forked from bit/DotRecastNetSim
refactor: PATHFIND_FOLLOW
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539a028f58
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@ -659,25 +659,8 @@ public class TestNavmeshSampleTool : ISampleTool
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if (_mode == RcTestNavmeshToolMode.PATHFIND_FOLLOW)
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if (_mode == RcTestNavmeshToolMode.PATHFIND_FOLLOW)
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{
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{
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if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
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_tool.FindFollowPath(navMesh, navQuery, m_startRef, m_endRef, m_spos, m_epos, m_filter, _enableRaycast,
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{
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ref m_polys, ref m_smoothPath);
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var polys = new List<long>();
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var smoothPath = new List<RcVec3f>();
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var status = _tool.FindFollowPath(navMesh, navQuery, m_startRef, m_endRef, m_spos, m_epos, m_filter, _enableRaycast,
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ref polys, ref smoothPath);
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if (status.Succeeded())
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{
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m_polys = polys;
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m_smoothPath = smoothPath;
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}
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}
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else
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{
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m_polys = null;
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m_smoothPath = null;
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}
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}
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}
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else if (_mode == RcTestNavmeshToolMode.PATHFIND_STRAIGHT)
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else if (_mode == RcTestNavmeshToolMode.PATHFIND_STRAIGHT)
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{
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{
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@ -23,9 +23,22 @@ namespace DotRecast.Recast.Toolset.Tools
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public DtStatus FindFollowPath(DtNavMesh navMesh, DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPt, RcVec3f endPt, IDtQueryFilter filter, bool enableRaycast,
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public DtStatus FindFollowPath(DtNavMesh navMesh, DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPt, RcVec3f endPt, IDtQueryFilter filter, bool enableRaycast,
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ref List<long> polys, ref List<RcVec3f> smoothPath)
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ref List<long> polys, ref List<RcVec3f> smoothPath)
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{
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{
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navQuery.FindPath(startRef, endRef, startPt, endPt, filter, ref polys,
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if (startRef == 0 || endRef == 0)
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new DtFindPathOption(enableRaycast ? DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue));
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{
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polys?.Clear();
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smoothPath?.Clear();
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return DtStatus.DT_FAILURE;
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}
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polys ??= new List<long>();
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smoothPath ??= new List<RcVec3f>();
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polys.Clear();
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smoothPath.Clear();
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var opt = new DtFindPathOption(enableRaycast ? DtNavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue);
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navQuery.FindPath(startRef, endRef, startPt, endPt, filter, ref polys, opt);
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if (0 >= polys.Count)
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if (0 >= polys.Count)
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return DtStatus.DT_FAILURE;
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return DtStatus.DT_FAILURE;
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@ -229,7 +242,7 @@ namespace DotRecast.Recast.Toolset.Tools
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{
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{
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return status;
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return status;
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}
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}
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// results ...
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// results ...
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polys = rayHit.path;
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polys = rayHit.path;
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