using System; using DotRecast.Core; using DotRecast.Recast; namespace DotRecast.Detour.Extras.Jumplink { class NavMeshGroundSampler : AbstractGroundSampler { public override void Sample(JumpLinkBuilderConfig acfg, RcBuilderResult result, EdgeSampler es) { DtNavMeshQuery navMeshQuery = CreateNavMesh(result, acfg.agentRadius, acfg.agentHeight, acfg.agentClimb); SampleGround(acfg, es, (RcVec3f pt, float heightRange, out float height) => GetNavMeshHeight(navMeshQuery, pt, acfg.cellSize, heightRange, out height)); } private DtNavMeshQuery CreateNavMesh(RcBuilderResult r, float agentRadius, float agentHeight, float agentClimb) { DtNavMeshCreateParams option = new DtNavMeshCreateParams(); option.verts = r.GetMesh().verts; option.vertCount = r.GetMesh().nverts; option.polys = r.GetMesh().polys; option.polyAreas = r.GetMesh().areas; option.polyFlags = r.GetMesh().flags; option.polyCount = r.GetMesh().npolys; option.nvp = r.GetMesh().nvp; option.detailMeshes = r.GetMeshDetail().meshes; option.detailVerts = r.GetMeshDetail().verts; option.detailVertsCount = r.GetMeshDetail().nverts; option.detailTris = r.GetMeshDetail().tris; option.detailTriCount = r.GetMeshDetail().ntris; option.walkableRadius = agentRadius; option.walkableHeight = agentHeight; option.walkableClimb = agentClimb; option.bmin = r.GetMesh().bmin; option.bmax = r.GetMesh().bmax; option.cs = r.GetMesh().cs; option.ch = r.GetMesh().ch; option.buildBvTree = true; return new DtNavMeshQuery(new DtNavMesh(DtNavMeshBuilder.CreateNavMeshData(option), option.nvp, 0)); } private bool GetNavMeshHeight(DtNavMeshQuery navMeshQuery, RcVec3f pt, float cs, float heightRange, out float height) { height = default; RcVec3f halfExtents = new RcVec3f { X = cs, Y = heightRange, Z = cs }; float maxHeight = pt.Y + heightRange; RcAtomicBoolean found = new RcAtomicBoolean(); RcAtomicFloat minHeight = new RcAtomicFloat(pt.Y); navMeshQuery.QueryPolygons(pt, halfExtents, DtQueryNoOpFilter.Shared, new PolyQueryInvoker((tile, poly, refs) => { var status = navMeshQuery.GetPolyHeight(refs, pt, out var h); if (status.Succeeded()) { if (h > minHeight.Get() && h < maxHeight) { minHeight.Exchange(h); found.Set(true); } } })); if (found.Get()) { height = minHeight.Get(); return true; } height = pt.Y; return false; } } }