forked from bit/DotRecastNetSim
50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using System;
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using DotRecast.Core;
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using DotRecast.Recast;
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using static DotRecast.Core.RcMath;
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namespace DotRecast.Detour.Extras.Jumplink
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{
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public abstract class AbstractGroundSampler : IGroundSampler
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{
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protected void SampleGround(JumpLinkBuilderConfig acfg, EdgeSampler es,
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Func<Vector3f, float, Tuple<bool, float>> heightFunc)
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{
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float cs = acfg.cellSize;
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float dist = (float)Math.Sqrt(VDist2DSqr(es.start.p, es.start.q));
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int ngsamples = Math.Max(2, (int)Math.Ceiling(dist / cs));
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SampleGroundSegment(heightFunc, es.start, ngsamples);
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foreach (GroundSegment end in es.end)
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{
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SampleGroundSegment(heightFunc, end, ngsamples);
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}
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}
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public abstract void Sample(JumpLinkBuilderConfig acfg, RecastBuilderResult result, EdgeSampler es);
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protected void SampleGroundSegment(Func<Vector3f, float, Tuple<bool, float>> heightFunc, GroundSegment seg, int nsamples)
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{
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seg.gsamples = new GroundSample[nsamples];
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for (int i = 0; i < nsamples; ++i)
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{
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float u = i / (float)(nsamples - 1);
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GroundSample s = new GroundSample();
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seg.gsamples[i] = s;
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Vector3f pt = Vector3f.Lerp(seg.p, seg.q, u);
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Tuple<bool, float> height = heightFunc.Invoke(pt, seg.height);
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s.p.x = pt.x;
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s.p.y = height.Item2;
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s.p.z = pt.z;
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if (!height.Item1)
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{
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continue;
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}
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s.validHeight = true;
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}
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}
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}
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} |