added corridor maxpath for SOH issue

- https://github.com/ikpil/DotRecast/issues/41
This commit is contained in:
ikpil 2024-02-16 00:26:23 +09:00
parent 41ab26c03f
commit d0bec3714e
9 changed files with 73 additions and 98 deletions

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@ -11,6 +11,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
### Fixed ### Fixed
### Changed ### Changed
- Added DtPathCorridor.Init(int maxPath) function to allow setting the maximum path [@ikpil](https://github.com/ikpil)
### Removed ### Removed

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@ -129,6 +129,7 @@ namespace DotRecast.Detour.Crowd
private DtProximityGrid _grid; private DtProximityGrid _grid;
private int _maxPathResult;
private readonly RcVec3f _agentPlacementHalfExtents; private readonly RcVec3f _agentPlacementHalfExtents;
private readonly IDtQueryFilter[] _filters; private readonly IDtQueryFilter[] _filters;
@ -166,6 +167,7 @@ namespace DotRecast.Detour.Crowd
} }
// Allocate temp buffer for merging paths. // Allocate temp buffer for merging paths.
_maxPathResult = 256;
_pathQ = new DtPathQueue(config); _pathQ = new DtPathQueue(config);
_agents = new List<DtCrowdAgent>(); _agents = new List<DtCrowdAgent>();
@ -223,19 +225,20 @@ namespace DotRecast.Detour.Crowd
agent.option = option; agent.option = option;
} }
/** /// @par
* Adds a new agent to the crowd. ///
* /// The agent's position will be constrained to the surface of the navigation mesh.
* @param pos /// Adds a new agent to the crowd.
* The requested position of the agent. [(x, y, z)] /// @param[in] pos The requested position of the agent. [(x, y, z)]
* @param params /// @param[in] params The configuration of the agent.
* The configuration of the agent. /// @return The index of the agent in the agent pool. Or -1 if the agent could not be added.
* @return The newly created agent object
*/
public DtCrowdAgent AddAgent(RcVec3f pos, DtCrowdAgentParams option) public DtCrowdAgent AddAgent(RcVec3f pos, DtCrowdAgentParams option)
{ {
DtCrowdAgent ag = new DtCrowdAgent(_agentId.GetAndIncrement()); int idx = _agentId.GetAndIncrement();
DtCrowdAgent ag = new DtCrowdAgent(idx);
ag.corridor.Init(_maxPathResult);
_agents.Add(ag); _agents.Add(ag);
UpdateAgentParameters(ag, option); UpdateAgentParameters(ag, option);
// Find nearest position on navmesh and place the agent there. // Find nearest position on navmesh and place the agent there.
@ -523,8 +526,7 @@ namespace DotRecast.Detour.Crowd
replan = true; replan = true;
} }
// If the end of the path is near and it is not the requested // If the end of the path is near and it is not the requested location, replan.
// location, replan.
if (ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_VALID) if (ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_VALID)
{ {
if (ag.targetReplanTime > _config.targetReplanDelay && ag.corridor.GetPathCount() < _config.checkLookAhead if (ag.targetReplanTime > _config.targetReplanDelay && ag.corridor.GetPathCount() < _config.checkLookAhead

