forked from bit/DotRecastNetSim
[개발/최익필] new float[] -> Vector3f
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@ -33,8 +33,8 @@ namespace DotRecast.Core
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int hull = 0;
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for (int i = 1; i < npts; ++i)
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{
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float[] a = new float[] { pts[i * 3], pts[i * 3 + 1], pts[i * 3 + 2] };
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float[] b = new float[] { pts[hull * 3], pts[hull * 3 + 1], pts[hull * 3 + 2] };
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Vector3f a = Vector3f.Of(pts[i * 3], pts[i * 3 + 1], pts[i * 3 + 2]);
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Vector3f b = Vector3f.Of(pts[hull * 3], pts[hull * 3 + 1], pts[hull * 3 + 2]);
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if (cmppt(a, b))
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{
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hull = i;
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@ -49,9 +49,9 @@ namespace DotRecast.Core
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endpt = 0;
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for (int j = 1; j < npts; ++j)
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{
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float[] a = new float[] { pts[hull * 3], pts[hull * 3 + 1], pts[hull * 3 + 2] };
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float[] b = new float[] { pts[endpt * 3], pts[endpt * 3 + 1], pts[endpt * 3 + 2] };
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float[] c = new float[] { pts[j * 3], pts[j * 3 + 1], pts[j * 3 + 2] };
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Vector3f a = Vector3f.Of(pts[hull * 3], pts[hull * 3 + 1], pts[hull * 3 + 2]);
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Vector3f b = Vector3f.Of(pts[endpt * 3], pts[endpt * 3 + 1], pts[endpt * 3 + 2]);
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Vector3f c = Vector3f.Of(pts[j * 3], pts[j * 3 + 1], pts[j * 3 + 2]);
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if (hull == endpt || left(a, b, c))
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{
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endpt = j;
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@ -65,7 +65,7 @@ namespace DotRecast.Core
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}
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// Returns true if 'a' is more lower-left than 'b'.
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private static bool cmppt(float[] a, float[] b)
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private static bool cmppt(Vector3f a, Vector3f b)
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{
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if (a[0] < b[0])
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{
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@ -91,7 +91,7 @@ namespace DotRecast.Core
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}
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// Returns true if 'c' is left of line 'a'-'b'.
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private static bool left(float[] a, float[] b, float[] c)
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private static bool left(Vector3f a, Vector3f b, Vector3f c)
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{
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float u1 = b[0] - a[0];
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float v1 = b[2] - a[2];
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@ -455,7 +455,7 @@ namespace DotRecast.Core
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}
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public static float vDot2D(float[] u, float[] v, int vi)
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public static float vDot2D(Vector3f u, float[] v, int vi)
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{
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return u[0] * v[vi] + u[2] * v[vi + 2];
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}
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@ -671,7 +671,7 @@ namespace DotRecast.Core
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return c;
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}
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public static float[] projectPoly(float[] axis, float[] poly, int npoly)
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public static float[] projectPoly(Vector3f axis, float[] poly, int npoly)
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{
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float rmin, rmax;
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rmin = rmax = vDot2D(axis, poly, 0);
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@ -702,7 +702,7 @@ namespace DotRecast.Core
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int va = j * 3;
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int vb = i * 3;
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float[] n = new float[] { polya[vb + 2] - polya[va + 2], 0, -(polya[vb + 0] - polya[va + 0]) };
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Vector3f n = Vector3f.Of(polya[vb + 2] - polya[va + 2], 0, -(polya[vb + 0] - polya[va + 0]));
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float[] aminmax = projectPoly(n, polya, npolya);
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float[] bminmax = projectPoly(n, polyb, npolyb);
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@ -718,7 +718,7 @@ namespace DotRecast.Core
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int va = j * 3;
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int vb = i * 3;
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float[] n = new float[] { polyb[vb + 2] - polyb[va + 2], 0, -(polyb[vb + 0] - polyb[va + 0]) };
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Vector3f n = Vector3f.Of(polyb[vb + 2] - polyb[va + 2], 0, -(polyb[vb + 0] - polyb[va + 0]));
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float[] aminmax = projectPoly(n, polya, npolya);
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float[] bminmax = projectPoly(n, polyb, npolyb);
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