forked from bit/DotRecastNetSim
148 lines
5.9 KiB
C#
148 lines
5.9 KiB
C#
/*
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recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.IO;
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using DotRecast.Core;
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using DotRecast.Detour.Io;
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namespace DotRecast.Detour.Dynamic.Io
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{
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public class DtVoxelFileReader
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{
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private readonly IRcCompressor _compressor;
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public DtVoxelFileReader(IRcCompressor compressor)
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{
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_compressor = compressor;
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}
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public DtVoxelFile Read(BinaryReader stream)
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{
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RcByteBuffer buf = IOUtils.ToByteBuffer(stream);
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DtVoxelFile file = new DtVoxelFile();
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int magic = buf.GetInt();
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if (magic != DtVoxelFile.MAGIC)
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{
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magic = IOUtils.SwapEndianness(magic);
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if (magic != DtVoxelFile.MAGIC)
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{
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throw new IOException("Invalid magic");
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}
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buf.Order(buf.Order() == RcByteOrder.BIG_ENDIAN ? RcByteOrder.LITTLE_ENDIAN : RcByteOrder.BIG_ENDIAN);
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}
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file.version = buf.GetInt();
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bool isExportedFromAstar = (file.version & DtVoxelFile.VERSION_EXPORTER_MASK) == 0;
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bool compression = (file.version & DtVoxelFile.VERSION_COMPRESSION_MASK) == DtVoxelFile.VERSION_COMPRESSION_LZ4;
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file.walkableRadius = buf.GetFloat();
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file.walkableHeight = buf.GetFloat();
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file.walkableClimb = buf.GetFloat();
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file.walkableSlopeAngle = buf.GetFloat();
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file.cellSize = buf.GetFloat();
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file.maxSimplificationError = buf.GetFloat();
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file.maxEdgeLen = buf.GetFloat();
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file.minRegionArea = (int)buf.GetFloat();
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if (!isExportedFromAstar)
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{
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file.regionMergeArea = buf.GetFloat();
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file.vertsPerPoly = buf.GetInt();
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file.buildMeshDetail = buf.Get() != 0;
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file.detailSampleDistance = buf.GetFloat();
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file.detailSampleMaxError = buf.GetFloat();
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}
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else
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{
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file.regionMergeArea = 6 * file.minRegionArea;
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file.vertsPerPoly = 6;
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file.buildMeshDetail = true;
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file.detailSampleDistance = file.maxEdgeLen * 0.5f;
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file.detailSampleMaxError = file.maxSimplificationError * 0.8f;
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}
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file.useTiles = buf.Get() != 0;
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file.tileSizeX = buf.GetInt();
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file.tileSizeZ = buf.GetInt();
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file.rotation.x = buf.GetFloat();
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file.rotation.y = buf.GetFloat();
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file.rotation.z = buf.GetFloat();
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file.bounds[0] = buf.GetFloat();
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file.bounds[1] = buf.GetFloat();
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file.bounds[2] = buf.GetFloat();
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file.bounds[3] = buf.GetFloat();
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file.bounds[4] = buf.GetFloat();
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file.bounds[5] = buf.GetFloat();
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if (isExportedFromAstar)
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{
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// bounds are saved as center + size
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file.bounds[0] -= 0.5f * file.bounds[3];
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file.bounds[1] -= 0.5f * file.bounds[4];
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file.bounds[2] -= 0.5f * file.bounds[5];
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file.bounds[3] += file.bounds[0];
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file.bounds[4] += file.bounds[1];
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file.bounds[5] += file.bounds[2];
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}
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int tileCount = buf.GetInt();
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for (int tile = 0; tile < tileCount; tile++)
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{
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int tileX = buf.GetInt();
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int tileZ = buf.GetInt();
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int width = buf.GetInt();
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int depth = buf.GetInt();
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int borderSize = buf.GetInt();
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RcVec3f boundsMin = new RcVec3f();
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boundsMin.x = buf.GetFloat();
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boundsMin.y = buf.GetFloat();
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boundsMin.z = buf.GetFloat();
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RcVec3f boundsMax = new RcVec3f();
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boundsMax.x = buf.GetFloat();
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boundsMax.y = buf.GetFloat();
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boundsMax.z = buf.GetFloat();
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if (isExportedFromAstar)
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{
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// bounds are local
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boundsMin.x += file.bounds[0];
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boundsMin.y += file.bounds[1];
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boundsMin.z += file.bounds[2];
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boundsMax.x += file.bounds[0];
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boundsMax.y += file.bounds[1];
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boundsMax.z += file.bounds[2];
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}
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float cellSize = buf.GetFloat();
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float cellHeight = buf.GetFloat();
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int voxelSize = buf.GetInt();
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int position = buf.Position();
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byte[] bytes = buf.ReadBytes(voxelSize).ToArray();
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if (compression)
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{
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bytes = _compressor.Decompress(bytes);
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}
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RcByteBuffer data = new RcByteBuffer(bytes);
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data.Order(buf.Order());
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file.AddTile(new DtVoxelTile(tileX, tileZ, width, depth, boundsMin, boundsMax, cellSize, cellHeight, borderSize, data));
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buf.Position(position + voxelSize);
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}
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return file;
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}
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}
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} |