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@ -23,52 +23,16 @@ namespace DotRecast.Detour.Crowd
{ {
public readonly float maxAgentRadius; public readonly float maxAgentRadius;
/** public int pathQueueSize = 32; // Max number of path requests in the queue
* Max number of path requests in the queue public int maxFindPathIterations = 100; // Max number of sliced path finding iterations executed per update (used to handle longer paths and replans)
*/ public int maxTargetFindPathIterations = 20; // Max number of sliced path finding iterations executed per agent to find the initial path to target
public int pathQueueSize = 32; public float topologyOptimizationTimeThreshold = 0.5f; // Min time between topology optimizations (in seconds)
public int checkLookAhead = 10; // The number of polygons from the beginning of the corridor to check to ensure path validity
/** public float targetReplanDelay = 1.0f; // Min time between target re-planning (in seconds)
* Max number of sliced path finding iterations executed per update (used to handle longer paths and replans) public int maxTopologyOptimizationIterations = 32; // Max number of sliced path finding iterations executed per topology optimization per agent
*/
public int maxFindPathIterations = 100;
/**
* Max number of sliced path finding iterations executed per agent to find the initial path to target
*/
public int maxTargetFindPathIterations = 20;
/**
* Min time between topology optimizations (in seconds)
*/
public float topologyOptimizationTimeThreshold = 0.5f;
/**
* The number of polygons from the beginning of the corridor to check to ensure path validity
*/
public int checkLookAhead = 10;
/**
* Min time between target re-planning (in seconds)
*/
public float targetReplanDelay = 1.0f;
/**
* Max number of sliced path finding iterations executed per topology optimization per agent
*/
public int maxTopologyOptimizationIterations = 32;
public float collisionResolveFactor = 0.7f; public float collisionResolveFactor = 0.7f;
public int maxObstacleAvoidanceCircles = 6; // Max number of neighbour agents to consider in obstacle avoidance processing
/** public int maxObstacleAvoidanceSegments = 8; // Max number of neighbour segments to consider in obstacle avoidance processing
* Max number of neighbour agents to consider in obstacle avoidance processing
*/
public int maxObstacleAvoidanceCircles = 6;
/**
* Max number of neighbour segments to consider in obstacle avoidance processing
*/
public int maxObstacleAvoidanceSegments = 8;
public DtCrowdConfig(float maxAgentRadius) public DtCrowdConfig(float maxAgentRadius)
{ {

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@ -26,5 +26,9 @@
/// @see dtQueryFilter, dtCrowd::GetFilter() dtCrowd::GetEditableFilter(), /// @see dtQueryFilter, dtCrowd::GetFilter() dtCrowd::GetEditableFilter(),
/// dtCrowdAgentParams::queryFilterType /// dtCrowdAgentParams::queryFilterType
public const int DT_CROWD_MAX_QUERY_FILTER_TYPE = 16; public const int DT_CROWD_MAX_QUERY_FILTER_TYPE = 16;
public const int MAX_ITERS_PER_UPDATE = 100;
public const int MAX_PATHQUEUE_NODES = 4096;
public const int MAX_COMMON_NODES = 512;
} }
} }

