forked from bit/DotRecastNetSim
fix macos
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28310a39ae
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c86b30a35a
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@ -76,7 +76,7 @@ public class ModernOpenGLDraw : OpenGLDraw
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public unsafe void init()
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{
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string SHADER_VERSION = "#version 400\n";
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string SHADER_VERSION = PlatformID.MacOSX == Environment.OSVersion.Platform ? "#version 400\n" : "#version 460\n";
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string vertex_shader = SHADER_VERSION + "uniform mat4 ProjMtx;\n" //
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+ "uniform mat4 ViewMtx;\n" //
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+ "in vec3 Position;\n" //
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@ -19,10 +19,8 @@ freely, subject to the following restrictions:
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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@ -270,6 +268,7 @@ public class RecastDemo
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options.Position = new Vector2D<int>((resolution.X - width) / 2, (resolution.Y - height) / 2);
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options.VSync = false;
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options.ShouldSwapAutomatically = false;
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options.PreferredDepthBufferBits = 24;
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window = Window.Create(options);
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if (window == null)
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