Replaced foreach with for to avoid enumerator allocations

This commit is contained in:
wreng 2024-02-21 14:59:13 +03:00 committed by ikpil
parent 18d2d8821e
commit fa837a84ed
1 changed files with 30 additions and 15 deletions

View File

@ -444,8 +444,9 @@ namespace DotRecast.Detour.Crowd
{ {
using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.CheckPathValidity); using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.CheckPathValidity);
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -556,8 +557,9 @@ namespace DotRecast.Detour.Crowd
// Fire off new requests. // Fire off new requests.
List<long> reqPath = new List<long>(); List<long> reqPath = new List<long>();
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID) if (ag.state == DtCrowdAgentState.DT_CROWDAGENT_STATE_INVALID)
{ {
continue; continue;
@ -669,8 +671,9 @@ namespace DotRecast.Detour.Crowd
} }
// Process path results. // Process path results.
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_NONE if (ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_NONE
|| ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_VELOCITY) || ag.targetState == DtMoveRequestState.DT_CROWDAGENT_TARGET_VELOCITY)
{ {
@ -808,8 +811,9 @@ namespace DotRecast.Detour.Crowd
RcSortedQueue<DtCrowdAgent> queue = new RcSortedQueue<DtCrowdAgent>((a1, a2) => a2.topologyOptTime.CompareTo(a1.topologyOptTime)); RcSortedQueue<DtCrowdAgent> queue = new RcSortedQueue<DtCrowdAgent>((a1, a2) => a2.topologyOptTime.CompareTo(a1.topologyOptTime));
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -847,8 +851,9 @@ namespace DotRecast.Detour.Crowd
_grid = new DtProximityGrid(_config.maxAgentRadius * 3); _grid = new DtProximityGrid(_config.maxAgentRadius * 3);
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
RcVec3f p = ag.npos; RcVec3f p = ag.npos;
float r = ag.option.radius; float r = ag.option.radius;
_grid.AddItem(ag, p.X - r, p.Z - r, p.X + r, p.Z + r); _grid.AddItem(ag, p.X - r, p.Z - r, p.X + r, p.Z + r);
@ -859,8 +864,9 @@ namespace DotRecast.Detour.Crowd
{ {
using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.BuildNeighbours); using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.BuildNeighbours);
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -923,8 +929,9 @@ namespace DotRecast.Detour.Crowd
using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.FindCorners); using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.FindCorners);
DtCrowdAgent debugAgent = debug != null ? debug.agent : null; DtCrowdAgent debugAgent = debug != null ? debug.agent : null;
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -970,8 +977,9 @@ namespace DotRecast.Detour.Crowd
{ {
using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.TriggerOffMeshConnections); using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.TriggerOffMeshConnections);
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -1018,8 +1026,9 @@ namespace DotRecast.Detour.Crowd
{ {
using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.CalculateSteering); using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.CalculateSteering);
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -1116,8 +1125,9 @@ namespace DotRecast.Detour.Crowd
using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.PlanVelocity); using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.PlanVelocity);
DtCrowdAgent debugAgent = debug != null ? debug.agent : null; DtCrowdAgent debugAgent = debug != null ? debug.agent : null;
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -1185,8 +1195,9 @@ namespace DotRecast.Detour.Crowd
{ {
using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.Integrate); using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.Integrate);
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -1202,8 +1213,9 @@ namespace DotRecast.Detour.Crowd
for (int iter = 0; iter < 4; ++iter) for (int iter = 0; iter < 4; ++iter)
{ {
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
long idx0 = ag.idx; long idx0 = ag.idx;
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
@ -1260,8 +1272,9 @@ namespace DotRecast.Detour.Crowd
} }
} }
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -1276,8 +1289,9 @@ namespace DotRecast.Detour.Crowd
{ {
using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.MoveAgents); using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.MoveAgents);
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING) if (ag.state != DtCrowdAgentState.DT_CROWDAGENT_STATE_WALKING)
{ {
continue; continue;
@ -1302,8 +1316,9 @@ namespace DotRecast.Detour.Crowd
{ {
using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.UpdateOffMeshConnections); using var timer = _telemetry.ScopedTimer(DtCrowdTimerLabel.UpdateOffMeshConnections);
foreach (DtCrowdAgent ag in agents) for (var i = 0; i < agents.Count; i++)
{ {
var ag = agents[i];
DtCrowdAgentAnimation anim = ag.animation; DtCrowdAgentAnimation anim = ag.animation;
if (!anim.active) if (!anim.active)
{ {