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@ -32,7 +32,9 @@ namespace DotRecast.Detour.Crowd
{ {
private RcVec3f m_pos; private RcVec3f m_pos;
private RcVec3f m_target; private RcVec3f m_target;
private List<long> m_path; private List<long> m_path;
private int m_maxPath;
/** /**
@class dtPathCorridor @class dtPathCorridor
@ -76,7 +78,6 @@ namespace DotRecast.Detour.Crowd
*/ */
public DtPathCorridor() public DtPathCorridor()
{ {
m_path = new List<long>();
} }
/// @par /// @par
@ -87,7 +88,8 @@ namespace DotRecast.Detour.Crowd
/// @return True if the initialization succeeded. /// @return True if the initialization succeeded.
public bool Init(int maxPath) public bool Init(int maxPath)
{ {
// ... m_path = new List<long>();
m_maxPath = maxPath;
return true; return true;
} }
@ -101,10 +103,10 @@ namespace DotRecast.Detour.Crowd
/// @param[in] pos The new position in the corridor. [(x, y, z)] /// @param[in] pos The new position in the corridor. [(x, y, z)]
public void Reset(long refs, RcVec3f pos) public void Reset(long refs, RcVec3f pos)
{ {
m_path.Clear();
m_path.Add(refs);
m_pos = pos; m_pos = pos;
m_target = pos; m_target = pos;
m_path.Clear();
m_path.Add(refs);
} }
/** /**
@ -213,7 +215,7 @@ namespace DotRecast.Detour.Crowd
{ {
if (res.Count > 1 && t > 0.99f) if (res.Count > 1 && t > 0.99f)
{ {
m_path = DtPathUtils.MergeCorridorStartShortcut(m_path, res); m_path = DtPathUtils.MergeCorridorStartShortcut(m_path, m_maxPath, res);
} }
} }
} }
@ -245,7 +247,7 @@ namespace DotRecast.Detour.Crowd
if (status.Succeeded() && res.Count > 0) if (status.Succeeded() && res.Count > 0)
{ {
m_path = DtPathUtils.MergeCorridorStartShortcut(m_path, res); m_path = DtPathUtils.MergeCorridorStartShortcut(m_path, m_maxPath, res);
return true; return true;
} }
@ -314,7 +316,7 @@ namespace DotRecast.Detour.Crowd
var status = navquery.MoveAlongSurface(m_path[0], m_pos, npos, filter, out var result, ref visited); var status = navquery.MoveAlongSurface(m_path[0], m_pos, npos, filter, out var result, ref visited);
if (status.Succeeded()) if (status.Succeeded())
{ {
m_path = DtPathUtils.MergeCorridorStartMoved(m_path, visited); m_path = DtPathUtils.MergeCorridorStartMoved(m_path, m_maxPath, visited);
// Adjust the position to stay on top of the navmesh. // Adjust the position to stay on top of the navmesh.
m_pos = result; m_pos = result;
@ -356,7 +358,7 @@ namespace DotRecast.Detour.Crowd
var status = navquery.MoveAlongSurface(m_path[m_path.Count - 1], m_target, npos, filter, out var result, ref visited); var status = navquery.MoveAlongSurface(m_path[m_path.Count - 1], m_target, npos, filter, out var result, ref visited);
if (status.Succeeded()) if (status.Succeeded())
{ {
m_path = DtPathUtils.MergeCorridorEndMoved(m_path, visited); m_path = DtPathUtils.MergeCorridorEndMoved(m_path, m_maxPath, visited);
// TODO: should we do that? // TODO: should we do that?
// Adjust the position to stay on top of the navmesh. // Adjust the position to stay on top of the navmesh.
/* /*

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@ -26,28 +26,29 @@ namespace DotRecast.Detour.Crowd
{ {
public class DtPathQueue public class DtPathQueue
{ {
private readonly DtCrowdConfig config; private readonly DtCrowdConfig m_config;
private readonly LinkedList<DtPathQuery> queue = new LinkedList<DtPathQuery>(); private readonly LinkedList<DtPathQuery> m_queue;
public DtPathQueue(DtCrowdConfig config) public DtPathQueue(DtCrowdConfig config)
{ {
this.config = config; m_config = config;
m_queue = new LinkedList<DtPathQuery>();
} }
public void Update(DtNavMesh navMesh) public void Update(DtNavMesh navMesh)
{ {
// Update path request until there is nothing to update or up to maxIters pathfinder iterations has been // Update path request until there is nothing to update
// consumed. // or upto maxIters pathfinder iterations has been consumed.
int iterCount = config.maxFindPathIterations; int iterCount = m_config.maxFindPathIterations;
while (iterCount > 0) while (iterCount > 0)
{ {
DtPathQuery q = queue.First?.Value; DtPathQuery q = m_queue.First?.Value;
if (q == null) if (q == null)
{ {
break; break;
} }
queue.RemoveFirst(); m_queue.RemoveFirst();
// Handle query start. // Handle query start.
if (q.result.status.IsEmpty()) if (q.result.status.IsEmpty())
@ -70,14 +71,14 @@ namespace DotRecast.Detour.Crowd
if (!(q.result.status.Failed() || q.result.status.Succeeded())) if (!(q.result.status.Failed() || q.result.status.Succeeded()))
{ {
queue.AddFirst(q); m_queue.AddFirst(q);
} }
} }
} }
public DtPathQueryResult Request(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter) public DtPathQueryResult Request(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter)
{ {
if (queue.Count >= config.pathQueueSize) if (m_queue.Count >= m_config.pathQueueSize)
{ {
return null; return null;
} }
@ -88,7 +89,7 @@ namespace DotRecast.Detour.Crowd
q.endPos = endPos; q.endPos = endPos;
q.endRef = endRef; q.endRef = endRef;
q.filter = filter; q.filter = filter;
queue.AddLast(q); m_queue.AddLast(q);
return q.result; return q.result;
} }
} }

