forked from bit/DotRecastNetSim
add IRcRand for unity3d
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parent
7846d80528
commit
ee5d3fd8c7
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@ -2,7 +2,7 @@
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namespace DotRecast.Core
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namespace DotRecast.Core
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{
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{
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public class FRand
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public class FRand : IRcRand
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{
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{
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private readonly Random _r;
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private readonly Random _r;
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@ -0,0 +1,7 @@
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namespace DotRecast.Core
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{
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public interface IRcRand
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{
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float Next();
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}
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}
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@ -78,7 +78,7 @@ namespace DotRecast.Detour
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/// @param[out] randomRef The reference id of the random location.
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/// @param[out] randomRef The reference id of the random location.
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/// @param[out] randomPt The random location.
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/// @param[out] randomPt The random location.
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/// @returns The status flags for the query.
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/// @returns The status flags for the query.
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public DtStatus FindRandomPoint(IDtQueryFilter filter, FRand frand, out long randomRef, out RcVec3f randomPt)
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public DtStatus FindRandomPoint(IDtQueryFilter filter, IRcRand frand, out long randomRef, out RcVec3f randomPt)
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{
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{
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randomRef = 0;
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randomRef = 0;
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randomPt = RcVec3f.Zero;
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randomPt = RcVec3f.Zero;
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@ -199,7 +199,7 @@ namespace DotRecast.Detour
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* @return Random location
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* @return Random location
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*/
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*/
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public DtStatus FindRandomPointAroundCircle(long startRef, RcVec3f centerPos, float maxRadius,
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public DtStatus FindRandomPointAroundCircle(long startRef, RcVec3f centerPos, float maxRadius,
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IDtQueryFilter filter, FRand frand, out long randomRef, out RcVec3f randomPt)
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IDtQueryFilter filter, IRcRand frand, out long randomRef, out RcVec3f randomPt)
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{
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{
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return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, NoOpPolygonByCircleConstraint.Noop, out randomRef, out randomPt);
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return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, NoOpPolygonByCircleConstraint.Noop, out randomRef, out randomPt);
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}
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}
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@ -220,13 +220,13 @@ namespace DotRecast.Detour
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* @return Random location
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* @return Random location
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*/
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*/
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public DtStatus FindRandomPointWithinCircle(long startRef, RcVec3f centerPos, float maxRadius,
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public DtStatus FindRandomPointWithinCircle(long startRef, RcVec3f centerPos, float maxRadius,
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IDtQueryFilter filter, FRand frand, out long randomRef, out RcVec3f randomPt)
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IDtQueryFilter filter, IRcRand frand, out long randomRef, out RcVec3f randomPt)
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{
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{
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return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, StrictPolygonByCircleConstraint.Strict, out randomRef, out randomPt);
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return FindRandomPointAroundCircle(startRef, centerPos, maxRadius, filter, frand, StrictPolygonByCircleConstraint.Strict, out randomRef, out randomPt);
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}
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}
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public DtStatus FindRandomPointAroundCircle(long startRef, RcVec3f centerPos, float maxRadius,
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public DtStatus FindRandomPointAroundCircle(long startRef, RcVec3f centerPos, float maxRadius,
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IDtQueryFilter filter, FRand frand, IPolygonByCircleConstraint constraint,
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IDtQueryFilter filter, IRcRand frand, IPolygonByCircleConstraint constraint,
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out long randomRef, out RcVec3f randomPt)
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out long randomRef, out RcVec3f randomPt)
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{
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{
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randomRef = startRef;
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randomRef = startRef;
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