DotRecastNetSim/test/DotRecast.Detour.Extras.Test/Unity/Astar/UnityAStarPathfindingImport...

140 lines
5.4 KiB
C#

/*
recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DotRecast.Core;
using DotRecast.Detour.Extras.Unity.Astar;
using DotRecast.Detour.Io;
using DotRecast.Detour.QueryResults;
using NUnit.Framework;
namespace DotRecast.Detour.Extras.Test.Unity.Astar;
[Parallelizable]
public class UnityAStarPathfindingImporterTest
{
[Test]
public void Test_v4_0_6()
{
DtNavMesh mesh = LoadNavMesh("graph.zip");
RcVec3f startPos = RcVec3f.Of(8.200293f, 2.155071f, -26.176147f);
RcVec3f endPos = RcVec3f.Of(11.971109f, 0.000000f, 8.663261f);
Result<List<long>> path = FindPath(mesh, startPos, endPos);
Assert.That(path.status, Is.EqualTo(DtStatus.SUCCSESS));
Assert.That(path.result.Count, Is.EqualTo(57));
SaveMesh(mesh, "v4_0_6");
}
[Test]
public void Test_v4_1_16()
{
DtNavMesh mesh = LoadNavMesh("graph_v4_1_16.zip");
RcVec3f startPos = RcVec3f.Of(22.93f, -2.37f, -5.11f);
RcVec3f endPos = RcVec3f.Of(16.81f, -2.37f, 25.52f);
Result<List<long>> path = FindPath(mesh, startPos, endPos);
Assert.That(path.status.IsSuccess(), Is.True);
Assert.That(path.result.Count, Is.EqualTo(15));
SaveMesh(mesh, "v4_1_16");
}
[Test]
public void TestBoundsTree()
{
DtNavMesh mesh = LoadNavMesh("test_boundstree.zip");
RcVec3f position = RcVec3f.Of(387.52988f, 19.997f, 368.86282f);
mesh.CalcTileLoc(position, out var tileX, out var tileY);
long tileRef = mesh.GetTileRefAt(tileX, tileY, 0);
DtMeshTile tile = mesh.GetTileByRef(tileRef);
DtMeshData data = tile.data;
DtBVNode[] bvNodes = data.bvTree;
data.bvTree = null; // set BV-Tree empty to get 'clear' search poly without BV
FindNearestPolyResult clearResult = GetNearestPolys(mesh, position)[0]; // check poly to exists
// restore BV-Tree and try search again
// important aspect in that test: BV result must equals result without BV
// if poly not found or found other poly - tile bounds is wrong!
data.bvTree = bvNodes;
FindNearestPolyResult bvResult = GetNearestPolys(mesh, position)[0];
Assert.That(bvResult.GetNearestRef(), Is.EqualTo(clearResult.GetNearestRef()));
}
private DtNavMesh LoadNavMesh(string filename)
{
var filepath = Loader.ToRPath(filename);
using var fs = new FileStream(filepath, FileMode.Open, FileAccess.Read);
// Import the graphs
UnityAStarPathfindingImporter importer = new UnityAStarPathfindingImporter();
DtNavMesh[] meshes = importer.Load(fs);
return meshes[0];
}
private Result<List<long>> FindPath(DtNavMesh mesh, RcVec3f startPos, RcVec3f endPos)
{
// Perform a simple pathfinding
DtNavMeshQuery query = new DtNavMeshQuery(mesh);
IDtQueryFilter filter = new DtQueryDefaultFilter();
FindNearestPolyResult[] polys = GetNearestPolys(mesh, startPos, endPos);
return query.FindPath(polys[0].GetNearestRef(), polys[1].GetNearestRef(), startPos, endPos, filter);
}
private FindNearestPolyResult[] GetNearestPolys(DtNavMesh mesh, params RcVec3f[] positions)
{
DtNavMeshQuery query = new DtNavMeshQuery(mesh);
IDtQueryFilter filter = new DtQueryDefaultFilter();
RcVec3f extents = RcVec3f.Of(0.1f, 0.1f, 0.1f);
FindNearestPolyResult[] results = new FindNearestPolyResult[positions.Length];
for (int i = 0; i < results.Length; i++)
{
RcVec3f position = positions[i];
Result<FindNearestPolyResult> result = query.FindNearestPoly(position, extents, filter);
Assert.That(result.Succeeded(), Is.True);
Assert.That(result.result.GetNearestPos(), Is.Not.EqualTo(RcVec3f.Zero), "Nearest start position is null!");
results[i] = result.result;
}
return results;
}
private void SaveMesh(DtNavMesh mesh, string filePostfix)
{
// Set the flag to RecastDemo work properly
for (int i = 0; i < mesh.GetTileCount(); i++)
{
foreach (DtPoly p in mesh.GetTile(i).data.polys)
{
p.flags = 1;
}
}
// Save the mesh as recast file,
DtMeshSetWriter writer = new DtMeshSetWriter();
string filename = $"all_tiles_navmesh_{filePostfix}.bin";
string filepath = Path.Combine("test-output", filename);
using var fs = new FileStream(filename, FileMode.Create);
using var os = new BinaryWriter(fs);
writer.Write(os, mesh, RcByteOrder.LITTLE_ENDIAN, true);
}
}