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@ -141,7 +141,7 @@ namespace DotRecast.Detour
return path; return path;
} }
public static List<long> MergeCorridorStartMoved(List<long> path, List<long> visited) public static List<long> MergeCorridorStartMoved(List<long> path, int maxPath, List<long> visited)
{ {
int furthestPath = -1; int furthestPath = -1;
int furthestVisited = -1; int furthestVisited = -1;
@ -186,7 +186,7 @@ namespace DotRecast.Detour
return result; return result;
} }
public static List<long> MergeCorridorEndMoved(List<long> path, List<long> visited) public static List<long> MergeCorridorEndMoved(List<long> path, int maxPath, List<long> visited)
{ {
int furthestPath = -1; int furthestPath = -1;
int furthestVisited = -1; int furthestVisited = -1;
@ -223,7 +223,7 @@ namespace DotRecast.Detour
return result; return result;
} }
public static List<long> MergeCorridorStartShortcut(List<long> path, List<long> visited) public static List<long> MergeCorridorStartShortcut(List<long> path, int maxPath, List<long> visited)
{ {
int furthestPath = -1; int furthestPath = -1;
int furthestVisited = -1; int furthestVisited = -1;

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@ -22,30 +22,30 @@ namespace DotRecast.Recast.Toolset.Tools
} }
public DtStatus FindFollowPath(DtNavMesh navMesh, DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPt, RcVec3f endPt, IDtQueryFilter filter, bool enableRaycast, public DtStatus FindFollowPath(DtNavMesh navMesh, DtNavMeshQuery navQuery, long startRef, long endRef, RcVec3f startPt, RcVec3f endPt, IDtQueryFilter filter, bool enableRaycast,
ref List<long> polys, ref List<RcVec3f> smoothPath) ref List<long> pathIterPolys, ref List<RcVec3f> smoothPath)
{ {
if (startRef == 0 || endRef == 0) if (startRef == 0 || endRef == 0)
{ {
polys?.Clear(); pathIterPolys?.Clear();
smoothPath?.Clear(); smoothPath?.Clear();
return DtStatus.DT_FAILURE; return DtStatus.DT_FAILURE;
} }
polys ??= new List<long>(); pathIterPolys ??= new List<long>();
smoothPath ??= new List<RcVec3f>(); smoothPath ??= new List<RcVec3f>();
polys.Clear(); pathIterPolys.Clear();
smoothPath.Clear(); smoothPath.Clear();
var opt = new DtFindPathOption(enableRaycast ? DtFindPathOptions.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue); var opt = new DtFindPathOption(enableRaycast ? DtFindPathOptions.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue);
navQuery.FindPath(startRef, endRef, startPt, endPt, filter, ref polys, opt); navQuery.FindPath(startRef, endRef, startPt, endPt, filter, ref pathIterPolys, opt);
if (0 >= polys.Count) if (0 >= pathIterPolys.Count)
return DtStatus.DT_FAILURE; return DtStatus.DT_FAILURE;
// Iterate over the path to find smooth path on the detail mesh surface. // Iterate over the path to find smooth path on the detail mesh surface.
navQuery.ClosestPointOnPoly(startRef, startPt, out var iterPos, out var _); navQuery.ClosestPointOnPoly(startRef, startPt, out var iterPos, out var _);
navQuery.ClosestPointOnPoly(polys[polys.Count - 1], endPt, out var targetPos, out var _); navQuery.ClosestPointOnPoly(pathIterPolys[pathIterPolys.Count - 1], endPt, out var targetPos, out var _);
float STEP_SIZE = 0.5f; float STEP_SIZE = 0.5f;
float SLOP = 0.01f; float SLOP = 0.01f;
