forked from bit/DotRecastNetSim
remove Vector3 vSet
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@ -19,6 +19,7 @@ freely, subject to the following restrictions:
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*/
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using System;
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using System.Numerics;
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namespace DotRecast.Core
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{
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@ -227,13 +228,6 @@ namespace DotRecast.Core
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@out.y = @in[1];
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@out.z = @in[2];
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}
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public static void vCopy(float[] @out, float[] @in, int i)
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{
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@out[0] = @in[i];
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@out[1] = @in[i + 1];
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@out[2] = @in[i + 2];
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}
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public static void vCopy(ref Vector3f @out, float[] @in, int i)
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{
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@ -28,6 +28,7 @@ namespace DotRecast.Core
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public float z { get; set; }
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public static Vector3f Zero { get; } = new Vector3f(0, 0, 0);
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public static Vector3f Up { get; } = new Vector3f(0, 1, 0);
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public static Vector3f Of(float[] f)
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{
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@ -254,9 +254,9 @@ namespace DotRecast.Detour.Crowd
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ag.topologyOptTime = 0;
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ag.targetReplanTime = 0;
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vSet(ref ag.dvel, 0, 0, 0);
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vSet(ref ag.nvel, 0, 0, 0);
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vSet(ref ag.vel, 0, 0, 0);
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ag.dvel = Vector3f.Zero;
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ag.nvel = Vector3f.Zero;
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ag.vel = Vector3f.Zero;
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vCopy(ref ag.npos, nearest);
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ag.desiredSpeed = 0;
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@ -340,8 +340,8 @@ namespace DotRecast.Detour.Crowd
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{
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// Initialize request.
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agent.targetRef = 0;
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vSet(ref agent.targetPos, 0, 0, 0);
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vSet(ref agent.dvel, 0, 0, 0);
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agent.targetPos = Vector3f.Zero;
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agent.dvel = Vector3f.Zero;
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agent.targetPathQueryResult = null;
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agent.targetReplan = false;
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agent.targetState = CrowdAgent.MoveRequestState.DT_CROWDAGENT_TARGET_NONE;
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@ -974,8 +974,8 @@ namespace DotRecast.Detour.Crowd
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// Copy data for debug purposes.
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if (debugAgent == ag)
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{
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vSet(ref debug.optStart, 0, 0, 0);
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vSet(ref debug.optEnd, 0, 0, 0);
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debug.optStart = Vector3f.Zero;
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debug.optEnd = Vector3f.Zero;
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}
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}
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}
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@ -1234,7 +1234,7 @@ namespace DotRecast.Detour.Crowd
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continue;
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}
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vSet(ref ag.disp, 0, 0, 0);
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ag.disp = Vector3f.Zero;
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float w = 0;
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@ -1361,8 +1361,8 @@ namespace DotRecast.Detour.Crowd
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}
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// Update velocity.
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vSet(ref ag.vel, 0, 0, 0);
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vSet(ref ag.dvel, 0, 0, 0);
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ag.vel = Vector3f.Zero;
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ag.dvel = Vector3f.Zero;
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}
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_telemetry.stop("updateOffMeshConnections");
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@ -149,7 +149,7 @@ namespace DotRecast.Detour.Crowd
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if (vLen(vel) > 0.0001f)
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npos = vMad(npos, vel, dt);
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else
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vSet(ref vel, 0, 0, 0);
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vel = Vector3f.Zero;
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}
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public bool overOffmeshConnection(float radius)
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@ -401,8 +401,7 @@ namespace DotRecast.Detour.Crowd
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m_vmax = vmax;
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m_invVmax = vmax > 0 ? 1.0f / vmax : float.MaxValue;
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Vector3f nvel = new Vector3f();
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vSet(ref nvel, 0f, 0f, 0f);
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Vector3f nvel = Vector3f.Zero;
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if (debug != null)
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debug.reset();
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@ -472,8 +471,7 @@ namespace DotRecast.Detour.Crowd
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m_vmax = vmax;
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m_invVmax = vmax > 0 ? 1.0f / vmax : float.MaxValue;
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Vector3f nvel = new Vector3f();
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vSet(ref nvel, 0f, 0f, 0f);
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Vector3f nvel = Vector3f.Zero;
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if (debug != null)
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debug.reset();
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@ -546,7 +544,7 @@ namespace DotRecast.Detour.Crowd
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{
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float minPenalty = float.MaxValue;
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Vector3f bvel = new Vector3f();
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vSet(ref bvel, 0, 0, 0);
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bvel = Vector3f.Zero;
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for (int i = 0; i < npat; ++i)
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{
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