forked from bit/DotRecastNetSim
remove vector3f get_x, y, z proeprty
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@ -22,9 +22,9 @@ namespace DotRecast.Core
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{
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public struct Vector3f
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{
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public float x { get; set; }
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public float y { get; set; }
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public float z { get; set; }
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public float x;
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public float y;
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public float z;
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public static Vector3f Zero { get; } = new Vector3f(0, 0, 0);
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public static Vector3f Up { get; } = new Vector3f(0, 1, 0);
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@ -20,6 +20,14 @@ using DotRecast.Core;
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namespace DotRecast.Detour.Extras.Unity.Astar
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{
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// for unity meta parsing
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public struct UnityVector3f
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{
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public float x { get; set; }
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public float y { get; set; }
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public float z { get; set; }
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}
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public class GraphMeta
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{
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public float characterRadius { get; set; }
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@ -38,8 +46,8 @@ namespace DotRecast.Detour.Extras.Unity.Astar
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public float tileSizeZ { get; set; }
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public bool useTiles { get; set; }
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public Vector3f rotation { get; set; }
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public Vector3f forcedBoundsCenter { get; set; }
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public Vector3f forcedBoundsSize { get; set; }
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public UnityVector3f rotation { get; set; }
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public UnityVector3f forcedBoundsCenter { get; set; }
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public UnityVector3f forcedBoundsSize { get; set; }
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}
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}
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@ -80,7 +80,7 @@ public class UnityAStarPathfindingImporterTest
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private NavMesh loadNavMesh(string filename)
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{
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var filepath = Loader.ToRPath(filename);
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using var fs = new FileStream(filepath, FileMode.Open);
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using var fs = new FileStream(filepath, FileMode.Open, FileAccess.Read);
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// Import the graphs
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UnityAStarPathfindingImporter importer = new UnityAStarPathfindingImporter();
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