forked from bit/DotRecastNetSim
draw demo
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@ -29,17 +29,7 @@ public class DebugDraw
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{
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private readonly GLCheckerTexture g_tex;
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private readonly IOpenGLDraw openGlDraw;
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private readonly int[] boxIndices = { 7, 6, 5, 4, 0, 1, 2, 3, 1, 5, 6, 2, 3, 7, 4, 0, 2, 6, 7, 3, 0, 4, 5, 1, };
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private readonly float[][] frustumPlanes = RcArrayUtils.Of<float>(6, 4);
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// {
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// new[] { 0f, 0f, 0f, 0f },
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// new[] { 0f, 0f, 0f, 0f },
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// new[] { 0f, 0f, 0f, 0f },
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// new[] { 0f, 0f, 0f, 0f },
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// new[] { 0f, 0f, 0f, 0f },
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// new[] { 0f, 0f, 0f, 0f },
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// };
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public DebugDraw(GL gl)
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{
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@ -47,7 +37,11 @@ public class DebugDraw
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openGlDraw = new ModernOpenGLDraw(gl);
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}
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private IOpenGLDraw GetOpenGlDraw()
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{
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return openGlDraw;
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}
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public void Begin(DebugDrawPrimitives prim)
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{
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Begin(prim, 1f);
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@ -116,14 +110,16 @@ public class DebugDraw
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Begin(DebugDrawPrimitives.LINES, lineWidth);
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for (int i = 0; i <= h; ++i)
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{
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Vertex(ox,oy,oz+i*size, col);
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Vertex(ox+w*size,oy,oz+i*size, col);
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Vertex(ox, oy, oz + i * size, col);
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Vertex(ox + w * size, oy, oz + i * size, col);
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}
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for (int i = 0; i <= w; ++i)
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{
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Vertex(ox+i*size,oy,oz, col);
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Vertex(ox+i*size,oy,oz+h*size, col);
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Vertex(ox + i * size, oy, oz, col);
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Vertex(ox + i * size, oy, oz + h * size, col);
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}
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End();
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}
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@ -161,30 +157,64 @@ public class DebugDraw
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Vertex(minx, maxy, maxz, col);
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}
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private readonly int[] boxIndices = { 7, 6, 5, 4, 0, 1, 2, 3, 1, 5, 6, 2, 3, 7, 4, 0, 2, 6, 7, 3, 0, 4, 5, 1, };
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private readonly float[][] boxVerts =
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{
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new[] { 0f, 0f, 0f },
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new[] { 0f, 0f, 0f },
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new[] { 0f, 0f, 0f },
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new[] { 0f, 0f, 0f },
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new[] { 0f, 0f, 0f },
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new[] { 0f, 0f, 0f },
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new[] { 0f, 0f, 0f },
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new[] { 0f, 0f, 0f }
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};
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public void AppendBox(float minx, float miny, float minz, float maxx, float maxy, float maxz, int[] fcol)
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{
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float[][] verts =
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{
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new[] { minx, miny, minz },
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new[] { maxx, miny, minz },
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new[] { maxx, miny, maxz },
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new[] { minx, miny, maxz },
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new[] { minx, maxy, minz },
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new[] { maxx, maxy, minz },
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new[] { maxx, maxy, maxz },
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new[] { minx, maxy, maxz }
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};
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boxVerts[0][0] = minx;
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boxVerts[0][1] = miny;
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boxVerts[0][2] = minz;
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boxVerts[1][0] = maxx;
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boxVerts[1][1] = miny;
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boxVerts[1][2] = minz;
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boxVerts[2][0] = maxx;
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boxVerts[2][1] = miny;
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boxVerts[2][2] = maxz;
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boxVerts[3][0] = minx;
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boxVerts[3][1] = miny;
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boxVerts[3][2] = maxz;
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boxVerts[4][0] = minx;
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boxVerts[4][1] = maxy;
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boxVerts[4][2] = minz;
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boxVerts[5][0] = maxx;
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boxVerts[5][1] = maxy;
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boxVerts[5][2] = minz;
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boxVerts[6][0] = maxx;
