forked from bit/DotRecastNetSim
58 lines
2.3 KiB
C#
58 lines
2.3 KiB
C#
/*
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recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using DotRecast.Recast;
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namespace DotRecast.Detour.Dynamic
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{
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public class DynamicNavMeshConfig
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{
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public readonly bool useTiles;
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public readonly int tileSizeX;
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public readonly int tileSizeZ;
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public readonly float cellSize;
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public int partition = RcPartitionType.WATERSHED.Value;
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public RcAreaModification walkableAreaModification = new RcAreaModification(1);
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public float walkableHeight;
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public float walkableSlopeAngle;
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public float walkableRadius;
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public float walkableClimb;
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public float minRegionArea;
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public float regionMergeArea;
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public float maxEdgeLen;
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public float maxSimplificationError;
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public int vertsPerPoly;
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public bool buildDetailMesh;
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public float detailSampleDistance;
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public float detailSampleMaxError;
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public bool filterLowHangingObstacles = true;
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public bool filterLedgeSpans = true;
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public bool filterWalkableLowHeightSpans = true;
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public bool enableCheckpoints = true;
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public bool keepIntermediateResults = false;
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public DynamicNavMeshConfig(bool useTiles, int tileSizeX, int tileSizeZ, float cellSize)
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{
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this.useTiles = useTiles;
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this.tileSizeX = tileSizeX;
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this.tileSizeZ = tileSizeZ;
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this.cellSize = cellSize;
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}
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}
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} |