forked from bit/DotRecastNetSim
refactor: support netstandard2.1 vector3
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@ -90,13 +90,8 @@ namespace DotRecast.Recast.Toolset.Geom
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int v0 = faces[i] * 3;
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int v1 = faces[i + 1] * 3;
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int v2 = faces[i + 2] * 3;
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RcVec3f e0 = new RcVec3f();
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RcVec3f e1 = new RcVec3f();
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for (int j = 0; j < 3; ++j)
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{
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e0[j] = vertices[v1 + j] - vertices[v0 + j];
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e1[j] = vertices[v2 + j] - vertices[v0 + j];
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}
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var e0 = RcVecUtils.Subtract(vertices, v1, v0);
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var e1 = RcVecUtils.Subtract(vertices, v2, v0);
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normals[i] = e0.Y * e1.Z - e0.Z * e1.Y;
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normals[i + 1] = e0.Z * e1.X - e0.X * e1.Z;
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