forked from bit/DotRecastNetSim
fix - new float[3] -> Vector3f
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@ -135,13 +135,13 @@ namespace DotRecast.Core
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/// @param[in] v1 The starting vector.
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/// @param[in] v1 The starting vector.
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/// @param[in] v2 The destination vector.
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/// @param[in] v2 The destination vector.
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/// @param[in] t The interpolation factor. [Limits: 0 <= value <= 1.0]
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/// @param[in] t The interpolation factor. [Limits: 0 <= value <= 1.0]
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public static float[] vLerp(float[] verts, int v1, int v2, float t)
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public static Vector3f vLerp(float[] verts, int v1, int v2, float t)
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{
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{
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Vector3f dest = new Vector3f();
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Vector3f dest = new Vector3f();
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dest[0] = verts[v1 + 0] + (verts[v2 + 0] - verts[v1 + 0]) * t;
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dest[0] = verts[v1 + 0] + (verts[v2 + 0] - verts[v1 + 0]) * t;
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dest[1] = verts[v1 + 1] + (verts[v2 + 1] - verts[v1 + 1]) * t;
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dest[1] = verts[v1 + 1] + (verts[v2 + 1] - verts[v1 + 1]) * t;
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dest[2] = verts[v1 + 2] + (verts[v2 + 2] - verts[v1 + 2]) * t;
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dest[2] = verts[v1 + 2] + (verts[v2 + 2] - verts[v1 + 2]) * t;
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return dest.ToArray();
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return dest;
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}
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}
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public static Vector3f vLerp(Vector3f v1, Vector3f v2, float t)
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public static Vector3f vLerp(Vector3f v1, Vector3f v2, float t)
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@ -519,7 +519,7 @@ namespace DotRecast.Detour
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int va = imin * 3;
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int va = imin * 3;
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int vb = ((imin + 1) % nv) * 3;
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int vb = ((imin + 1) % nv) * 3;
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closest = Vector3f.Of(vLerp(verts, va, vb, edget[imin]));
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closest = vLerp(verts, va, vb, edget[imin]);
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}
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}
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return Results.success(closest);
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return Results.success(closest);
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@ -1932,7 +1932,7 @@ namespace DotRecast.Detour
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if (distSqr < bestDist)
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if (distSqr < bestDist)
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{
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{
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// Update nearest distance.
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// Update nearest distance.
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bestPos = Vector3f.Of(vLerp(verts, vj, vi, tseg));
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bestPos = vLerp(verts, vj, vi, tseg);
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bestDist = distSqr;
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bestDist = distSqr;
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bestNode = curNode;
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bestNode = curNode;
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}
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}
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@ -2125,8 +2125,8 @@ namespace DotRecast.Detour
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float s = 1.0f / 255.0f;
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float s = 1.0f / 255.0f;
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float tmin = link.bmin * s;
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float tmin = link.bmin * s;
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float tmax = link.bmax * s;
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float tmax = link.bmax * s;
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left = Vector3f.Of(vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmin));
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left = vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmin);
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right = Vector3f.Of(vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmax));
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right = vLerp(fromTile.data.verts, v0 * 3, v1 * 3, tmax);
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}
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}
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}
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}
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@ -3172,8 +3172,14 @@ namespace DotRecast.Detour
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float tmin = ints[k].tmin / 255.0f;
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float tmin = ints[k].tmin / 255.0f;
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float tmax = ints[k].tmax / 255.0f;
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float tmax = ints[k].tmax / 255.0f;
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float[] seg = new float[6];
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float[] seg = new float[6];
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Array.Copy(vLerp(tile.data.verts, vj, vi, tmin), 0, seg, 0, 3);
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var vmin = vLerp(tile.data.verts, vj, vi, tmin);
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Array.Copy(vLerp(tile.data.verts, vj, vi, tmax), 0, seg, 3, 3);
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var vmax = vLerp(tile.data.verts, vj, vi, tmax);
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seg[0] = vmin[0];
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seg[1] = vmin[1];
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seg[2] = vmin[2];
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seg[3] = vmax[0];
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seg[4] = vmax[1];
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seg[5] = vmax[2];
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segmentVerts.Add(seg);
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segmentVerts.Add(seg);
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segmentRefs.Add(ints[k].refs);
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segmentRefs.Add(ints[k].refs);
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}
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}
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@ -3186,8 +3192,14 @@ namespace DotRecast.Detour
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float tmin = imin / 255.0f;
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float tmin = imin / 255.0f;
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float tmax = imax / 255.0f;
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float tmax = imax / 255.0f;
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float[] seg = new float[6];
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float[] seg = new float[6];
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Array.Copy(vLerp(tile.data.verts, vj, vi, tmin), 0, seg, 0, 3);
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var vmin = vLerp(tile.data.verts, vj, vi, tmin);
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Array.Copy(vLerp(tile.data.verts, vj, vi, tmax), 0, seg, 3, 3);
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var vmax = vLerp(tile.data.verts, vj, vi, tmax);
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seg[0] = vmin[0];
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seg[1] = vmin[1];
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seg[2] = vmin[2];
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seg[3] = vmax[0];
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seg[4] = vmax[1];
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seg[5] = vmax[2];
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segmentVerts.Add(seg);
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segmentVerts.Add(seg);
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segmentRefs.Add(0L);
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segmentRefs.Add(0L);
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}
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}
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