forked from bit/DotRecastNetSim
46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Collections.Generic;
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using DotRecast.Core;
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namespace DotRecast.Detour
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{
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/**
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* Provides information about raycast hit. Filled by NavMeshQuery::raycast
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*/
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public class RaycastHit
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{
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/** The hit parameter. (float.MaxValue if no wall hit.) */
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public float t;
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/** hitNormal The normal of the nearest wall hit. [(x, y, z)] */
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public Vector3f hitNormal = new Vector3f();
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/** Visited polygons. */
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public readonly List<long> path = new List<long>();
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/** The cost of the path until hit. */
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public float pathCost;
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/** The index of the edge on the readonly polygon where the wall was hit. */
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public int hitEdgeIndex;
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}
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} |