forked from bit/DotRecastNetSim
remove Tuple<ICollider, IColliderGizmo>
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fa1e0eaeaa
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@ -111,7 +111,7 @@ public class DynamicUpdateTool : IRcTool
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{
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if (!shift)
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{
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Tuple<ICollider, IColliderGizmo> colliderWithGizmo = null;
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ColliderWithGizmo colliderWithGizmo = null;
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if (dynaMesh != null)
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{
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if (colliderShape == DynamicColliderShape.SPHERE)
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@ -150,9 +150,9 @@ public class DynamicUpdateTool : IRcTool
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if (colliderWithGizmo != null)
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{
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long id = dynaMesh.AddCollider(colliderWithGizmo.Item1);
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colliders.Add(id, colliderWithGizmo.Item1);
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colliderGizmos.Add(id, colliderWithGizmo.Item2);
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long id = dynaMesh.AddCollider(colliderWithGizmo.Collider);
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colliders.Add(id, colliderWithGizmo.Collider);
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colliderGizmos.Add(id, colliderWithGizmo.Gizmo);
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}
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}
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}
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@ -186,15 +186,16 @@ public class DynamicUpdateTool : IRcTool
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}
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}
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private Tuple<ICollider, IColliderGizmo> SphereCollider(RcVec3f p)
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private ColliderWithGizmo SphereCollider(RcVec3f p)
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{
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float radius = 1 + (float)random.NextDouble() * 10;
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return Tuple.Create<ICollider, IColliderGizmo>(
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new SphereCollider(p, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, dynaMesh.config.walkableClimb),
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GizmoFactory.Sphere(p, radius));
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var collider = new SphereCollider(p, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, dynaMesh.config.walkableClimb);
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var gizmo = GizmoFactory.Sphere(p, radius);
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return new ColliderWithGizmo(collider, gizmo);
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}
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private Tuple<ICollider, IColliderGizmo> CapsuleCollider(RcVec3f p)
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private ColliderWithGizmo CapsuleCollider(RcVec3f p)
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{
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float radius = 0.4f + (float)random.NextDouble() * 4f;
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RcVec3f a = RcVec3f.Of(
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@ -209,11 +210,12 @@ public class DynamicUpdateTool : IRcTool
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a.z *= len;
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RcVec3f start = RcVec3f.Of(p.x, p.y, p.z);
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RcVec3f end = RcVec3f.Of(p.x + a.x, p.y + a.y, p.z + a.z);
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return Tuple.Create<ICollider, IColliderGizmo>(new CapsuleCollider(
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start, end, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, dynaMesh.config.walkableClimb), GizmoFactory.Capsule(start, end, radius));
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var collider = new CapsuleCollider(start, end, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, dynaMesh.config.walkableClimb);
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var gizmo = GizmoFactory.Capsule(start, end, radius);
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return new ColliderWithGizmo(collider, gizmo);
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}
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private Tuple<ICollider, IColliderGizmo> BoxCollider(RcVec3f p)
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private ColliderWithGizmo BoxCollider(RcVec3f p)
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{
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RcVec3f extent = RcVec3f.Of(
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0.5f + (float)random.NextDouble() * 6f,
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@ -223,11 +225,12 @@ public class DynamicUpdateTool : IRcTool
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RcVec3f forward = RcVec3f.Of((1f - 2 * (float)random.NextDouble()), 0, (1f - 2 * (float)random.NextDouble()));
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RcVec3f up = RcVec3f.Of((1f - 2 * (float)random.NextDouble()), 0.01f + (float)random.NextDouble(), (1f - 2 * (float)random.NextDouble()));
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RcVec3f[] halfEdges = Detour.Dynamic.Colliders.BoxCollider.GetHalfEdges(up, forward, extent);
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return Tuple.Create<ICollider, IColliderGizmo>(
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new BoxCollider(p, halfEdges, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, dynaMesh.config.walkableClimb), GizmoFactory.Box(p, halfEdges));
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var collider = new BoxCollider(p, halfEdges, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, dynaMesh.config.walkableClimb);
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var gizmo = GizmoFactory.Box(p, halfEdges);
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return new ColliderWithGizmo(collider, gizmo);
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}
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private Tuple<ICollider, IColliderGizmo> CylinderCollider(RcVec3f p)
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private ColliderWithGizmo CylinderCollider(RcVec3f p)
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{
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float radius = 0.7f + (float)random.NextDouble() * 4f;
