/* Copyright (c) 2009-2010 Mikko Mononen memon@inside.org recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using DotRecast.Recast.Geom; namespace DotRecast.Recast.Demo.Geom; public class DemoInputGeomProvider : InputGeomProvider { public readonly float[] vertices; public readonly int[] faces; public readonly float[] normals; private readonly float[] bmin; private readonly float[] bmax; private readonly List _convexVolumes = new(); private readonly List offMeshConnections = new(); private readonly ChunkyTriMesh chunkyTriMesh; public DemoInputGeomProvider(List vertexPositions, List meshFaces) : this(mapVertices(vertexPositions), mapFaces(meshFaces)) { } private static int[] mapFaces(List meshFaces) { int[] faces = new int[meshFaces.Count]; for (int i = 0; i < faces.Length; i++) { faces[i] = meshFaces[i]; } return faces; } private static float[] mapVertices(List vertexPositions) { float[] vertices = new float[vertexPositions.Count]; for (int i = 0; i < vertices.Length; i++) { vertices[i] = vertexPositions[i]; } return vertices; } public DemoInputGeomProvider(float[] vertices, int[] faces) { this.vertices = vertices; this.faces = faces; normals = new float[faces.Length]; calculateNormals(); bmin = new float[3]; bmax = new float[3]; RecastVectors.copy(bmin, vertices, 0); RecastVectors.copy(bmax, vertices, 0); for (int i = 1; i < vertices.Length / 3; i++) { RecastVectors.min(bmin, vertices, i * 3); RecastVectors.max(bmax, vertices, i * 3); } chunkyTriMesh = new ChunkyTriMesh(vertices, faces, faces.Length / 3, 256); } public float[] getMeshBoundsMin() { return bmin; } public float[] getMeshBoundsMax() { return bmax; } public void calculateNormals() { for (int i = 0; i < faces.Length; i += 3) { int v0 = faces[i] * 3; int v1 = faces[i + 1] * 3; int v2 = faces[i + 2] * 3; Vector3f e0 = new Vector3f(), e1 = new float[3]; for (int j = 0; j < 3; ++j) { e0[j] = vertices[v1 + j] - vertices[v0 + j]; e1[j] = vertices[v2 + j] - vertices[v0 + j]; } normals[i] = e0[1] * e1[2] - e0[2] * e1[1]; normals[i + 1] = e0[2] * e1[0] - e0[0] * e1[2]; normals[i + 2] = e0[0] * e1[1] - e0[1] * e1[0]; float d = (float)Math.Sqrt(normals[i] * normals[i] + normals[i + 1] * normals[i + 1] + normals[i + 2] * normals[i + 2]); if (d > 0) { d = 1.0f / d; normals[i] *= d; normals[i + 1] *= d; normals[i + 2] *= d; } } } public IList convexVolumes() { return _convexVolumes; } public IEnumerable meshes() { return ImmutableArray.Create(new TriMesh(vertices, faces)); } public List getOffMeshConnections() { return offMeshConnections; } public void addOffMeshConnection(float[] start, float[] end, float radius, bool bidir, int area, int flags) { offMeshConnections.Add(new DemoOffMeshConnection(start, end, radius, bidir, area, flags)); } public void removeOffMeshConnections(Predicate filter) { //offMeshConnections.retainAll(offMeshConnections.stream().filter(c -> !filter.test(c)).collect(toList())); offMeshConnections.RemoveAll(filter); // TODO : 확인 필요 } public float? raycastMesh(float[] src, float[] dst) { // Prune hit ray. float[] btminmax = Intersections.intersectSegmentAABB(src, dst, bmin, bmax); if (null == btminmax) { return null; } float btmin = btminmax[0]; float btmax = btminmax[1]; float[] p = new float[2], q = new float[2]; p[0] = src[0] + (dst[0] - src[0]) * btmin; p[1] = src[2] + (dst[2] - src[2]) * btmin; q[0] = src[0] + (dst[0] - src[0]) * btmax; q[1] = src[2] + (dst[2] - src[2]) * btmax; List chunks = chunkyTriMesh.getChunksOverlappingSegment(p, q); if (0 == chunks.Count) { return null; } float tmin = 1.0f; bool hit = false; foreach (ChunkyTriMeshNode chunk in chunks) { int[] tris = chunk.tris; for (int j = 0; j < chunk.tris.Length; j += 3) { float[] v1 = new float[] { vertices[tris[j] * 3], vertices[tris[j] * 3 + 1], vertices[tris[j] * 3 + 2] }; float[] v2 = new float[] { vertices[tris[j + 1] * 3], vertices[tris[j + 1] * 3 + 1], vertices[tris[j + 1] * 3 + 2] }; float[] v3 = new float[] { vertices[tris[j + 2] * 3], vertices[tris[j + 2] * 3 + 1], vertices[tris[j + 2] * 3 + 2] }; float? t = Intersections.intersectSegmentTriangle(src, dst, v1, v2, v3); if (null != t) { if (t.Value < tmin) { tmin = t.Value; } hit = true; } } } return hit ? tmin : null; } public void addConvexVolume(float[] verts, float minh, float maxh, AreaModification areaMod) { ConvexVolume volume = new ConvexVolume(); volume.verts = verts; volume.hmin = minh; volume.hmax = maxh; volume.areaMod = areaMod; _convexVolumes.Add(volume); } public void clearConvexVolumes() { _convexVolumes.Clear(); } }