@ -56,11 +56,11 @@ namespace DotRecast.Recast.Toolset.Tools
// Move towards target a small advancement at a time until target reached or // Move towards target a small advancement at a time until target reached or
// when ran out of memory to store the path. // when ran out of memory to store the path.
while (0 < polys.Count && smoothPath.Count < MAX_SMOOTH) while (0 < pathIterPolys.Count && smoothPath.Count < MAX_SMOOTH)
{ {
// Find location to steer towards. // Find location to steer towards.
if (!DtPathUtils.GetSteerTarget(navQuery, iterPos, targetPos, SLOP, if (!DtPathUtils.GetSteerTarget(navQuery, iterPos, targetPos, SLOP,
polys, out var steerPos, out var steerPosFlag, out var steerPosRef)) pathIterPolys, out var steerPos, out var steerPosFlag, out var steerPosRef))
{ {
break; break;
} }
@ -88,14 +88,14 @@ namespace DotRecast.Recast.Toolset.Tools
RcVec3f moveTgt = RcVecUtils.Mad(iterPos, delta, len); RcVec3f moveTgt = RcVecUtils.Mad(iterPos, delta, len);
// Move // Move
navQuery.MoveAlongSurface(polys[0], iterPos, moveTgt, filter, out var result, ref visited); navQuery.MoveAlongSurface(pathIterPolys[0], iterPos, moveTgt, filter, out var result, ref visited);
iterPos = result; iterPos = result;
polys = DtPathUtils.MergeCorridorStartMoved(polys, visited); pathIterPolys = DtPathUtils.MergeCorridorStartMoved(pathIterPolys, MAX_POLYS, visited);
polys = DtPathUtils.FixupShortcuts(polys, navQuery); pathIterPolys = DtPathUtils.FixupShortcuts(pathIterPolys, navQuery);
var status = navQuery.GetPolyHeight(polys[0], result, out var h); var status = navQuery.GetPolyHeight(pathIterPolys[0], result, out var h);
if (status.Succeeded()) if (status.Succeeded())
{ {
iterPos.Y = h; iterPos.Y = h;
@ -121,16 +121,16 @@ namespace DotRecast.Recast.Toolset.Tools
// Advance the path up to and over the off-mesh connection. // Advance the path up to and over the off-mesh connection.
long prevRef = 0; long prevRef = 0;
long polyRef = polys[0]; long polyRef = pathIterPolys[0];
int npos = 0; int npos = 0;
while (npos < polys.Count && polyRef != steerPosRef) while (npos < pathIterPolys.Count && polyRef != steerPosRef)
{ {
prevRef = polyRef; prevRef = polyRef;
polyRef = polys[npos]; polyRef = pathIterPolys[npos];
npos++; npos++;
} }
polys = polys.GetRange(npos, polys.Count - npos); pathIterPolys = pathIterPolys.GetRange(npos, pathIterPolys.Count - npos);
// Handle the connection. // Handle the connection.
var status2 = navMesh.GetOffMeshConnectionPolyEndPoints(prevRef, polyRef, ref startPos, ref endPos); var status2 = navMesh.GetOffMeshConnectionPolyEndPoints(prevRef, polyRef, ref startPos, ref endPos);
@ -148,7 +148,7 @@ namespace DotRecast.Recast.Toolset.Tools
// Move position at the other side of the off-mesh link. // Move position at the other side of the off-mesh link.
iterPos = endPos; iterPos = endPos;
navQuery.GetPolyHeight(polys[0], iterPos, out var eh); navQuery.GetPolyHeight(pathIterPolys[0], iterPos, out var eh);
iterPos.Y = eh; iterPos.Y = eh;
} }
} }

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@ -34,6 +34,7 @@ public class PathCorridorTest
[SetUp] [SetUp]
public void SetUp() public void SetUp()
{ {
corridor.Init(256);
corridor.Reset(0, new RcVec3f(10, 20, 30)); corridor.Reset(0, new RcVec3f(10, 20, 30));
} }