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boxVerts[6][1] = maxy;
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boxVerts[6][2] = maxz;
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boxVerts[7][0] = minx;
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boxVerts[7][1] = maxy;
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boxVerts[7][2] = maxz;
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int idx = 0;
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for (int i = 0; i < 6; ++i)
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{
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Vertex(verts[boxIndices[idx]], fcol[i]);
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Vertex(boxVerts[boxIndices[idx]], fcol[i]);
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idx++;
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Vertex(verts[boxIndices[idx]], fcol[i]);
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Vertex(boxVerts[boxIndices[idx]], fcol[i]);
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idx++;
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Vertex(verts[boxIndices[idx]], fcol[i]);
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Vertex(boxVerts[boxIndices[idx]], fcol[i]);
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idx++;
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Vertex(verts[boxIndices[idx]], fcol[i]);
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Vertex(boxVerts[boxIndices[idx]], fcol[i]);
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idx++;
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}
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}
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@ -621,35 +651,36 @@ public class DebugDraw
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return _viewMatrix;
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}
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private IOpenGLDraw GetOpenGlDraw()
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private readonly float[][] frustumPlanes =
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{
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return openGlDraw;
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}
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new[] { 0f, 0f, 0f, 0f },
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new[] { 0f, 0f, 0f, 0f },
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new[] { 0f, 0f, 0f, 0f },
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new[] { 0f, 0f, 0f, 0f },
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new[] { 0f, 0f, 0f, 0f },
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new[] { 0f, 0f, 0f, 0f },
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};
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private void UpdateFrustum()
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{
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float[] vpm = GLU.Mul(_projectionMatrix, _viewMatrix);
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// left
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frustumPlanes[0] = NormalizePlane(vpm[0 + 3] + vpm[0 + 0], vpm[4 + 3] + vpm[4 + 0], vpm[8 + 3] + vpm[8 + 0],
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vpm[12 + 3] + vpm[12 + 0]);
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NormalizePlane(vpm[0 + 3] + vpm[0 + 0], vpm[4 + 3] + vpm[4 + 0], vpm[8 + 3] + vpm[8 + 0], vpm[12 + 3] + vpm[12 + 0], ref frustumPlanes[0]);
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// right
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frustumPlanes[1] = NormalizePlane(vpm[0 + 3] - vpm[0 + 0], vpm[4 + 3] - vpm[4 + 0], vpm[8 + 3] - vpm[8 + 0],
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vpm[12 + 3] - vpm[12 + 0]);
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NormalizePlane(vpm[0 + 3] - vpm[0 + 0], vpm[4 + 3] - vpm[4 + 0], vpm[8 + 3] - vpm[8 + 0], vpm[12 + 3] - vpm[12 + 0], ref frustumPlanes[1]);
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// top
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frustumPlanes[2] = NormalizePlane(vpm[0 + 3] - vpm[0 + 1], vpm[4 + 3] - vpm[4 + 1], vpm[8 + 3] - vpm[8 + 1],
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vpm[12 + 3] - vpm[12 + 1]);
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NormalizePlane(vpm[0 + 3] - vpm[0 + 1], vpm[4 + 3] - vpm[4 + 1], vpm[8 + 3] - vpm[8 + 1], vpm[12 + 3] - vpm[12 + 1], ref frustumPlanes[2]);
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// bottom
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frustumPlanes[3] = NormalizePlane(vpm[0 + 3] + vpm[0 + 1], vpm[4 + 3] + vpm[4 + 1], vpm[8 + 3] + vpm[8 + 1],
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vpm[12 + 3] + vpm[12 + 1]);
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NormalizePlane(vpm[0 + 3] + vpm[0 + 1], vpm[4 + 3] + vpm[4 + 1], vpm[8 + 3] + vpm[8 + 1], vpm[12 + 3] + vpm[12 + 1], ref frustumPlanes[3]);
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// near
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frustumPlanes[4] = NormalizePlane(vpm[0 + 3] + vpm[0 + 2], vpm[4 + 3] + vpm[4 + 2], vpm[8 + 3] + vpm[8 + 2],
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vpm[12 + 3] + vpm[12 + 2]);
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NormalizePlane(vpm[0 + 3] + vpm[0 + 2], vpm[4 + 3] + vpm[4 + 2], vpm[8 + 3] + vpm[8 + 2], vpm[12 + 3] + vpm[12 + 2], ref frustumPlanes[4]);
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// far
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frustumPlanes[5] = NormalizePlane(vpm[0 + 3] - vpm[0 + 2], vpm[4 + 3] - vpm[4 + 2], vpm[8 + 3] - vpm[8 + 2],
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vpm[12 + 3] - vpm[12 + 2]);
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NormalizePlane(vpm[0 + 3] - vpm[0 + 2], vpm[4 + 3] - vpm[4 + 2], vpm[8 + 3] - vpm[8 + 2], vpm[12 + 3] - vpm[12 + 2], ref frustumPlanes[5]);
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}
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private float[] NormalizePlane(float px, float py, float pz, float pw)
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private void NormalizePlane(float px, float py, float pz, float pw, ref float[] plane)
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{
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float length = (float)Math.Sqrt(px * px + py * py + pz * pz);
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if (length != 0)
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pw *= length;
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}
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return new float[] { px, py, pz, pw };
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plane[0] = px;
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plane[1] = py;
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plane[2] = pz;
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plane[3] = pw;
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}
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public bool FrustumTest(float[] bounds)
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