forked from bit/DotRecastNetSim
rename DtLayerSweepSpan to RcLayerSweepSpan
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@ -24,7 +24,7 @@ using System.IO;
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using DotRecast.Core;
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using DotRecast.Core;
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using DotRecast.Core.Numerics;
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using DotRecast.Core.Numerics;
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using DotRecast.Detour.TileCache.Io;
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using DotRecast.Detour.TileCache.Io;
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using DotRecast.Detour.TileCache.Io.Compress;
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using DotRecast.Recast;
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namespace DotRecast.Detour.TileCache
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namespace DotRecast.Detour.TileCache
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@ -46,10 +46,10 @@ namespace DotRecast.Detour.TileCache
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Array.Fill(layer.regs, (short)0x00FF);
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Array.Fill(layer.regs, (short)0x00FF);
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int nsweeps = w;
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int nsweeps = w;
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DtLayerSweepSpan[] sweeps = new DtLayerSweepSpan[nsweeps];
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RcLayerSweepSpan[] sweeps = new RcLayerSweepSpan[nsweeps];
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for (int i = 0; i < sweeps.Length; i++)
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for (int i = 0; i < sweeps.Length; i++)
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{
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{
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sweeps[i] = new DtLayerSweepSpan();
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sweeps[i] = new RcLayerSweepSpan();
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}
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}
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// Partition walkable area into monotone regions.
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// Partition walkable area into monotone regions.
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@ -5,11 +5,11 @@ namespace DotRecast.Recast
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public class RcLayerRegion
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public class RcLayerRegion
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{
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{
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public int id;
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public int id;
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public int layerId;
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public int layerId; // Layer ID
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public bool @base;
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public bool @base; // Flag indicating if the region is the base of merged regions.
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public int ymin, ymax;
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public int ymin, ymax;
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public List<int> layers;
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public List<int> layers; // Layer count
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public List<int> neis;
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public List<int> neis; // Neighbour count
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public RcLayerRegion(int i)
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public RcLayerRegion(int i)
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{
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{
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@ -1,6 +1,6 @@
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namespace DotRecast.Detour.TileCache
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namespace DotRecast.Recast
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{
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{
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public class DtLayerSweepSpan
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public class RcLayerSweepSpan
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{
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{
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public int ns; // number samples
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public int ns; // number samples
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public int id; // region id
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public int id; // region id
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@ -62,10 +62,10 @@ namespace DotRecast.Recast
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int[] srcReg = new int[chf.spanCount];
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int[] srcReg = new int[chf.spanCount];
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Array.Fill(srcReg, 0xFF);
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Array.Fill(srcReg, 0xFF);
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int nsweeps = chf.width; // Math.Max(chf.width, chf.height);
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int nsweeps = chf.width; // Math.Max(chf.width, chf.height);
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RcSweepSpan[] sweeps = new RcSweepSpan[nsweeps];
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RcLayerSweepSpan[] sweeps = new RcLayerSweepSpan[nsweeps];
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for (int i = 0; i < sweeps.Length; i++)
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for (int i = 0; i < sweeps.Length; i++)
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{
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{
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sweeps[i] = new RcSweepSpan();
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sweeps[i] = new RcLayerSweepSpan();
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}
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}
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// Partition walkable area into monotone regions.
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// Partition walkable area into monotone regions.
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