forked from bit/DotRecastNetSim
remove ClosestPointOnPolyResult
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fc1f64bcc9
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@ -615,12 +615,8 @@ namespace DotRecast.Detour.Crowd
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{
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// Partial path, constrain target position inside the
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// last polygon.
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Result<ClosestPointOnPolyResult> cr = _navQuery.ClosestPointOnPoly(reqPath[reqPath.Count - 1], ag.targetPos);
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if (cr.Succeeded())
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{
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reqPos = cr.result.GetClosest();
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}
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else
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var cr = _navQuery.ClosestPointOnPoly(reqPath[reqPath.Count - 1], ag.targetPos, out reqPos, out var _);
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if (cr.IsFailed())
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{
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reqPath = new List<long>();
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}
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@ -783,10 +779,10 @@ namespace DotRecast.Detour.Crowd
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{
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// Partial path, constrain target position inside
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// the last polygon.
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Result<ClosestPointOnPolyResult> cr = _navQuery.ClosestPointOnPoly(res[res.Count - 1], targetPos);
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if (cr.Succeeded())
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var cr = _navQuery.ClosestPointOnPoly(res[res.Count - 1], targetPos, out var nearest, out var _);
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if (cr.IsSuccess())
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{
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targetPos = cr.result.GetClosest();
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targetPos = nearest;
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}
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else
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{
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@ -24,9 +24,7 @@ namespace DotRecast.Detour
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public void Process(DtMeshTile tile, DtPoly poly, long refs)
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{
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// Find nearest polygon amongst the nearby polygons.
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Result<ClosestPointOnPolyResult> closest = query.ClosestPointOnPoly(refs, center);
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bool posOverPoly = closest.result.IsPosOverPoly();
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var closestPtPoly = closest.result.GetClosest();
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query.ClosestPointOnPoly(refs, center, out var closestPtPoly, out var posOverPoly);
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// If a point is directly over a polygon and closer than
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// climb height, favor that instead of straight line nearest point.
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@ -1301,18 +1301,21 @@ namespace DotRecast.Detour
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return closest.y;
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}
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public ClosestPointOnPolyResult ClosestPointOnPoly(long refs, RcVec3f pos)
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public void ClosestPointOnPoly(long refs, RcVec3f pos, out RcVec3f closest, out bool posOverPoly)
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{
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GetTileAndPolyByRefUnsafe(refs, out var tile, out var poly);
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RcVec3f closest = new RcVec3f();
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closest = pos;
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float? h = GetPolyHeight(tile, poly, pos);
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if (null != h)
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{
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closest.y = h.Value;
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return new ClosestPointOnPolyResult(true, closest);
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posOverPoly = true;
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return;
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}
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posOverPoly = false;
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// Off-mesh connections don't have detail polygons.
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if (poly.GetPolyType() == DtPoly.DT_POLYTYPE_OFFMESH_CONNECTION)
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{
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@ -1320,12 +1323,13 @@ namespace DotRecast.Detour
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var v0 = new RcVec3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
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i = poly.verts[1] * 3;
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var v1 = new RcVec3f { x = tile.data.verts[i], y = tile.data.verts[i + 1], z = tile.data.verts[i + 2] };
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var distSqr = DetourCommon.DistancePtSegSqr2D(pos, v0, v1, out var t);
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return new ClosestPointOnPolyResult(false, RcVec3f.Lerp(v0, v1, t));
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DetourCommon.DistancePtSegSqr2D(pos, v0, v1, out var t);
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closest = RcVec3f.Lerp(v0, v1, t);
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return;
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}
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// Outside poly that is not an offmesh connection.
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return new ClosestPointOnPolyResult(false, ClosestPointOnDetailEdges(tile, poly, pos, true));
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closest = ClosestPointOnDetailEdges(tile, poly, pos, true);
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}
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FindNearestPolyResult FindNearestPolyInTile(DtMeshTile tile, RcVec3f center, RcVec3f extents)
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@ -1345,9 +1349,7 @@ namespace DotRecast.Detour
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{
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long refs = polys[i];
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float d;
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ClosestPointOnPolyResult cpp = ClosestPointOnPoly(refs, center);
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bool posOverPoly = cpp.IsPosOverPoly();
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RcVec3f closestPtPoly = cpp.GetClosest();
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ClosestPointOnPoly(refs, center, out var closestPtPoly, out var posOverPoly);
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// If a point is directly over a polygon and closer than
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// climb height, favor that instead of straight line nearest point.
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@ -175,8 +175,8 @@ namespace DotRecast.Detour
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float t = frand.Next();
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var pt = DetourCommon.RandomPointInConvexPoly(verts, poly.vertCount, areas, s, t);
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ClosestPointOnPolyResult closest = ClosestPointOnPoly(polyRef, pt).result;
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return Results.Success(new FindRandomPointResult(polyRef, closest.GetClosest()));
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ClosestPointOnPoly(polyRef, pt, out var closest, out var _);
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return Results.Success(new FindRandomPointResult(polyRef, closest));
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}
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/**
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@ -395,8 +395,8 @@ namespace DotRecast.Detour
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float[] areas = new float[randomPolyVerts.Length / 3];
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RcVec3f pt = DetourCommon.RandomPointInConvexPoly(randomPolyVerts, randomPolyVerts.Length / 3, areas, s, t);
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ClosestPointOnPolyResult closest = ClosestPointOnPoly(randomPolyRef, pt).result;
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return Results.Success(new FindRandomPointResult(randomPolyRef, closest.GetClosest()));
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ClosestPointOnPoly(randomPolyRef, pt, out var closest, out var _);
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return Results.Success(new FindRandomPointResult(randomPolyRef, closest));
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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@ -414,14 +414,18 @@ namespace DotRecast.Detour
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/// @param[out] closest
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/// @param[out] posOverPoly
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/// @returns The status flags for the query.
