From f551bd8a35db77d2832b78d5b0d932eee682012f Mon Sep 17 00:00:00 2001 From: ikpil Date: Sat, 2 Sep 2023 16:14:23 +0900 Subject: [PATCH] add screenshot.gif --- README.md | 4 ++-- resources/screenshot.gif | 3 +++ resources/screenshot.png | 3 --- 3 files changed, 5 insertions(+), 5 deletions(-) create mode 100644 resources/screenshot.gif delete mode 100644 resources/screenshot.png diff --git a/README.md b/README.md index f881e44..5261e76 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,13 @@ [![License: Zlib](https://img.shields.io/badge/License-Zlib-lightgrey.svg)](https://opensource.org/licenses/Zlib) [![.NET](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml/badge.svg)](https://github.com/ikpil/DotRecast/actions/workflows/dotnet.yml) +![DotRecast of a navmesh baked with the sample program](/resources/screenshot.gif?raw=true) + # Introduction 1. DotRecast is a port of C++'s [recastnavigation](https://github.com/recastnavigation/recastnavigation) and Java's [recast4j](https://github.com/ppiastucki/recast4j) to the C# language. 2. For game development, C# servers, C# project, and Unity3D are supported. 3. DotRecast consists of Recast and Detour, Crowd, Dynamic, Extras, TileCache, DemoTool, Demo -![DotRecast of a navmesh baked with the sample program](/resources/screenshot.png?raw=true) - ## DotRecast.Recast Recast is state of the art navigation mesh construction toolset for games. diff --git a/resources/screenshot.gif b/resources/screenshot.gif new file mode 100644 index 0000000..603ec83 --- /dev/null +++ b/resources/screenshot.gif @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a304a24bedc38eb323077bdfbf8b77a7ee561b48275d2595beb7bcff1904ddf6 +size 10633026 diff --git a/resources/screenshot.png b/resources/screenshot.png deleted file mode 100644 index d2b35f7..0000000 --- a/resources/screenshot.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7f7498de4ed2f8bf209b7ff56e20685ddcdf493c0710c7aa584effb63ecd0533 -size 492615