forked from bit/DotRecastNetSim
change interface raycast
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@ -318,12 +318,12 @@ namespace DotRecast.Detour.Crowd
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var delta = next.Subtract(m_pos);
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RcVec3f goal = RcVec3f.Mad(m_pos, delta, pathOptimizationRange / dist);
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Result<DtRaycastHit> rc = navquery.Raycast(m_path[0], m_pos, goal, filter, 0, 0);
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if (rc.Succeeded())
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var status = navquery.Raycast(m_path[0], m_pos, goal, filter, 0, 0, out var rayHit);
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if (status.Succeeded())
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{
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if (rc.result.path.Count > 1 && rc.result.t > 0.99f)
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if (rayHit.path.Count > 1 && rayHit.t > 0.99f)
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{
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m_path = MergeCorridorStartShortcut(m_path, rc.result.path);
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m_path = MergeCorridorStartShortcut(m_path, rayHit.path);
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}
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}
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}
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@ -927,17 +927,17 @@ namespace DotRecast.Detour
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List<long> shortcut = null;
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if (tryLOS)
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{
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Result<DtRaycastHit> rayHit = Raycast(parentRef, parentNode.pos, neighbourPos, filter,
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DT_RAYCAST_USE_COSTS, grandpaRef);
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if (rayHit.Succeeded())
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status = Raycast(parentRef, parentNode.pos, neighbourPos, filter,
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DT_RAYCAST_USE_COSTS, grandpaRef, out var rayHit);
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if (status.Succeeded())
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{
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foundShortCut = rayHit.result.t >= 1.0f;
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foundShortCut = rayHit.t >= 1.0f;
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if (foundShortCut)
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{
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shortcut = rayHit.result.path;
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shortcut = rayHit.path;
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// shortcut found using raycast. Using shorter cost
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// instead
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cost = parentNode.cost + rayHit.result.pathCost;
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cost = parentNode.cost + rayHit.pathCost;
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}
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}
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}
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@ -1246,17 +1246,17 @@ namespace DotRecast.Detour
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List<long> shortcut = null;
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if (tryLOS)
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{
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Result<DtRaycastHit> rayHit = Raycast(parentRef, parentNode.pos, neighbourPos, m_query.filter,
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DT_RAYCAST_USE_COSTS, grandpaRef);
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if (rayHit.Succeeded())
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status = Raycast(parentRef, parentNode.pos, neighbourPos, m_query.filter,
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DT_RAYCAST_USE_COSTS, grandpaRef, out var rayHit);
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if (status.Succeeded())
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{
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foundShortCut = rayHit.result.t >= 1.0f;
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foundShortCut = rayHit.t >= 1.0f;
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if (foundShortCut)
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{
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shortcut = rayHit.result.path;
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shortcut = rayHit.path;
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// shortcut found using raycast. Using shorter cost
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// instead
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cost = parentNode.cost + rayHit.result.pathCost;
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cost = parentNode.cost + rayHit.pathCost;
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}
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}
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}
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@ -2186,17 +2186,20 @@ namespace DotRecast.Detour
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/// @param[out] pathCount The number of visited polygons. [opt]
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/// @param[in] maxPath The maximum number of polygons the @p path array can hold.
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/// @returns The status flags for the query.
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public Result<DtRaycastHit> Raycast(long startRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, int options,
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long prevRef)
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public DtStatus Raycast(long startRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, int options,
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long prevRef, out DtRaycastHit hit)
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{
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hit = null;
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// Validate input
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if (!m_nav.IsValidPolyRef(startRef) || !RcVec3f.IsFinite(startPos) || !RcVec3f.IsFinite(endPos) || null == filter
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if (!m_nav.IsValidPolyRef(startRef) || !RcVec3f.IsFinite(startPos) || !RcVec3f.IsFinite(endPos)
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|| null == filter
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|| (prevRef != 0 && !m_nav.IsValidPolyRef(prevRef)))
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{
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return Results.InvalidParam<DtRaycastHit>();
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return DtStatus.DT_FAILURE | DtStatus.DT_INVALID_PARAM;
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}
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DtRaycastHit hit = new DtRaycastHit();
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hit = new DtRaycastHit();
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float[] verts = new float[m_nav.GetMaxVertsPerPoly() * 3 + 3];
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@ -2235,7 +2238,7 @@ namespace DotRecast.Detour
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if (!iresult.intersects)
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{
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// Could not hit the polygon, keep the old t and report hit.
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return Results.Success(hit);
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return DtStatus.DT_SUCCSESS;
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}
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hit.hitEdgeIndex = iresult.segMax;
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@ -2261,7 +2264,7 @@ namespace DotRecast.Detour
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curRef, tile, poly);
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}
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return Results.Success(hit);
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return DtStatus.DT_SUCCSESS;
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}
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// Follow neighbours.
