RcVec3f.Add, Subtract now corresponds to System.Numerics.Vector3.Add, Subtract in the switching build.

This commit is contained in:
ikpil 2023-10-22 12:56:16 +09:00
parent cb4a7b37d7
commit f5194e63b2
4 changed files with 43 additions and 43 deletions

View File

@ -469,32 +469,6 @@ namespace DotRecast.Core.Numerics
@out[n + 2] = @in[m + 2]; @out[n + 2] = @in[m + 2];
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Add(ref RcVec3f e0, RcVec3f a, float[] verts, int i)
{
e0.X = a.X + verts[i];
e0.Y = a.Y + verts[i + 1];
e0.Z = a.Z + verts[i + 2];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Sub(ref RcVec3f e0, float[] verts, int i, int j)
{
e0.X = verts[i] - verts[j];
e0.Y = verts[i + 1] - verts[j + 1];
e0.Z = verts[i + 2] - verts[j + 2];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Sub(ref RcVec3f e0, RcVec3f i, float[] verts, int j)
{
e0.X = i.X - verts[j];
e0.Y = i.Y - verts[j + 1];
e0.Z = i.Z - verts[j + 2];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RcVec3f Cross(RcVec3f v1, RcVec3f v2) public static RcVec3f Cross(RcVec3f v1, RcVec3f v2)
{ {

View File

@ -55,7 +55,40 @@ namespace DotRecast.Core.Numerics
return @this.X * v[vi] + return @this.X * v[vi] +
@this.Z * v[vi + 2]; @this.Z * v[vi + 2];
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RcVec3f Add(RcVec3f a, float[] verts, int i)
{
return new RcVec3f(
a.X + verts[i],
a.Y + verts[i + 1],
a.Z + verts[i + 2]
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RcVec3f Subtract(float[] verts, int i, int j)
{
return new RcVec3f(
verts[i] - verts[j],
verts[i + 1] - verts[j + 1],
verts[i + 2] - verts[j + 2]
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RcVec3f Subtract(RcVec3f i, float[] verts, int j)
{
return new RcVec3f(
i.X - verts[j],
i.Y - verts[j + 1],
i.Z - verts[j + 2]
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Cross(float[] dest, float[] v1, float[] v2) public static void Cross(float[] dest, float[] v1, float[] v2)
{ {

View File

@ -138,10 +138,8 @@ namespace DotRecast.Recast
public static void CalcTriNormal(float[] verts, int v0, int v1, int v2, ref RcVec3f norm) public static void CalcTriNormal(float[] verts, int v0, int v1, int v2, ref RcVec3f norm)
{ {
RcVec3f e0 = new RcVec3f(); var e0 = RcVecUtils.Subtract(verts, v1 * 3, v0 * 3);
RcVec3f e1 = new RcVec3f(); var e1 = RcVecUtils.Subtract(verts, v2 * 3, v0 * 3);
RcVec3f.Sub(ref e0, verts, v1 * 3, v0 * 3);
RcVec3f.Sub(ref e1, verts, v2 * 3, v0 * 3);
norm = RcVec3f.Cross(e0, e1); norm = RcVec3f.Cross(e0, e1);
norm = RcVec3f.Normalize(norm); norm = RcVec3f.Normalize(norm);
} }

View File

@ -160,11 +160,9 @@ namespace DotRecast.Recast
{ {
const float EPS = 1e-6f; const float EPS = 1e-6f;
// Calculate the circle relative to p1, to avoid some precision issues. // Calculate the circle relative to p1, to avoid some precision issues.
RcVec3f v1 = new RcVec3f(); var v1 = new RcVec3f();
RcVec3f v2 = new RcVec3f(); var v2 = RcVecUtils.Subtract(verts, p2, p1);
RcVec3f v3 = new RcVec3f(); var v3 = RcVecUtils.Subtract(verts, p3, p1);
RcVec3f.Sub(ref v2, verts, p2, p1);
RcVec3f.Sub(ref v3, verts, p3, p1);
float cp = Vcross2(v1, v2, v3); float cp = Vcross2(v1, v2, v3);
if (Math.Abs(cp) > EPS) if (Math.Abs(cp) > EPS)
@ -176,7 +174,7 @@ namespace DotRecast.Recast
c.Y = 0; c.Y = 0;
c.Z = (v1Sq * (v3.X - v2.X) + v2Sq * (v1.X - v3.X) + v3Sq * (v2.X - v1.X)) / (2 * cp); c.Z = (v1Sq * (v3.X - v2.X) + v2Sq * (v1.X - v3.X) + v3Sq * (v2.X - v1.X)) / (2 * cp);
r.Exchange(Vdist2(c, v1)); r.Exchange(Vdist2(c, v1));
RcVec3f.Add(ref c, c, verts, p1); c = RcVecUtils.Add(c, verts, p1);
return true; return true;
} }
@ -187,12 +185,9 @@ namespace DotRecast.Recast
private static float DistPtTri(RcVec3f p, float[] verts, int a, int b, int c) private static float DistPtTri(RcVec3f p, float[] verts, int a, int b, int c)
{ {
RcVec3f v0 = new RcVec3f(); var v0 = RcVecUtils.Subtract(verts, c, a);
RcVec3f v1 = new RcVec3f(); var v1 = RcVecUtils.Subtract(verts, b, a);
RcVec3f v2 = new RcVec3f(); var v2 = RcVecUtils.Subtract(p, verts, a);
RcVec3f.Sub(ref v0, verts, c, a);
RcVec3f.Sub(ref v1, verts, b, a);
RcVec3f.Sub(ref v2, p, verts, a);
float dot00 = Vdot2(v0, v0); float dot00 = Vdot2(v0, v0);
float dot01 = Vdot2(v0, v1); float dot01 = Vdot2(v0, v1);