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public Result<ClosestPointOnPolyResult> ClosestPointOnPoly(long refs, RcVec3f pos)
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public DtStatus ClosestPointOnPoly(long refs, RcVec3f pos, out RcVec3f closest, out bool posOverPoly)
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{
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closest = RcVec3f.Zero;
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posOverPoly = false;
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if (!m_nav.IsValidPolyRef(refs) || !RcVec3f.IsFinite(pos))
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{
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return Results.InvalidParam<ClosestPointOnPolyResult>();
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return DtStatus.DT_FAILURE | DtStatus.DT_INVALID_PARAM;
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}
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return Results.Success(m_nav.ClosestPointOnPoly(refs, pos));
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m_nav.ClosestPointOnPoly(refs, pos, out closest, out posOverPoly);
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return DtStatus.DT_SUCCSESS;
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}
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/// @par
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@ -1005,20 +1009,17 @@ namespace DotRecast.Detour
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* query options (see: #FindPathOptions)
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* @return
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*/
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public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter,
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int options)
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public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, int options)
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{
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return InitSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), -1.0f);
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}
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public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter,
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int options, float raycastLimit)
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public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, int options, float raycastLimit)
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{
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return InitSlicedFindPath(startRef, endRef, startPos, endPos, filter, options, new DefaultQueryHeuristic(), raycastLimit);
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}
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public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter,
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int options, IQueryHeuristic heuristic, float raycastLimit)
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public DtStatus InitSlicedFindPath(long startRef, long endRef, RcVec3f startPos, RcVec3f endPos, IDtQueryFilter filter, int options, IQueryHeuristic heuristic, float raycastLimit)
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{
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// Init path state.
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m_query = new DtQueryData();
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@ -1,48 +0,0 @@
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/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using DotRecast.Core;
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namespace DotRecast.Detour.QueryResults
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{
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public class ClosestPointOnPolyResult
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{
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private readonly bool posOverPoly;
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private readonly RcVec3f closest;
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public ClosestPointOnPolyResult(bool posOverPoly, RcVec3f closest)
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{
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this.posOverPoly = posOverPoly;
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this.closest = closest;
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}
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/** Returns true if the position is over the polygon. */
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public bool IsPosOverPoly()
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{
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return posOverPoly;
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}
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/** Returns the closest point on the polygon. [(x, y, z)] */
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public RcVec3f GetClosest()
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{
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return closest;
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}
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}
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}
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@ -37,11 +37,6 @@ namespace DotRecast.Detour.QueryResults
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return new Result<T>(default, DtStatus.DT_FAILURE | DtStatus.DT_INVALID_PARAM, null);
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}
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public static Result<T> Failure<T>(string message)
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{
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return new Result<T>(default, DtStatus.DT_FAILURE, message);
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}
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public static Result<T> InvalidParam<T>(string message)
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{
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return new Result<T>(default, DtStatus.DT_FAILURE | DtStatus.DT_INVALID_PARAM, message);
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@ -52,11 +47,6 @@ namespace DotRecast.Detour.QueryResults
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return new Result<T>(result, DtStatus.DT_FAILURE, null);
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}
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public static Result<T> Partial<T>(T result)
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{
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return new Result<T>(default, DtStatus.DT_PARTIAL_RESULT, null);
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}
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public static Result<T> Of<T>(DtStatus status, string message)
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{
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return new Result<T>(default, status, message);
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@ -195,8 +195,8 @@ public class TestNavmeshTool : ITool
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{
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List<long> polys = new(m_polys);
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// Iterate over the path to find smooth path on the detail mesh surface.
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RcVec3f iterPos = m_navQuery.ClosestPointOnPoly(m_startRef, m_spos).result.GetClosest();
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RcVec3f targetPos = m_navQuery.ClosestPointOnPoly(polys[polys.Count - 1], m_epos).result.GetClosest();
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m_navQuery.ClosestPointOnPoly(m_startRef, m_spos, out var iterPos, out var _);
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m_navQuery.ClosestPointOnPoly(polys[polys.Count - 1], m_epos, out var targetPos, out var _);
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float STEP_SIZE = 0.5f;
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float SLOP = 0.01f;
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@ -334,10 +334,10 @@ public class TestNavmeshTool : ITool
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var epos = RcVec3f.Of(m_epos.x, m_epos.y, m_epos.z);
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if (m_polys[m_polys.Count - 1] != m_endRef)
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{
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Result<ClosestPointOnPolyResult> result = m_navQuery.ClosestPointOnPoly(m_polys[m_polys.Count - 1], m_epos);
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if (result.Succeeded())
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var result = m_navQuery.ClosestPointOnPoly(m_polys[m_polys.Count - 1], m_epos, out var closest, out var _);
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if (result.IsSuccess())
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{
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epos = result.result.GetClosest();
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epos = closest;
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}
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}
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@ -994,10 +994,10 @@ public class TestNavmeshTool : ITool
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epos = m_epos;
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if (m_polys[m_polys.Count - 1] != m_endRef)
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{
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Result<ClosestPointOnPolyResult> result = m_navQuery.ClosestPointOnPoly(m_polys[m_polys.Count - 1], m_epos);
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if (result.Succeeded())
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var result = m_navQuery.ClosestPointOnPoly(m_polys[m_polys.Count - 1], m_epos, out var closest, out var _);
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if (result.IsSuccess())
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{
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epos = result.result.GetClosest();
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epos = closest;
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}
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}
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