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RcVec3f a = RcVec3f.Of(1f - 2 * (float)random.NextDouble(), 0.01f + (float)random.NextDouble(), 1f - 2 * (float)random.NextDouble());
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@ -238,11 +241,13 @@ public class DynamicUpdateTool : IRcTool
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a[2] *= len;
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RcVec3f start = RcVec3f.Of(p.x, p.y, p.z);
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RcVec3f end = RcVec3f.Of(p.x + a.x, p.y + a.y, p.z + a.z);
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return Tuple.Create<ICollider, IColliderGizmo>(new CylinderCollider(start, end, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER,
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dynaMesh.config.walkableClimb), GizmoFactory.Cylinder(start, end, radius));
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var collider = new CylinderCollider(start, end, radius, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_WATER, dynaMesh.config.walkableClimb);
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var gizmo = GizmoFactory.Cylinder(start, end, radius);
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return new ColliderWithGizmo(collider, gizmo);
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}
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private Tuple<ICollider, IColliderGizmo> CompositeCollider(RcVec3f p)
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private ColliderWithGizmo CompositeCollider(RcVec3f p)
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{
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RcVec3f baseExtent = RcVec3f.Of(5, 3, 8);
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RcVec3f baseCenter = RcVec3f.Of(p.x, p.y + 3, p.z);
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@ -279,33 +284,36 @@ public class DynamicUpdateTool : IRcTool
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IColliderGizmo trunkGizmo = GizmoFactory.Capsule(trunkStart, trunkEnd, 0.5f);
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IColliderGizmo crownGizmo = GizmoFactory.Sphere(crownCenter, 4f);
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IColliderGizmo gizmo = GizmoFactory.Composite(baseGizmo, roofGizmo, trunkGizmo, crownGizmo);
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return Tuple.Create<ICollider, IColliderGizmo>(collider, gizmo);
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return new ColliderWithGizmo(collider, gizmo);
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}
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private Tuple<ICollider, IColliderGizmo> TrimeshBridge(RcVec3f p)
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private ColliderWithGizmo TrimeshBridge(RcVec3f p)
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{
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return TrimeshCollider(p, bridgeGeom);
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}
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private Tuple<ICollider, IColliderGizmo> TrimeshHouse(RcVec3f p)
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private ColliderWithGizmo TrimeshHouse(RcVec3f p)
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{
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return TrimeshCollider(p, houseGeom);
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}
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private Tuple<ICollider, IColliderGizmo> ConvexTrimesh(RcVec3f p)
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private ColliderWithGizmo ConvexTrimesh(RcVec3f p)
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{
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float[] verts = TransformVertices(p, convexGeom, 360);
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ConvexTrimeshCollider collider = new ConvexTrimeshCollider(verts, convexGeom.faces,
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var collider = new ConvexTrimeshCollider(verts, convexGeom.faces,
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SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD, dynaMesh.config.walkableClimb * 10);
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return Tuple.Create<ICollider, IColliderGizmo>(collider, GizmoFactory.Trimesh(verts, convexGeom.faces));
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var gizmo = GizmoFactory.Trimesh(verts, convexGeom.faces);
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return new ColliderWithGizmo(collider, gizmo);
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}
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private Tuple<ICollider, IColliderGizmo> TrimeshCollider(RcVec3f p, DemoInputGeomProvider geom)
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private ColliderWithGizmo TrimeshCollider(RcVec3f p, DemoInputGeomProvider geom)
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{
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float[] verts = TransformVertices(p, geom, 0);
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TrimeshCollider collider = new TrimeshCollider(verts, geom.faces, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD,
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var collider = new TrimeshCollider(verts, geom.faces, SampleAreaModifications.SAMPLE_POLYAREA_TYPE_ROAD,
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dynaMesh.config.walkableClimb * 10);
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return Tuple.Create<ICollider, IColliderGizmo>(collider, GizmoFactory.Trimesh(verts, geom.faces));
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var gizmo = GizmoFactory.Trimesh(verts, geom.faces);
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return new ColliderWithGizmo(collider, gizmo);
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}
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private float[] TransformVertices(RcVec3f p, DemoInputGeomProvider geom, float ax)
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@ -0,0 +1,15 @@
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using DotRecast.Detour.Dynamic.Colliders;
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namespace DotRecast.Recast.Demo.Tools.Gizmos;
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public class ColliderWithGizmo
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{
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public readonly ICollider Collider;
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public readonly IColliderGizmo Gizmo;
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public ColliderWithGizmo(ICollider collider, IColliderGizmo gizmo)
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{
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Collider = collider;
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Gizmo = gizmo;
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}
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}
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