forked from bit/DotRecastNetSim
small refactoring
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@ -100,7 +100,7 @@ namespace DotRecast.Detour.Dynamic
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Math.Min(DtDynamicNavMesh.MAX_VERTS_PER_POLY, config.vertsPerPoly),
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Math.Min(DtDynamicNavMesh.MAX_VERTS_PER_POLY, config.vertsPerPoly),
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config.detailSampleDistance, config.detailSampleMaxError,
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config.detailSampleDistance, config.detailSampleMaxError,
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true, true, true, default, true);
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true, true, true, default, true);
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RcBuilderResult r = builder.Build(vt.tileX, vt.tileZ, null, rcConfig, heightfield, context);
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RcBuilderResult r = builder.Build(context, vt.tileX, vt.tileZ, null, rcConfig, heightfield);
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if (config.keepIntermediateResults)
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if (config.keepIntermediateResults)
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{
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{
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recastResult = r;
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recastResult = r;
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@ -166,14 +166,14 @@ namespace DotRecast.Recast
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//
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//
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// Step 1. Rasterize input polygon soup.
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// Step 1. Rasterize input polygon soup.
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//
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//
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RcHeightfield solid = RcVoxelizations.BuildSolidHeightfield(geom, builderCfg, ctx);
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RcHeightfield solid = RcVoxelizations.BuildSolidHeightfield(ctx, geom, builderCfg);
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return Build(builderCfg.tileX, builderCfg.tileZ, geom, cfg, solid, ctx);
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return Build(ctx, builderCfg.tileX, builderCfg.tileZ, geom, cfg, solid);
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}
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}
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public RcBuilderResult Build(int tileX, int tileZ, IInputGeomProvider geom, RcConfig cfg, RcHeightfield solid, RcContext ctx)
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public RcBuilderResult Build(RcContext ctx, int tileX, int tileZ, IInputGeomProvider geom, RcConfig cfg, RcHeightfield solid)
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{
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{
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FilterHeightfield(solid, cfg, ctx);
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FilterHeightfield(ctx, solid, cfg);
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RcCompactHeightfield chf = BuildCompactHeightfield(geom, cfg, ctx, solid);
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RcCompactHeightfield chf = BuildCompactHeightfield(ctx, geom, cfg, solid);
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// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
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// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
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// There are 3 partitioning methods, each with some pros and cons:
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// There are 3 partitioning methods, each with some pros and cons:
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@ -247,7 +247,7 @@ namespace DotRecast.Recast
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/*
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/*
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* Step 2. Filter walkable surfaces.
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* Step 2. Filter walkable surfaces.
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*/
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*/
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private void FilterHeightfield(RcHeightfield solid, RcConfig cfg, RcContext ctx)
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private void FilterHeightfield(RcContext ctx, RcHeightfield solid, RcConfig cfg)
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{
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{
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// Once all geometry is rasterized, we do initial pass of filtering to
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// Once all geometry is rasterized, we do initial pass of filtering to
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// remove unwanted overhangs caused by the conservative rasterization
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// remove unwanted overhangs caused by the conservative rasterization
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@ -271,7 +271,7 @@ namespace DotRecast.Recast
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/*
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/*
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* Step 3. Partition walkable surface to simple regions.
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* Step 3. Partition walkable surface to simple regions.
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*/
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*/
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private RcCompactHeightfield BuildCompactHeightfield(IInputGeomProvider geom, RcConfig cfg, RcContext ctx, RcHeightfield solid)
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private RcCompactHeightfield BuildCompactHeightfield(RcContext ctx, IInputGeomProvider geom, RcConfig cfg, RcHeightfield solid)
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{
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{
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// Compact the heightfield so that it is faster to handle from now on.
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// Compact the heightfield so that it is faster to handle from now on.
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// This will result more cache coherent data as well as the neighbours
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// This will result more cache coherent data as well as the neighbours
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@ -295,9 +295,9 @@ namespace DotRecast.Recast
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public RcHeightfieldLayerSet BuildLayers(IInputGeomProvider geom, RcBuilderConfig builderCfg)
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public RcHeightfieldLayerSet BuildLayers(IInputGeomProvider geom, RcBuilderConfig builderCfg)
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{
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{
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RcContext ctx = new RcContext();
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RcContext ctx = new RcContext();
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RcHeightfield solid = RcVoxelizations.BuildSolidHeightfield(geom, builderCfg, ctx);
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RcHeightfield solid = RcVoxelizations.BuildSolidHeightfield(ctx, geom, builderCfg);
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FilterHeightfield(solid, builderCfg.cfg, ctx);
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FilterHeightfield(ctx, solid, builderCfg.cfg);
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RcCompactHeightfield chf = BuildCompactHeightfield(geom, builderCfg.cfg, ctx, solid);
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RcCompactHeightfield chf = BuildCompactHeightfield(ctx, geom, builderCfg.cfg, solid);
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RcLayers.BuildHeightfieldLayers(ctx, chf, builderCfg.cfg.BorderSize, builderCfg.cfg.WalkableHeight, out var lset);
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RcLayers.BuildHeightfieldLayers(ctx, chf, builderCfg.cfg.BorderSize, builderCfg.cfg.WalkableHeight, out var lset);
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return lset;
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return lset;
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@ -25,7 +25,7 @@ namespace DotRecast.Recast
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{
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{
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public static class RcVoxelizations
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public static class RcVoxelizations
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{
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{
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public static RcHeightfield BuildSolidHeightfield(IInputGeomProvider geomProvider, RcBuilderConfig builderCfg, RcContext ctx)
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public static RcHeightfield BuildSolidHeightfield(RcContext ctx, IInputGeomProvider geomProvider, RcBuilderConfig builderCfg)
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{
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{
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RcConfig cfg = builderCfg.cfg;
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RcConfig cfg = builderCfg.cfg;
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@ -34,13 +34,10 @@ namespace DotRecast.Recast
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// Allocate array that can hold triangle area types.
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// Allocate array that can hold triangle area types.
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// If you have multiple meshes you need to process, allocate
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// If you have multiple meshes you need to process, allocate
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// and array which can hold the max number of triangles you need to
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// and array which can hold the max number of triangles you need to process.
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// process.
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// Find triangles which are walkable based on their slope and rasterize
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// Find triangles which are walkable based on their slope and rasterize them.
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// them.
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// If your input data is multiple meshes, you can transform them here, calculate
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// If your input data is multiple meshes, you can transform them here,
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// calculate
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// the are type for each of the meshes and rasterize them.
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// the are type for each of the meshes and rasterize them.
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foreach (RcTriMesh geom in geomProvider.Meshes())
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foreach (RcTriMesh geom in geomProvider.Meshes())
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{
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{
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