvTree[i], Is.Not.Null);
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}
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 2; i++)
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{
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Assert.That(nmd.verts[223 * 3 + i], Is.EqualTo(nmd.offMeshCons[0].pos[i]));
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Assert.That(RcVecUtils.Create(nmd.verts, 223 * 3 + (i * 3)), Is.EqualTo(nmd.offMeshCons[0].pos[i]));
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}
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Assert.That(nmd.offMeshCons[0].rad, Is.EqualTo(0.1f));
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