From c4f1f3a1be8de59da657c428cf87805bb99ff5ca Mon Sep 17 00:00:00 2001 From: ikpil Date: Wed, 7 Jun 2023 23:56:32 +0900 Subject: [PATCH] modify readme --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index c1ab597..40ed44f 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,10 @@ [![License: Zlib](https://img.shields.io/badge/License-Zlib-lightgrey.svg)](https://opensource.org/licenses/Zlib) [![.NET](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml/badge.svg)](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml) -# DotRecast -DotRecast are port of recastnavigation(c++), recast4j(java). -C# Recast & Detour is a navigation mesh toolkit for games, Unity3D and servers. +# Introduction +1. DotRecast is a port of C++'s recastnavigation and Java's recast4j to the C# language. +2. For game development, C# servers, C# project, and Unity3D are supported. +3. DotRecast consists of Recast and Detour, Crowd, Dynamic, Extras, TileCache, DemoTool, Demo ![DotRecast of a navmesh baked with the sample program](/resources/screenshot.png?raw=true)