using DotRecast.Detour.Dynamic.Colliders; using DotRecast.Recast.Demo.Draw; namespace DotRecast.Recast.Demo.Tools.Gizmos; public class BoxGizmo : ColliderGizmo { private static readonly int[] TRIANLGES = { 0, 1, 2, 0, 2, 3, 4, 7, 6, 4, 6, 5, 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 4, 0, 3, 4, 3, 7 }; private static readonly float[][] VERTS = { new[] { -1f, -1f, -1f, }, new[] { 1f, -1f, -1f, }, new[] { 1f, -1f, 1f, }, new[] { -1f, -1f, 1f, }, new[] { -1f, 1f, -1f, }, new[] { 1f, 1f, -1f, }, new[] { 1f, 1f, 1f, }, new[] { -1f, 1f, 1f, }, }; private readonly float[] vertices = new float[8 * 3]; private readonly float[] center; private readonly float[][] halfEdges; public BoxGizmo(float[] center, float[] extent, float[] forward, float[] up) : this(center, BoxCollider.getHalfEdges(up, forward, extent)) { } public BoxGizmo(float[] center, float[][] halfEdges) { this.center = center; this.halfEdges = halfEdges; for (int i = 0; i < 8; ++i) { float s0 = (i & 1) != 0 ? 1f : -1f; float s1 = (i & 2) != 0 ? 1f : -1f; float s2 = (i & 4) != 0 ? 1f : -1f; vertices[i * 3 + 0] = center[0] + s0 * halfEdges[0][0] + s1 * halfEdges[1][0] + s2 * halfEdges[2][0]; vertices[i * 3 + 1] = center[1] + s0 * halfEdges[0][1] + s1 * halfEdges[1][1] + s2 * halfEdges[2][1]; vertices[i * 3 + 2] = center[2] + s0 * halfEdges[0][2] + s1 * halfEdges[1][2] + s2 * halfEdges[2][2]; } } public void render(RecastDebugDraw debugDraw) { float[] trX = new float[] { halfEdges[0][0], halfEdges[1][0], halfEdges[2][0] }; float[] trY = new float[] { halfEdges[0][1], halfEdges[1][1], halfEdges[2][1] }; float[] trZ = new float[] { halfEdges[0][2], halfEdges[1][2], halfEdges[2][2] }; float[] vertices = new float[8 * 3]; for (int i = 0; i < 8; i++) { vertices[i * 3 + 0] = RecastVectors.dot(VERTS[i], trX) + center[0]; vertices[i * 3 + 1] = RecastVectors.dot(VERTS[i], trY) + center[1]; vertices[i * 3 + 2] = RecastVectors.dot(VERTS[i], trZ) + center[2]; } debugDraw.begin(DebugDrawPrimitives.TRIS); for (int i = 0; i < 12; i++) { int col = DebugDraw.duRGBA(200, 200, 50, 160); if (i == 4 || i == 5 || i == 8 || i == 9) { col = DebugDraw.duRGBA(160, 160, 40, 160); } else if (i > 4) { col = DebugDraw.duRGBA(120, 120, 30, 160); } for (int j = 0; j < 3; j++) { int v = TRIANLGES[i * 3 + j] * 3; debugDraw.vertex(vertices[v], vertices[v + 1], vertices[v + 2], col); } } debugDraw.end(); } }