forked from bit/DotRecastNetSim
removed new int[2] in CalcGridSize()
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d9f8629930
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@ -97,18 +97,18 @@ public class TileNavMeshBuilder : AbstractNavMeshBuilder
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private int GetTileBits(DemoInputGeomProvider geom, float cellSize, int tileSize)
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{
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int[] wh = Recast.CalcGridSize(geom.GetMeshBoundsMin(), geom.GetMeshBoundsMax(), cellSize);
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int tw = (wh[0] + tileSize - 1) / tileSize;
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int th = (wh[1] + tileSize - 1) / tileSize;
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Recast.CalcGridSize(geom.GetMeshBoundsMin(), geom.GetMeshBoundsMax(), cellSize, out var gw, out var gh);
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int tw = (gw + tileSize - 1) / tileSize;
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int th = (gh + tileSize - 1) / tileSize;
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int tileBits = Math.Min(Ilog2(NextPow2(tw * th)), 14);
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return tileBits;
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}
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public int[] GetTiles(DemoInputGeomProvider geom, float cellSize, int tileSize)
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{
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int[] wh = Recast.CalcGridSize(geom.GetMeshBoundsMin(), geom.GetMeshBoundsMax(), cellSize);
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int tw = (wh[0] + tileSize - 1) / tileSize;
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int th = (wh[1] + tileSize - 1) / tileSize;
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Recast.CalcGridSize(geom.GetMeshBoundsMin(), geom.GetMeshBoundsMax(), cellSize, out var gw, out var gh);
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int tw = (gw + tileSize - 1) / tileSize;
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int th = (gh + tileSize - 1) / tileSize;
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return new int[] { tw, th };
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}
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@ -429,8 +429,8 @@ public class RecastDemo
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{
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Vector3f bmin = sample.GetInputGeom().GetMeshBoundsMin();
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Vector3f bmax = sample.GetInputGeom().GetMeshBoundsMax();
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int[] voxels = Recast.CalcGridSize(bmin, bmax, settingsUI.GetCellSize());
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settingsUI.SetVoxels(voxels);
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Recast.CalcGridSize(bmin, bmax, settingsUI.GetCellSize(), out var gw, out var gh);
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settingsUI.SetVoxels(gw, gh);
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settingsUI.SetTiles(tileNavMeshBuilder.GetTiles(sample.GetInputGeom(), settingsUI.GetCellSize(), settingsUI.GetTileSize()));
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settingsUI.SetMaxTiles(tileNavMeshBuilder.GetMaxTiles(sample.GetInputGeom(), settingsUI.GetCellSize(), settingsUI.GetTileSize()));
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settingsUI.SetMaxPolys(tileNavMeshBuilder.GetMaxPolysPerTile(sample.GetInputGeom(), settingsUI.GetCellSize(), settingsUI.GetTileSize()));
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@ -332,10 +332,10 @@ public class RcSettingsView : IRcView
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return detailSampleMaxError;
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}
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public void SetVoxels(int[] voxels)
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public void SetVoxels(int gw, int gh)
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{
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this.voxels[0] = voxels[0];
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this.voxels[1] = voxels[1];
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voxels[0] = gw;
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voxels[1] = gh;
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}
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public bool IsTiled()
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@ -25,9 +25,9 @@ namespace DotRecast.Recast
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{
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using static RecastConstants;
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public class Recast
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public static class Recast
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{
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void CalcBounds(float[] verts, int nv, float[] bmin, float[] bmax)
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public static void CalcBounds(float[] verts, int nv, float[] bmin, float[] bmax)
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{
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for (int i = 0; i < 3; i++)
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{
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@ -46,27 +46,16 @@ namespace DotRecast.Recast
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// Calculate bounding box.
