forked from bit/DotRecastNetSim
fix: SOH issue (#41)
This commit is contained in:
parent
b81a5923a3
commit
d8ae9f2297
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@ -20,6 +20,7 @@ freely, subject to the following restrictions:
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using System;
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using System;
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using DotRecast.Core;
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using DotRecast.Core;
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using DotRecast.Core.Buffers;
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using DotRecast.Core.Numerics;
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using DotRecast.Core.Numerics;
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@ -402,7 +403,7 @@ namespace DotRecast.Detour.Crowd
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debug.Reset();
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debug.Reset();
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// Build sampling pattern aligned to desired velocity.
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// Build sampling pattern aligned to desired velocity.
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float[] pat = new float[(DT_MAX_PATTERN_DIVS * DT_MAX_PATTERN_RINGS + 1) * 2];
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using var pat = RcRentedArray.RentDisposableArray<float>((DT_MAX_PATTERN_DIVS * DT_MAX_PATTERN_RINGS + 1) * 2);
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int npat = 0;
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int npat = 0;
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int ndivs = m_params.adaptiveDivs;
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int ndivs = m_params.adaptiveDivs;
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@ -21,6 +21,7 @@ freely, subject to the following restrictions:
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using DotRecast.Core;
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using DotRecast.Core;
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using DotRecast.Core.Buffers;
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using DotRecast.Core.Collections;
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using DotRecast.Core.Collections;
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using DotRecast.Core.Numerics;
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using DotRecast.Core.Numerics;
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@ -36,6 +37,7 @@ namespace DotRecast.Detour
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protected readonly DtNodeQueue m_openList;
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protected readonly DtNodeQueue m_openList;
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protected DtQueryData m_query;
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protected DtQueryData m_query;
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protected readonly DtNodePool m_tinyNodePool;
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/// < Sliced query state.
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/// < Sliced query state.
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public DtNavMeshQuery(DtNavMesh nav)
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public DtNavMeshQuery(DtNavMesh nav)
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@ -44,6 +46,7 @@ namespace DotRecast.Detour
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m_tinyNodePool = new DtNodePool();
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m_tinyNodePool = new DtNodePool();
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m_nodePool = new DtNodePool();
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m_nodePool = new DtNodePool();
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m_openList = new DtNodeQueue();
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m_openList = new DtNodeQueue();
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m_tinyNodePool = new DtNodePool();
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}
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}
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/// Returns random location on navmesh.
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/// Returns random location on navmesh.
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@ -457,16 +460,16 @@ namespace DotRecast.Detour
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}
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}
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// Collect vertices.
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// Collect vertices.
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float[] verts = new float[m_nav.GetMaxVertsPerPoly() * 3];
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using var verts = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly() * 3);
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float[] edged = new float[m_nav.GetMaxVertsPerPoly()];
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using var edged = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly());
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float[] edget = new float[m_nav.GetMaxVertsPerPoly()];
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using var edget = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly());
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int nv = poly.vertCount;
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int nv = poly.vertCount;
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for (int i = 0; i < nv; ++i)
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for (int i = 0; i < nv; ++i)
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{
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{
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RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts, i * 3, 3);
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RcArrays.Copy(tile.data.verts, poly.verts[i] * 3, verts.AsRentedArray(), i * 3, 3);
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}
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}
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if (DtUtils.DistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
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if (DtUtils.DistancePtPolyEdgesSqr(pos, verts.AsRentedArray(), nv, edged.AsRentedArray(), edget.AsRentedArray()))
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{
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{
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closest = pos;
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closest = pos;
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}
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}
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@ -486,7 +489,7 @@ namespace DotRecast.Detour
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int va = imin * 3;
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int va = imin * 3;
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int vb = ((imin + 1) % nv) * 3;
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int vb = ((imin + 1) % nv) * 3;
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closest = RcVecUtils.Lerp(verts, va, vb, edget[imin]);
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closest = RcVecUtils.Lerp(verts.AsRentedArray(), va, vb, edget[imin]);
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}
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}
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return DtStatus.DT_SUCCESS;
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return DtStatus.DT_SUCCESS;
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@ -1793,7 +1796,9 @@ namespace DotRecast.Detour
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resultPos = RcVec3f.Zero;
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resultPos = RcVec3f.Zero;
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if (null != visited)
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if (null != visited)
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{
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visited.Clear();
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visited.Clear();
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}
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// Validate input
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// Validate input
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if (!m_nav.IsValidPolyRef(startRef) || !startPos.IsFinite()
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if (!m_nav.IsValidPolyRef(startRef) || !startPos.IsFinite()
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@ -1822,7 +1827,7 @@ namespace DotRecast.Detour
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var searchPos = RcVec3f.Lerp(startPos, endPos, 0.5f);
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var searchPos = RcVec3f.Lerp(startPos, endPos, 0.5f);
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float searchRadSqr = RcMath.Sqr(RcVec3f.Distance(startPos, endPos) / 2.0f + 0.001f);
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float searchRadSqr = RcMath.Sqr(RcVec3f.Distance(startPos, endPos) / 2.0f + 0.001f);
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float[] verts = new float[m_nav.GetMaxVertsPerPoly() * 3];
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using var verts = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly() * 3);
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while (0 < stack.Count)
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while (0 < stack.Count)
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{
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{
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@ -1839,11 +1844,11 @@ namespace DotRecast.Detour
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int nverts = curPoly.vertCount;
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int nverts = curPoly.vertCount;
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for (int i = 0; i < nverts; ++i)
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for (int i = 0; i < nverts; ++i)
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{
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{
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RcArrays.Copy(curTile.data.verts, curPoly.verts[i] * 3, verts, i * 3, 3);
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RcArrays.Copy(curTile.data.verts, curPoly.verts[i] * 3, verts.AsRentedArray(), i * 3, 3);
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}
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}
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// If target is inside the poly, stop search.
