forked from bit/DotRecastNetSim
52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
/*
|
|
Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
|
recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
|
|
DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
namespace DotRecast.Detour
|
|
{
|
|
//TODO: (PP) Add comments
|
|
public class FindDistanceToWallResult
|
|
{
|
|
private readonly float distance;
|
|
private readonly float[] position;
|
|
private readonly float[] normal;
|
|
|
|
public FindDistanceToWallResult(float distance, float[] position, float[] normal)
|
|
{
|
|
this.distance = distance;
|
|
this.position = position;
|
|
this.normal = normal;
|
|
}
|
|
|
|
public float getDistance()
|
|
{
|
|
return distance;
|
|
}
|
|
|
|
public float[] getPosition()
|
|
{
|
|
return position;
|
|
}
|
|
|
|
public float[] getNormal()
|
|
{
|
|
return normal;
|
|
}
|
|
}
|
|
} |