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}
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public static int[] CalcGridSize(float[] bmin, float[] bmax, float cs)
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public static void CalcGridSize(Vector3f bmin, Vector3f bmax, float cs, out int sizeX, out int sizeZ)
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{
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return new int[] { (int)((bmax[0] - bmin[0]) / cs + 0.5f), (int)((bmax[2] - bmin[2]) / cs + 0.5f) };
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}
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public static int[] CalcGridSize(Vector3f bmin, float[] bmax, float cs)
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{
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return new int[] { (int)((bmax[0] - bmin.x) / cs + 0.5f), (int)((bmax[2] - bmin.z) / cs + 0.5f) };
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}
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public static int[] CalcGridSize(Vector3f bmin, Vector3f bmax, float cs)
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{
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return new int[] { (int)((bmax.x - bmin.x) / cs + 0.5f), (int)((bmax.z - bmin.z) / cs + 0.5f) };
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sizeX = (int)((bmax.x - bmin.x) / cs + 0.5f);
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sizeZ = (int)((bmax.z - bmin.z) / cs + 0.5f);
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}
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public static int[] CalcTileCount(Vector3f bmin, Vector3f bmax, float cs, int tileSizeX, int tileSizeZ)
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{
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int[] gwd = CalcGridSize(bmin, bmax, cs);
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int gw = gwd[0];
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int gd = gwd[1];
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CalcGridSize(bmin, bmax, cs, out var gw, out var gd);
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int tw = (gw + tileSizeX - 1) / tileSizeX;
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int td = (gd + tileSizeZ - 1) / tileSizeZ;
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return new int[] { tw, td };
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@ -79,8 +68,7 @@ namespace DotRecast.Recast
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/// See the #rcConfig documentation for more information on the configuration parameters.
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///
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/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
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public static int[] MarkWalkableTriangles(Telemetry ctx, float walkableSlopeAngle, float[] verts, int[] tris, int nt,
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AreaModification areaMod)
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public static int[] MarkWalkableTriangles(Telemetry ctx, float walkableSlopeAngle, float[] verts, int[] tris, int nt, AreaModification areaMod)
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{
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int[] areas = new int[nt];
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float walkableThr = (float)Math.Cos(walkableSlopeAngle / 180.0f * Math.PI);
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@ -97,17 +85,7 @@ namespace DotRecast.Recast
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return areas;
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}
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static void CalcTriNormal(float[] verts, int v0, int v1, int v2, float[] norm)
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{
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Vector3f e0 = new Vector3f();
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Vector3f e1 = new Vector3f();
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Vector3f.Sub(ref e0, verts, v1 * 3, v0 * 3);
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Vector3f.Sub(ref e1, verts, v2 * 3, v0 * 3);
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Vector3f.Cross(norm, e0, e1);
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Vector3f.Normalize(norm);
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}
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static void CalcTriNormal(float[] verts, int v0, int v1, int v2, ref Vector3f norm)
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public static void CalcTriNormal(float[] verts, int v0, int v1, int v2, ref Vector3f norm)
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{
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Vector3f e0 = new Vector3f();
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Vector3f e1 = new Vector3f();
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@ -126,8 +104,7 @@ namespace DotRecast.Recast
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/// See the #rcConfig documentation for more information on the configuration parameters.
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///
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/// @see rcHeightfield, rcClearUnwalkableTriangles, rcRasterizeTriangles
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public static void ClearUnwalkableTriangles(Telemetry ctx, float walkableSlopeAngle, float[] verts, int nv,
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int[] tris, int nt, int[] areas)
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public static void ClearUnwalkableTriangles(Telemetry ctx, float walkableSlopeAngle, float[] verts, int nv, int[] tris, int nt, int[] areas)
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{
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float walkableThr = (float)Math.Cos(walkableSlopeAngle / 180.0f * Math.PI);
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@ -92,9 +92,7 @@ namespace DotRecast.Recast
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}
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else
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{
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int[] wh = Recast.CalcGridSize(this.bmin, this.bmax, cfg.cs);
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width = wh[0];
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height = wh[1];
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Recast.CalcGridSize(this.bmin, this.bmax, cfg.cs, out width, out height);
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}
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}
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}
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@ -69,7 +69,7 @@ public class MeshSetReaderWriterTest
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Vector3f bmin = geom.GetMeshBoundsMin();
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Vector3f bmax = geom.GetMeshBoundsMax();
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int[] twh = DotRecast.Recast.Recast.CalcTileCount(bmin, bmax, m_cellSize, m_tileSize, m_tileSize);
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int[] twh = Recast.Recast.CalcTileCount(bmin, bmax, m_cellSize, m_tileSize, m_tileSize);
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int tw = twh[0];
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int th = twh[1];
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for (int y = 0; y < th; ++y)
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@ -22,7 +22,6 @@ using System.Collections.Generic;
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using DotRecast.Core;
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using DotRecast.Recast;
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using DotRecast.Recast.Geom;
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using static DotRecast.Core.RcMath;
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namespace DotRecast.Detour.TileCache.Test;
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