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### Building DotRecast.Recast.Demo
## 빌드 & 실행
1. `DotRecast.Recast.Demo` uses [dotnet 8](https://dotnet.microsoft.com/) to build platform specific projects. Download it and make sure it's available on your path, or specify the path to it.
2. Open a command prompt, point it to a directory and clone DotRecast to it: `git clone https://github.com/ikpil/DotRecast.git`
3. Open `<DotRecastDir>\DotRecast.sln` with Visual Studio 2022 and build `DotRecast.Recast.Demo`
- Optionally, you can run using the `dotnet run` command with `DotRecast.Recast.Demo.csproj`
#### Windows
1. 빌드 할 때, .NET 8 SDK 만 필요 하다
2. `DotRecast.Recast.Demo` 를 빌드하고 실행하면 전체적인 빌드 방법을 확인할 수 있다
### Windows 에서 실행할 땐
- need to install [microsoft visual c++ redistributable package](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist)
- 윈도우에서 실행 할 땐, 재배포 패키지가 설치 되어 있어야 한다
### Linux & MacOS & Windows
- 추가 종속성 관리 할 필요 없이 `DotRecast.Recast.Demo` 폴더로 이동 한 후 닷넷 커맨드로 `dotnet run` 을 수행하면 된다
- 비쥬얼 스튜디오 2022 에서 빌드 한다면, DotRecast.sln 을 열고, DotRecast.Recast.Demo 를 선택하여 실행하면 된다.
- `DotRecast.Recast.Demo` 폴더로 이동 한 후 닷넷 커맨드로 `dotnet run` 을 수행하면 된다
#### Linux & macOS & Windows
## 통합
### 소스 코드로 통합
It is recommended to add the source director~~~~ies `DotRecast.Core`, `DotRecast.Detour.Crowd`, `DotRecast.Detour.Dynamic`, `DotRecast.Detour.TitleCache`, `DotRecast.Detour.Extras` and `DotRecast.Recast` into your own project depending on which parts of the project you need. For example your level building tool could include `DotRecast.Core`, `DotRecast.Recast`, and `DotRecast.Detour`, and your game runtime could just include `DotRecast.Detour`.
- Navigate to the `DotRecast.Recast.Demo` folder and run `dotnet run`
### Nuget을 통한 통합
### Running Unit tests
## 유닛 테스트
#### With VS2022
DotRecast.Recast.Demo
### Windows
### With VS2022
- In Visual Studio 2022 go to the test menu and press `Run All Tests`
#### With CLI
-
### With CLI
- in the DotRecast folder open a command prompt and run `dotnet test`
## Integrating with your game or engine
It is recommended to add the source directories `DotRecast.Core`, `DotRecast.Detour.Crowd`, `DotRecast.Detour.Dynamic`, `DotRecast.Detour.TitleCache`, `DotRecast.Detour.Extras` and `DotRecast.Recast` into your own project depending on which parts of the project you need. For example your level building tool could include `DotRecast.Core`, `DotRecast.Recast`, and `DotRecast.Detour`, and your game runtime could just include `DotRecast.Detour`.