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@ -2390,7 +2393,7 @@ namespace DotRecast.Detour
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hit.hitNormal.y = 0;
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hit.hitNormal.z = -dx;
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hit.hitNormal.Normalize();
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return Results.Success(hit);
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return DtStatus.DT_SUCCSESS;
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}
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// No hit, advance to neighbour polygon.
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@ -2402,7 +2405,7 @@ namespace DotRecast.Detour
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poly = nextPoly;
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}
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return Results.Success(hit);
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return DtStatus.DT_SUCCSESS;
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}
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/// @par
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@ -361,16 +361,16 @@ namespace DotRecast.Detour
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bool foundShortCut = false;
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if (tryLOS)
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{
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Result<DtRaycastHit> rayHit = Raycast(parentRef, parentNode.pos, neighbourNode.pos, m_query.filter,
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DT_RAYCAST_USE_COSTS, grandpaRef);
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if (rayHit.Succeeded())
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status = Raycast(parentRef, parentNode.pos, neighbourNode.pos, m_query.filter,
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DT_RAYCAST_USE_COSTS, grandpaRef, out var rayHit);
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if (status.Succeeded())
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{
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foundShortCut = rayHit.result.t >= 1.0f;
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foundShortCut = rayHit.t >= 1.0f;
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if (foundShortCut)
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{
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// shortcut found using raycast. Using shorter cost
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// instead
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cost = parentNode.cost + rayHit.result.pathCost;
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cost = parentNode.cost + rayHit.pathCost;
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}
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}
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}
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@ -505,10 +505,11 @@ namespace DotRecast.Detour
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DtNode next = m_nodePool.GetNodeAtIdx(node.pidx);
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if ((node.flags & DtNode.DT_NODE_PARENT_DETACHED) != 0)
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{
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Result<DtRaycastHit> iresult = Raycast(node.id, node.pos, next.pos, m_query.filter, 0, 0);
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if (iresult.Succeeded())
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var status2 = Raycast(node.id, node.pos, next.pos, m_query.filter, 0, 0,
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out var rayHit);
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if (status2.Succeeded())
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{
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path.AddRange(iresult.result.path);
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path.AddRange(rayHit.path);
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}
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// raycast ends on poly boundary and the path might include the next poly boundary.
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@ -602,10 +603,11 @@ namespace DotRecast.Detour
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DtNode next = m_nodePool.GetNodeAtIdx(node.pidx);
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if ((node.flags & DtNode.DT_NODE_PARENT_DETACHED) != 0)
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{
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Result<DtRaycastHit> iresult = Raycast(node.id, node.pos, next.pos, m_query.filter, 0, 0);
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if (iresult.Succeeded())
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var status2 = Raycast(node.id, node.pos, next.pos, m_query.filter, 0, 0,
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out var rayHit);
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if (status2.Succeeded())
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{
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path.AddRange(iresult.result.path);
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path.AddRange(rayHit.path);
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}
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// raycast ends on poly boundary and the path might include the next poly boundary.
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@ -369,11 +369,11 @@ public class TestNavmeshTool : IRcTool
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if (m_sposSet && m_eposSet && m_startRef != 0)
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{
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{
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Result<DtRaycastHit> hit = m_navQuery.Raycast(m_startRef, m_spos, m_epos, m_filter, 0, 0);
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if (hit.Succeeded())
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var status = m_navQuery.Raycast(m_startRef, m_spos, m_epos, m_filter, 0, 0, out var rayHit);
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if (status.Succeeded())
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{
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m_polys = hit.result.path;
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if (hit.result.t > 1)
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m_polys = rayHit.path;
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if (rayHit.t > 1)
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{
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// No hit
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m_hitPos = m_epos;
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@ -382,15 +382,15 @@ public class TestNavmeshTool : IRcTool
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else
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{
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// Hit
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m_hitPos = RcVec3f.Lerp(m_spos, m_epos, hit.result.t);
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m_hitNormal = hit.result.hitNormal;
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m_hitPos = RcVec3f.Lerp(m_spos, m_epos, rayHit.t);
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m_hitNormal = rayHit.hitNormal;
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m_hitResult = true;
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}
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// Adjust height.
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if (hit.result.path.Count > 0)
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if (rayHit.path.Count > 0)
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{
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var result = m_navQuery.GetPolyHeight(hit.result.path[hit.result.path.Count - 1], m_hitPos, out var h);
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var result = m_navQuery.GetPolyHeight(rayHit.path[rayHit.path.Count - 1], m_hitPos, out var h);
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if (result.Succeeded())
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{
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m_hitPos.y = h;
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