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// If target is inside the poly, stop search.
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if (DtUtils.PointInPolygon(endPos, verts, nverts))
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if (DtUtils.PointInPolygon(endPos, verts.AsRentedArray(), nverts))
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{
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{
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bestNode = curNode;
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bestNode = curNode;
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bestPos = endPos;
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bestPos = endPos;
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@ -1856,7 +1861,7 @@ namespace DotRecast.Detour
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// Find links to neighbours.
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// Find links to neighbours.
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int MAX_NEIS = 8;
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int MAX_NEIS = 8;
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int nneis = 0;
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int nneis = 0;
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long[] neis = new long[MAX_NEIS];
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using var neis = RcRentedArray.RentDisposableArray<long>(MAX_NEIS);
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if ((curPoly.neis[j] & DtNavMesh.DT_EXT_LINK) != 0)
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if ((curPoly.neis[j] & DtNavMesh.DT_EXT_LINK) != 0)
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{
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{
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@ -1896,11 +1901,11 @@ namespace DotRecast.Detour
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// Wall edge, calc distance.
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// Wall edge, calc distance.
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int vj = j * 3;
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int vj = j * 3;
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int vi = i * 3;
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int vi = i * 3;
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var distSqr = DtUtils.DistancePtSegSqr2D(endPos, verts, vj, vi, out var tseg);
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var distSqr = DtUtils.DistancePtSegSqr2D(endPos, verts.AsRentedArray(), vj, vi, out var tseg);
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if (distSqr < bestDist)
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if (distSqr < bestDist)
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{
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{
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// Update nearest distance.
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// Update nearest distance.
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bestPos = RcVecUtils.Lerp(verts, vj, vi, tseg);
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bestPos = RcVecUtils.Lerp(verts.AsRentedArray(), vj, vi, tseg);
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bestDist = distSqr;
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bestDist = distSqr;
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bestNode = curNode;
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bestNode = curNode;
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}
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}
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@ -1920,7 +1925,7 @@ namespace DotRecast.Detour
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// TODO: Maybe should use GetPortalPoints(), but this one is way faster.
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// TODO: Maybe should use GetPortalPoints(), but this one is way faster.
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int vj = j * 3;
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int vj = j * 3;
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int vi = i * 3;
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int vi = i * 3;
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var distSqr = DtUtils.DistancePtSegSqr2D(searchPos, verts, vj, vi, out var _);
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var distSqr = DtUtils.DistancePtSegSqr2D(searchPos, verts.AsRentedArray(), vj, vi, out var _);
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if (distSqr > searchRadSqr)
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if (distSqr > searchRadSqr)
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{
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{
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continue;
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continue;
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@ -2873,8 +2878,8 @@ namespace DotRecast.Detour
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float radiusSqr = RcMath.Sqr(radius);
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float radiusSqr = RcMath.Sqr(radius);
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float[] pa = new float[m_nav.GetMaxVertsPerPoly() * 3];
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using var pa = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly() * 3);
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float[] pb = new float[m_nav.GetMaxVertsPerPoly() * 3];
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using var pb = RcRentedArray.RentDisposableArray<float>(m_nav.GetMaxVertsPerPoly() * 3);
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while (0 < stack.Count)
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while (0 < stack.Count)
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{
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{
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@ -2945,7 +2950,7 @@ namespace DotRecast.Detour
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int npa = neighbourPoly.vertCount;
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int npa = neighbourPoly.vertCount;
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for (int k = 0; k < npa; ++k)
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for (int k = 0; k < npa; ++k)
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{
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{
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RcArrays.Copy(neighbourTile.data.verts, neighbourPoly.verts[k] * 3, pa, k * 3, 3);
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RcArrays.Copy(neighbourTile.data.verts, neighbourPoly.verts[k] * 3, pa.AsRentedArray(), k * 3, 3);
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}
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}
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bool overlap = false;
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bool overlap = false;
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@ -2976,10 +2981,10 @@ namespace DotRecast.Detour
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int npb = pastPoly.vertCount;
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int npb = pastPoly.vertCount;
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for (int k = 0; k < npb; ++k)
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for (int k = 0; k < npb; ++k)
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{
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{
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RcArrays.Copy(pastTile.data.verts, pastPoly.verts[k] * 3, pb, k * 3, 3);
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RcArrays.Copy(pastTile.data.verts, pastPoly.verts[k] * 3, pb.AsRentedArray(), k * 3, 3);
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}
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}
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if (DtUtils.OverlapPolyPoly2D(pa, npa, pb, npb))
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if (DtUtils.OverlapPolyPoly2D(pa.AsRentedArray(), npa, pb.AsRentedArray(), npb))
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{
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{
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overlap = true;
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overlap = true;
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break;
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break;
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