forked from bit/DotRecastNetSim
changed GetEdgeMidPoint, GetEdgeIntersectionPoint
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@ -901,14 +901,13 @@ namespace DotRecast.Detour
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// If the node is visited the first time, calculate node position.
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// If the node is visited the first time, calculate node position.
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var neighbourPos = neighbourNode.pos;
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var neighbourPos = neighbourNode.pos;
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var midpod = neighbourRef == endRef
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var empStatus = neighbourRef == endRef
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? GetEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, endPos, neighbourRef,
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? GetEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile,
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neighbourPoly, neighbourTile)
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endPos, neighbourRef, neighbourPoly, neighbourTile,
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: GetEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile);
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ref neighbourPos)
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if (!midpod.Failed())
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: GetEdgeMidPoint(bestRef, bestPoly, bestTile,
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{
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neighbourRef, neighbourPoly, neighbourTile,
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neighbourPos = midpod.result;
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ref neighbourPos);
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}
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// Calculate cost and heuristic.
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// Calculate cost and heuristic.
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float cost = 0;
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float cost = 0;
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@ -1220,14 +1219,13 @@ namespace DotRecast.Detour
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// If the node is visited the first time, calculate node
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// If the node is visited the first time, calculate node
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// position.
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// position.
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var neighbourPos = neighbourNode.pos;
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var neighbourPos = neighbourNode.pos;
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var midpod = neighbourRef == m_query.endRef
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var empStatus = neighbourRef == m_query.endRef
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? GetEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile, m_query.endPos,
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? GetEdgeIntersectionPoint(bestNode.pos, bestRef, bestPoly, bestTile,
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neighbourRef, neighbourPoly, neighbourTile)
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m_query.endPos, neighbourRef, neighbourPoly, neighbourTile,
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: GetEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile);
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ref neighbourPos)
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if (!midpod.Failed())
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: GetEdgeMidPoint(bestRef, bestPoly, bestTile,
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{
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neighbourRef, neighbourPoly, neighbourTile,
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neighbourPos = midpod.result;
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ref neighbourPos);
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}
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// Calculate cost and heuristic.
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// Calculate cost and heuristic.
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float cost = 0;
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float cost = 0;
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@ -2087,29 +2085,30 @@ namespace DotRecast.Detour
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return DtStatus.DT_SUCCSESS;
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return DtStatus.DT_SUCCSESS;
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}
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}
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protected Result<RcVec3f> GetEdgeMidPoint(long from, DtPoly fromPoly, DtMeshTile fromTile, long to,
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protected DtStatus GetEdgeMidPoint(long from, DtPoly fromPoly, DtMeshTile fromTile, long to,
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DtPoly toPoly, DtMeshTile toTile)
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DtPoly toPoly, DtMeshTile toTile, ref RcVec3f mid)
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{
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{
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var ppStatus = GetPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, out var left, out var right);
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var ppStatus = GetPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, out var left, out var right);
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if (ppStatus.Failed())
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if (ppStatus.Failed())
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{
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{
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return Results.Of<RcVec3f>(ppStatus, "");
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return DtStatus.DT_FAILURE | DtStatus.DT_INVALID_PARAM;
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}
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}
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RcVec3f mid = new RcVec3f();
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mid.x = (left.x + right.x) * 0.5f;
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mid.x = (left.x + right.x) * 0.5f;
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mid.y = (left.y + right.y) * 0.5f;
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mid.y = (left.y + right.y) * 0.5f;
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mid.z = (left.z + right.z) * 0.5f;
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mid.z = (left.z + right.z) * 0.5f;
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return Results.Success(mid);
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return DtStatus.DT_SUCCSESS;
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}
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}
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protected Result<RcVec3f> GetEdgeIntersectionPoint(RcVec3f fromPos, long from, DtPoly fromPoly, DtMeshTile fromTile,
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protected DtStatus GetEdgeIntersectionPoint(RcVec3f fromPos, long from, DtPoly fromPoly, DtMeshTile fromTile,
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RcVec3f toPos, long to, DtPoly toPoly, DtMeshTile toTile)
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RcVec3f toPos, long to, DtPoly toPoly, DtMeshTile toTile,
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ref RcVec3f pt)
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{
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{
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var ppStatus = GetPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, out var left, out var right);
