forked from bit/DotRecastNetSim
43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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namespace DotRecast.Detour
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{
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/**
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* Configuration parameters used to define multi-tile navigation meshes. The values are used to allocate space during
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* the initialization of a navigation mesh.
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*
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* @see NavMesh
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*/
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public class NavMeshParams {
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/** The world space origin of the navigation mesh's tile space. [(x, y, z)] */
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public readonly float[] orig = new float[3];
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/** The width of each tile. (Along the x-axis.) */
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public float tileWidth;
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/** The height of each tile. (Along the z-axis.) */
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public float tileHeight;
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/** The maximum number of tiles the navigation mesh can contain. */
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public int maxTiles;
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/** The maximum number of polygons each tile can contain. */
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public int maxPolys;
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}
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} |