forked from bit/DotRecastNetSim
129 lines
5.3 KiB
C#
129 lines
5.3 KiB
C#
/*
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using DotRecast.Core;
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using DotRecast.Detour.Extras.Unity.Astar;
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using DotRecast.Detour.Io;
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using NUnit.Framework;
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namespace DotRecast.Detour.Extras.Test.Unity.Astar;
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public class UnityAStarPathfindingImporterTest {
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[Test]
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public void test_v4_0_6() {
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NavMesh mesh = loadNavMesh("graph.zip");
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float[] startPos = new float[] { 8.200293f, 2.155071f, -26.176147f };
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float[] endPos = new float[] { 11.971109f, 0.000000f, 8.663261f };
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Result<List<long>> path = findPath(mesh, startPos, endPos);
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Assert.That(path.status, Is.EqualTo(Status.SUCCSESS));
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Assert.That(path.result.Count, Is.EqualTo(57));
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saveMesh(mesh, "v4_0_6");
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}
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[Test]
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public void test_v4_1_16() {
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NavMesh mesh = loadNavMesh("graph_v4_1_16.zip");
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float[] startPos = new float[] { 22.93f, -2.37f, -5.11f };
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float[] endPos = new float[] { 16.81f, -2.37f, 25.52f };
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Result<List<long>> path = findPath(mesh, startPos, endPos);
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Assert.That(path.status.isSuccess(), Is.True);
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Assert.That(path.result.Count, Is.EqualTo(15));
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saveMesh(mesh, "v4_1_16");
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}
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[Test]
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public void testBoundsTree() {
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NavMesh mesh = loadNavMesh("test_boundstree.zip");
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float[] position = { 387.52988f, 19.997f, 368.86282f };
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int[] tilePos = mesh.calcTileLoc(position);
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long tileRef = mesh.getTileRefAt(tilePos[0], tilePos[1], 0);
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MeshTile tile = mesh.getTileByRef(tileRef);
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MeshData data = tile.data;
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BVNode[] bvNodes = data.bvTree;
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data.bvTree = null; // set BV-Tree empty to get 'clear' search poly without BV
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FindNearestPolyResult clearResult = getNearestPolys(mesh, position)[0]; // check poly to exists
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// restore BV-Tree and try search again
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// important aspect in that test: BV result must equals result without BV
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// if poly not found or found other poly - tile bounds is wrong!
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data.bvTree = bvNodes;
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FindNearestPolyResult bvResult = getNearestPolys(mesh, position)[0];
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Assert.That(bvResult.getNearestRef(), Is.EqualTo(clearResult.getNearestRef()));
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}
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private NavMesh loadNavMesh(string filename) {
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var filepath = Loader.ToRPath(filename);
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using var fs = new FileStream(filepath, FileMode.Open);
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// Import the graphs
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UnityAStarPathfindingImporter importer = new UnityAStarPathfindingImporter();
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NavMesh[] meshes = importer.load(fs);
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return meshes[0];
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}
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private Result<List<long>> findPath(NavMesh mesh, float[] startPos, float[] endPos) {
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// Perform a simple pathfinding
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NavMeshQuery query = new NavMeshQuery(mesh);
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QueryFilter filter = new DefaultQueryFilter();
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FindNearestPolyResult[] polys = getNearestPolys(mesh, startPos, endPos);
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return query.findPath(polys[0].getNearestRef(), polys[1].getNearestRef(), startPos, endPos, filter);
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}
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private FindNearestPolyResult[] getNearestPolys(NavMesh mesh, params float[][] positions) {
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NavMeshQuery query = new NavMeshQuery(mesh);
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QueryFilter filter = new DefaultQueryFilter();
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float[] extents = new float[] { 0.1f, 0.1f, 0.1f };
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FindNearestPolyResult[] results = new FindNearestPolyResult[positions.Length];
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for (int i = 0; i < results.Length; i++) {
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float[] position = positions[i];
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Result<FindNearestPolyResult> result = query.findNearestPoly(position, extents, filter);
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Assert.That(result.succeeded(), Is.True);
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Assert.That(result.result.getNearestPos(), Is.Not.Null, "Nearest start position is null!");
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results[i] = result.result;
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}
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return results;
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}
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private void saveMesh(NavMesh mesh, string filePostfix) {
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// Set the flag to RecastDemo work properly
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for (int i = 0; i < mesh.getTileCount(); i++) {
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foreach (Poly p in mesh.getTile(i).data.polys) {
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p.flags = 1;
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}
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}
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// Save the mesh as recast file,
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MeshSetWriter writer = new MeshSetWriter();
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string filename = $"all_tiles_navmesh_{filePostfix}.bin";
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string filepath = Path.Combine("test-output", filename);
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using var fs = new FileStream(filename, FileMode.Create);
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using var os = new BinaryWriter(fs);
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writer.write(os, mesh, ByteOrder.LITTLE_ENDIAN, true);
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}
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}
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