forked from bit/DotRecastNetSim
reposition MIN_TARGET_DIST
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@ -34,8 +34,6 @@ namespace DotRecast.Detour.Crowd
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private RcVec3f m_target = new RcVec3f();
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private RcVec3f m_target = new RcVec3f();
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private List<long> m_path;
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private List<long> m_path;
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private static readonly float MIN_TARGET_DIST = RcMath.Sqr(0.01f);
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/**
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/**
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@class dtPathCorridor
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@class dtPathCorridor
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@par
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@par
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@ -131,6 +129,8 @@ namespace DotRecast.Detour.Crowd
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/// @return The number of corners returned in the corner buffers. [0 <= value <= @p maxCorners]
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/// @return The number of corners returned in the corner buffers. [0 <= value <= @p maxCorners]
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public int FindCorners(ref List<DtStraightPath> corners, int maxCorners, DtNavMeshQuery navquery, IDtQueryFilter filter)
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public int FindCorners(ref List<DtStraightPath> corners, int maxCorners, DtNavMeshQuery navquery, IDtQueryFilter filter)
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{
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{
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const float MIN_TARGET_DIST = 0.01f;
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var result = navquery.FindStraightPath(m_pos, m_target, m_path, ref corners, maxCorners, 0);
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var result = navquery.FindStraightPath(m_pos, m_target, m_path, ref corners, maxCorners, 0);
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if (result.Succeeded())
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if (result.Succeeded())
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{
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{
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@ -139,7 +139,7 @@ namespace DotRecast.Detour.Crowd
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foreach (DtStraightPath spi in corners)
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foreach (DtStraightPath spi in corners)
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{
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{
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if ((spi.flags & DtStraightPathFlags.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0
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if ((spi.flags & DtStraightPathFlags.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0
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|| RcVecUtils.Dist2DSqr(spi.pos, m_pos) > MIN_TARGET_DIST)
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|| RcVecUtils.Dist2DSqr(spi.pos, m_pos) > RcMath.Sqr(MIN_TARGET_DIST))
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{
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{
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break;
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break;
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}
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}
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