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var ppStatus = GetPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, out var left, out var right);
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if (ppStatus.Failed())
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if (ppStatus.Failed())
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{
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{
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return Results.Of<RcVec3f>(ppStatus, "");
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return DtStatus.DT_FAILURE;
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}
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}
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float t = 0.5f;
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float t = 0.5f;
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@ -2118,8 +2117,8 @@ namespace DotRecast.Detour
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t = Clamp(t2, 0.1f, 0.9f);
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t = Clamp(t2, 0.1f, 0.9f);
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}
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}
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RcVec3f pt = RcVec3f.Lerp(left, right, t);
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pt = RcVec3f.Lerp(left, right, t);
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return Results.Success(pt);
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return DtStatus.DT_SUCCSESS;
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}
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}
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private const float s = 1.0f / 255.0f;
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private const float s = 1.0f / 255.0f;
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@ -3271,12 +3270,9 @@ namespace DotRecast.Detour
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// Cost
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// Cost
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if (neighbourNode.flags == 0)
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if (neighbourNode.flags == 0)
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{
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{
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var midPoint = GetEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
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GetEdgeMidPoint(bestRef, bestPoly, bestTile,
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neighbourTile);
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neighbourRef, neighbourPoly, neighbourTile,
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if (midPoint.Succeeded())
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ref neighbourNode.pos);
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{
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neighbourNode.pos = midPoint.result;
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}
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}
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}
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float total = bestNode.total + RcVec3f.Distance(bestNode.pos, neighbourNode.pos);
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float total = bestNode.total + RcVec3f.Distance(bestNode.pos, neighbourNode.pos);
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@ -136,12 +136,9 @@ namespace DotRecast.Detour
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// If the node is visited the first time, calculate node position.
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// If the node is visited the first time, calculate node position.
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if (neighbourNode.flags == 0)
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if (neighbourNode.flags == 0)
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{
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{
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var midpod = GetEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
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GetEdgeMidPoint(bestRef, bestPoly, bestTile,
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neighbourTile);
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neighbourRef, neighbourPoly, neighbourTile,
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if (!midpod.Failed())
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ref neighbourNode.pos);
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{
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neighbourNode.pos = midpod.result;
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}
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}
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}
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// Calculate cost and heuristic.
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// Calculate cost and heuristic.
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@ -345,12 +342,9 @@ namespace DotRecast.Detour
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// position.
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// position.
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if (neighbourNode.flags == 0)
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if (neighbourNode.flags == 0)
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{
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{
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var midpod = GetEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
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GetEdgeMidPoint(bestRef, bestPoly, bestTile,
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neighbourTile);
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neighbourRef, neighbourPoly, neighbourTile,
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if (!midpod.Failed())
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ref neighbourNode.pos);
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{
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neighbourNode.pos = midpod.result;
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}
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}
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}
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// Calculate cost and heuristic.
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// Calculate cost and heuristic.
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@ -783,12 +777,9 @@ namespace DotRecast.Detour
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// Cost
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// Cost
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if (neighbourNode.flags == 0)
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if (neighbourNode.flags == 0)
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{
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{
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var midPoint = GetEdgeMidPoint(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly,
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GetEdgeMidPoint(bestRef, bestPoly, bestTile,
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neighbourTile);
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neighbourRef, neighbourPoly, neighbourTile,
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if (midPoint.Succeeded())
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ref neighbourNode.pos);
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{
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neighbourNode.pos = midPoint.result;
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}
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}
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}
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float total = bestNode.total + RcVec3f.Distance(bestNode.pos, neighbourNode.pos);
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float total = bestNode.total + RcVec3f.Distance(bestNode.pos, neighbourNode.pos);
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