forked from bit/DotRecastNetSim
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
/*
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recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Collections.Generic;
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using DotRecast.Detour.Dynamic.Colliders;
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namespace DotRecast.Detour.Dynamic
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{
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public class AddColliderQueueItem : IUpdateQueueItem
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{
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private readonly long colliderId;
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private readonly ICollider collider;
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private readonly ICollection<DynamicTile> _affectedTiles;
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public AddColliderQueueItem(long colliderId, ICollider collider, ICollection<DynamicTile> affectedTiles)
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{
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this.colliderId = colliderId;
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this.collider = collider;
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_affectedTiles = affectedTiles;
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}
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public ICollection<DynamicTile> AffectedTiles()
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{
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return _affectedTiles;
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}
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public void Process(DynamicTile tile)
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{
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tile.AddCollider(colliderId, collider);
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}
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}
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} |