diff --git a/src/DotRecast.Recast.Demo/DotRecast.Recast.Demo.csproj b/src/DotRecast.Recast.Demo/DotRecast.Recast.Demo.csproj index 198e703..7df4b21 100644 --- a/src/DotRecast.Recast.Demo/DotRecast.Recast.Demo.csproj +++ b/src/DotRecast.Recast.Demo/DotRecast.Recast.Demo.csproj @@ -15,6 +15,7 @@ + diff --git a/src/DotRecast.Recast.Demo/Draw/ModernOpenGLDraw.cs b/src/DotRecast.Recast.Demo/Draw/ModernOpenGLDraw.cs index e20f389..02f8633 100644 --- a/src/DotRecast.Recast.Demo/Draw/ModernOpenGLDraw.cs +++ b/src/DotRecast.Recast.Demo/Draw/ModernOpenGLDraw.cs @@ -76,8 +76,8 @@ public class ModernOpenGLDraw : OpenGLDraw public unsafe void init() { - string NK_SHADER_VERSION = PlatformID.MacOSX == Environment.OSVersion.Platform ? "#version 150\n" : "#version 300 es\n"; - string vertex_shader = NK_SHADER_VERSION + "uniform mat4 ProjMtx;\n" // + string SHADER_VERSION = "#version 330\n"; + string vertex_shader = SHADER_VERSION + "uniform mat4 ProjMtx;\n" // + "uniform mat4 ViewMtx;\n" // + "in vec3 Position;\n" // + "in vec2 TexCoord;\n" // @@ -92,7 +92,7 @@ public class ModernOpenGLDraw : OpenGLDraw + " Frag_Depth = -VSPosition.z;\n" // + " gl_Position = ProjMtx * VSPosition;\n" // + "}\n"; - string fragment_shader = NK_SHADER_VERSION + "precision mediump float;\n" // + string fragment_shader = SHADER_VERSION + "precision mediump float;\n" // + "uniform sampler2D Texture;\n" // + "uniform float UseTexture;\n" // + "uniform float EnableFog;\n" // diff --git a/src/DotRecast.Recast.Demo/RecastDemo.cs b/src/DotRecast.Recast.Demo/RecastDemo.cs index 5220585..7b1c98a 100644 --- a/src/DotRecast.Recast.Demo/RecastDemo.cs +++ b/src/DotRecast.Recast.Demo/RecastDemo.cs @@ -43,10 +43,7 @@ using DotRecast.Recast.Demo.Geom; using DotRecast.Recast.Demo.Settings; using DotRecast.Recast.Demo.Tools; using DotRecast.Recast.Demo.UI; -using Silk.NET.SDL; -using Silk.NET.Windowing.Sdl; using static DotRecast.Core.RecastMath; -using Color = System.Drawing.Color; using Window = Silk.NET.Windowing.Window; namespace DotRecast.Recast.Demo; @@ -60,7 +57,6 @@ public class RecastDemo private IInputContext _input; private ImGuiController _imgui; private GL _gl; - private Sdl _sdl; private int width = 1000; private int height = 900; @@ -257,33 +253,6 @@ public class RecastDemo private IWindow CreateWindow() { - SdlWindowing.Use(); - //var glfw = GlfwProvider.GLFW.Value; - - // glfw.SetErrorCallback(ErrorCallback); - // if (!glfw.Init()) - // { - // throw new InvalidOperationException("Unable to initialize GLFW"); - // } - - // glfw.DefaultWindowHints(); - // glfw.WindowHint(WindowHintBool.Visible, false); - // glfw.WindowHint(WindowHintBool.Resizable, false); - // glfw.WindowHint(WindowHintBool.SrgbCapable, true); - // glfw.WindowHint(WindowHintInt.RedBits, 8); - // glfw.WindowHint(WindowHintInt.GreenBits, 8); - // glfw.WindowHint(WindowHintInt.BlueBits, 8); - // glfw.WindowHint(WindowHintInt.Samples, 4); - // glfw.WindowHint(WindowHintBool.DoubleBuffer, true); - // glfw.WindowHint(WindowHintInt.DepthBits, 24); - // - // glfw.WindowHint(WindowHintInt.ContextVersionMajor, 3); - // glfw.WindowHint(WindowHintInt.ContextVersionMinor, 2); - // glfw.WindowHint(WindowHintBool.OpenGLForwardCompat, true); - // glfw.WindowHint(WindowHintOpenGlProfile.OpenGlProfile, OpenGlProfile.Core); - // glfw.WindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); - // glfw.WindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); - var monitor = Window.Platforms.First().GetMainMonitor(); // // if (monitors.limit() > 1) { // // monitor = monitors[1]; @@ -295,11 +264,6 @@ public class RecastDemo height = resolution.Y - 100; viewport = new int[] { 0, 0, width, height }; - // glfwWindowHint(GLFW_RED_BITS, mode.redBits()); - // glfwWindowHint(GLFW_GREEN_BITS, mode.greenBits()); - // glfwWindowHint(GLFW_BLUE_BITS, mode.blueBits()); - // glfwWindowHint(GLFW_REFRESH_RATE, mode.refreshRate()); - var options = WindowOptions.Default; options.Title = title; options.Size = new Vector2D(width, height); @@ -373,9 +337,6 @@ public class RecastDemo { width = size.X; height = size.Y; - - //_gl.FramebufferParameter(GLEnum.Size); - //_graphicsDevice.ResizeMainWindow((uint)size.X, (uint)size.Y); } private void OnWindowFramebufferSizeChanged(Vector2D size) @@ -387,8 +348,6 @@ public class RecastDemo private void OnWindowOnLoad() { - _sdl = SdlWindowing.GetExistingApi(window); - _input = window.CreateInput(); // mouse input @@ -706,17 +665,17 @@ public class RecastDemo bmaxN = Vector3f.Of(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity); } - bminN = Vector3f.Of( - Math.Min(bminN.Value[0], result.getSolidHeightfield().bmin[0]), - Math.Min(bminN.Value[1], result.getSolidHeightfield().bmin[1]), - Math.Min(bminN.Value[2], result.getSolidHeightfield().bmin[2]) - ); - - bmaxN = Vector3f.Of( - Math.Max(bmaxN.Value[0], result.getSolidHeightfield().bmax[0]), - Math.Max(bmaxN.Value[1], result.getSolidHeightfield().bmax[1]), - Math.Max(bmaxN.Value[2], result.getSolidHeightfield().bmax[2]) - ); + bminN = Vector3f.Of( + Math.Min(bminN.Value[0], result.getSolidHeightfield().bmin[0]), + Math.Min(bminN.Value[1], result.getSolidHeightfield().bmin[1]), + Math.Min(bminN.Value[2], result.getSolidHeightfield().bmin[2]) + ); + + bmaxN = Vector3f.Of( + Math.Max(bmaxN.Value[0], result.getSolidHeightfield().bmax[0]), + Math.Max(bmaxN.Value[1], result.getSolidHeightfield().bmax[1]), + Math.Max(bmaxN.Value[2], result.getSolidHeightfield().bmax[2]) + ); } } }