forked from bit/DotRecastNetSim
149 lines
5.7 KiB
C#
149 lines
5.7 KiB
C#
/*
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recast4j Copyright (c) 2015-2021 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using DotRecast.Core;
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using DotRecast.Core.Numerics;
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using NUnit.Framework;
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namespace DotRecast.Detour.Test;
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[Parallelizable]
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public class RandomPointTest : AbstractDetourTest
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{
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[Test]
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public void TestRandom()
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{
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RcRand f = new RcRand(1);
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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for (int i = 0; i < 1000; i++)
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{
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var status = query.FindRandomPoint(filter, f, out var randomRef, out var randomPt);
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Assert.That(status.Succeeded(), Is.True);
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status = navmesh.GetTileAndPolyByRef(randomRef, out var tile, out var poly);
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float[] bmin = new float[2];
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float[] bmax = new float[2];
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for (int j = 0; j < poly.vertCount; j++)
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{
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int v = poly.verts[j] * 3;
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bmin[0] = j == 0 ? tile.data.verts[v] : Math.Min(bmin[0], tile.data.verts[v]);
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bmax[0] = j == 0 ? tile.data.verts[v] : Math.Max(bmax[0], tile.data.verts[v]);
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bmin[1] = j == 0 ? tile.data.verts[v + 2] : Math.Min(bmin[1], tile.data.verts[v + 2]);
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bmax[1] = j == 0 ? tile.data.verts[v + 2] : Math.Max(bmax[1], tile.data.verts[v + 2]);
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}
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Assert.That(randomPt.X >= bmin[0], Is.True);
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Assert.That(randomPt.X <= bmax[0], Is.True);
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Assert.That(randomPt.Z >= bmin[1], Is.True);
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Assert.That(randomPt.Z <= bmax[1], Is.True);
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}
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}
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[Test]
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public void TestRandomAroundCircle()
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{
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RcRand f = new RcRand(1);
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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query.FindRandomPoint(filter, f, out var randomRef, out var randomPt);
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for (int i = 0; i < 1000; i++)
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{
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var status = query.FindRandomPointAroundCircle(randomRef, randomPt, 5f, filter, f, out var nextRandomRef, out var nextRandomPt);
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Assert.That(status.Failed(), Is.False);
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randomRef = nextRandomRef;
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randomPt = nextRandomPt;
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status = navmesh.GetTileAndPolyByRef(randomRef, out var tile, out var poly);
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float[] bmin = new float[2];
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float[] bmax = new float[2];
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for (int j = 0; j < poly.vertCount; j++)
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{
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int v = poly.verts[j] * 3;
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bmin[0] = j == 0 ? tile.data.verts[v] : Math.Min(bmin[0], tile.data.verts[v]);
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bmax[0] = j == 0 ? tile.data.verts[v] : Math.Max(bmax[0], tile.data.verts[v]);
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bmin[1] = j == 0 ? tile.data.verts[v + 2] : Math.Min(bmin[1], tile.data.verts[v + 2]);
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bmax[1] = j == 0 ? tile.data.verts[v + 2] : Math.Max(bmax[1], tile.data.verts[v + 2]);
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}
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Assert.That(randomPt.X >= bmin[0], Is.True);
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Assert.That(randomPt.X <= bmax[0], Is.True);
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Assert.That(randomPt.Z >= bmin[1], Is.True);
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Assert.That(randomPt.Z <= bmax[1], Is.True);
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}
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}
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[Test]
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public void TestRandomWithinCircle()
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{
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RcRand f = new RcRand(1);
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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query.FindRandomPoint(filter, f, out var randomRef, out var randomPt);
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float radius = 5f;
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for (int i = 0; i < 1000; i++)
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{
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var status = query.FindRandomPointWithinCircle(randomRef, randomPt, radius, filter, f, out var nextRandomRef, out var nextRandomPt);
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Assert.That(status.Failed(), Is.False);
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float distance = RcVec3f.Dist2D(randomPt, nextRandomPt);
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Assert.That(distance <= radius, Is.True);
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randomRef = nextRandomRef;
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randomPt = nextRandomPt;
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}
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}
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[Test]
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public void TestPerformance()
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{
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RcRand f = new RcRand(1);
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IDtQueryFilter filter = new DtQueryDefaultFilter();
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query.FindRandomPoint(filter, f, out var randomRef, out var randomPt);
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float radius = 5f;
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// jvm warmup
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for (int i = 0; i < 1000; i++)
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{
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query.FindRandomPointAroundCircle(randomRef, randomPt, radius, filter, f, out var _, out var _);
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}
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for (int i = 0; i < 1000; i++)
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{
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query.FindRandomPointWithinCircle(randomRef, randomPt, radius, filter, f, out var _, out var _);
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}
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long t1 = RcFrequency.Ticks;
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for (int i = 0; i < 10000; i++)
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{
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query.FindRandomPointAroundCircle(randomRef, randomPt, radius, filter, f, out var _, out var _);
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}
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long t2 = RcFrequency.Ticks;
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for (int i = 0; i < 10000; i++)
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{
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query.FindRandomPointWithinCircle(randomRef, randomPt, radius, filter, f, out var _, out var _);
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}
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long t3 = RcFrequency.Ticks;
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Console.WriteLine("Random point around circle: " + (t2 - t1) / TimeSpan.TicksPerMillisecond + "ms");
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Console.WriteLine("Random point within circle: " + (t3 - t2) / TimeSpan.TicksPerMillisecond + "ms");
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}
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} |