DotRecastNetSim/src/DotRecast.Detour/RaycastHit.cs

46 lines
1.7 KiB
C#

/*
Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System.Collections.Generic;
using DotRecast.Core;
namespace DotRecast.Detour
{
/**
* Provides information about raycast hit. Filled by NavMeshQuery::raycast
*/
public class RaycastHit
{
/** The hit parameter. (float.MaxValue if no wall hit.) */
public float t;
/** hitNormal The normal of the nearest wall hit. [(x, y, z)] */
public Vector3f hitNormal = new Vector3f();
/** Visited polygons. */
public readonly List<long> path = new List<long>();
/** The cost of the path until hit. */
public float pathCost;
/** The index of the edge on the readonly polygon where the wall was hit. */
public int hitEdgeIndex;
}
}